Index: content/browser/android/overscroll_refresh.h |
diff --git a/content/browser/android/overscroll_refresh.h b/content/browser/android/overscroll_refresh.h |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_ |
+#define CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_ |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "base/time/time.h" |
+#include "content/common/content_export.h" |
+#include "ui/gfx/size_f.h" |
+#include "ui/gfx/vector2d_f.h" |
+ |
+namespace cc { |
+class Layer; |
+} |
+ |
+namespace ui { |
+class SystemUIResourceManager; |
+} |
+ |
+namespace content { |
+ |
+// Allows both page reload activation and page reloading state queries. |
+class CONTENT_EXPORT OverscrollRefreshClient { |
+ public: |
+ virtual ~OverscrollRefreshClient() {} |
+ |
+ // Called when the effect is released beyond the activation threshold. This |
+ // should cause a refresh of some kind, e.g., page reload. |
+ virtual void TriggerRefresh() = 0; |
+ |
+ // Whether the triggered refresh has yet to complete. The effect will continue |
+ // animating until the refresh completes (or it reaches a reasonable timeout). |
+ virtual bool IsStillRefreshing() const = 0; |
+}; |
+ |
+// Simple pull-to-refresh styled effect. Listens to scroll events, conditionally |
+// activating when: |
+// 1) The scroll begins when the page has no vertical scroll offset. |
+// 2) The page doesn't consume the initial scroll events. |
+// 3) The initial scroll direction is upward. |
+// The actual page reload action is triggered only when the effect is active |
+// and beyond a particular threshold when released. |
+class CONTENT_EXPORT OverscrollRefresh { |
+ public: |
+ OverscrollRefresh(ui::SystemUIResourceManager* resource_manager, |
+ OverscrollRefreshClient* client); |
+ ~OverscrollRefresh(); |
+ |
+ // Scroll event stream listening methods. |
+ void OnScrollBegin(); |
+ void OnScrollEnd(const gfx::Vector2dF& velocity); |
+ |
+ // Scroll ack listener. The effect will only be activated if the initial |
+ // updates go unconsumed. |
+ void OnScrollUpdateAck(bool was_consumed); |
+ |
+ // Returns true if the effect has consumed the |scroll_delta|. |
+ bool WillHandleScrollUpdate(const gfx::Vector2dF& scroll_delta); |
+ |
+ // Returns true if the effect still needs animation ticks, with effect layers |
+ // attached to |parent| if necessary. |
+ // Note: The effect will detach itself when no further animation is required. |
+ bool Animate(base::TimeTicks current_time, cc::Layer* parent_layer); |
+ |
+ // Update the effect according to the most recent display parameters, |
+ // Note: All dimensions are in device pixels. |
+ void UpdateDisplay(const gfx::SizeF& viewport_size, |
+ const gfx::Vector2dF& content_scroll_offset); |
+ |
+ // Reset the effect to its inactive state, detaching any active effects. |
+ void Reset(); |
+ |
+ // Returns true if the refresh effect is either being manipulated or animated. |
+ bool IsActive() const; |
+ |
+ // Returns true if the effect is waiting for an unconsumed scroll to start. |
+ bool IsAwaitingScrollUpdateAck() const; |
+ |
+ private: |
+ void Release(bool allow_activation); |
+ |
+ OverscrollRefreshClient* const client_; |
+ |
+ gfx::SizeF viewport_size_; |
+ bool scrolled_to_top_; |
+ |
+ enum ScrollConsumptionState { |
+ DISABLED, |
+ AWAITING_SCROLL_UPDATE_ACK, |
+ ENABLED, |
+ } scroll_consumption_state_; |
+ |
+ class Effect; |
+ scoped_ptr<Effect> effect_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(OverscrollRefresh); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_ |