Index: content/browser/renderer_host/input/touch_emulator.cc |
diff --git a/content/browser/renderer_host/input/touch_emulator.cc b/content/browser/renderer_host/input/touch_emulator.cc |
index 61ae63ef1fffa283ce8a9e543cefadf9ebc8002b..5b8c9780d9008f490c8086ccabb5e2b81104c08a 100644 |
--- a/content/browser/renderer_host/input/touch_emulator.cc |
+++ b/content/browser/renderer_host/input/touch_emulator.cc |
@@ -216,7 +216,7 @@ void TouchEmulator::ForwardTouchEventToClient() { |
const bool event_consumed = true; |
// Block emulated event when emulated native stream is active. |
if (native_stream_active_sequence_count_) { |
jdduke (slow)
2014/12/04 19:27:44
I wonder if it's worth making these synchronous ac
jdduke (slow)
2014/12/04 19:28:16
By these I mean the two acks within ForwardTouchEv
tdresser
2014/12/05 16:44:31
Done.
|
- gesture_provider_.OnTouchEventAck(event_consumed); |
+ gesture_provider_.OnAsyncTouchEventAck(event_consumed); |
return; |
} |
@@ -224,7 +224,7 @@ void TouchEmulator::ForwardTouchEventToClient() { |
WebTouchEventTraits::IsTouchSequenceStart(touch_event_); |
// Do not allow middle-sequence event to pass through, if start was blocked. |
if (!emulated_stream_active_sequence_count_ && !is_sequence_start) { |
- gesture_provider_.OnTouchEventAck(event_consumed); |
+ gesture_provider_.OnAsyncTouchEventAck(event_consumed); |
return; |
} |
@@ -241,7 +241,7 @@ bool TouchEmulator::HandleTouchEventAck( |
emulated_stream_active_sequence_count_--; |
const bool event_consumed = ack_result == INPUT_EVENT_ACK_STATE_CONSUMED; |
- gesture_provider_.OnTouchEventAck(event_consumed); |
+ gesture_provider_.OnAsyncTouchEventAck(event_consumed); |
return true; |
} |