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Unified Diff: content/browser/android/overscroll_refresh.h

Issue 679493002: [Android] Add a native pull-to-refresh overscroll effect (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix findbugs... Created 6 years, 1 month ago
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Index: content/browser/android/overscroll_refresh.h
diff --git a/content/browser/android/overscroll_refresh.h b/content/browser/android/overscroll_refresh.h
new file mode 100644
index 0000000000000000000000000000000000000000..fb45d3a0dc5c261f079be566fff95c3275909510
--- /dev/null
+++ b/content/browser/android/overscroll_refresh.h
@@ -0,0 +1,103 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_
+#define CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_
+
+#include "base/memory/scoped_ptr.h"
+#include "base/time/time.h"
+#include "content/common/content_export.h"
+#include "ui/gfx/size_f.h"
+#include "ui/gfx/vector2d_f.h"
+
+namespace cc {
+class Layer;
+}
+
+namespace ui {
+class SystemUIResourceManager;
+}
+
+namespace content {
+
+// Allows both page reload activation and page reloading state queries.
+class CONTENT_EXPORT OverscrollRefreshClient {
+ public:
+ virtual ~OverscrollRefreshClient() {}
+
+ // Called when the effect is released beyond the activation threshold. This
+ // should cause a refresh of some kind, e.g., page reload.
+ virtual void TriggerRefresh() = 0;
+
+ // Whether the triggered refresh has yet to complete. The effect will continue
+ // animating until the refresh completes (or it reaches a reasonable timeout).
+ virtual bool IsStillRefreshing() const = 0;
+};
+
+// Simple pull-to-refresh styled effect. Listens to scroll events, conditionally
+// activating when:
+// 1) The scroll begins when the page has no vertical scroll offset.
+// 2) The page doesn't consume the initial scroll events.
+// 3) The initial scroll direction is upward.
+// The actual page reload action is triggered only when the effect is active
+// and beyond a particular threshold when released.
+class CONTENT_EXPORT OverscrollRefresh {
+ public:
+ OverscrollRefresh(ui::SystemUIResourceManager* resource_manager,
+ OverscrollRefreshClient* client);
+ ~OverscrollRefresh();
+
+ // Scroll event stream listening methods.
+ void OnScrollBegin();
+ void OnScrollEnd(const gfx::Vector2dF& velocity);
+
+ // Scroll ack listener. The effect will only be activated if the initial
+ // updates go unconsumed.
+ void OnScrollUpdateAck(bool was_consumed);
+
+ // Returns true if the effect has consumed the |scroll_delta|.
+ bool WillHandleScrollUpdate(const gfx::Vector2dF& scroll_delta);
+
+ // Returns true if the effect still needs animation ticks, with effect layers
+ // attached to |parent| if necessary.
+ // Note: The effect will detach itself when no further animation is required.
+ bool Animate(base::TimeTicks current_time, cc::Layer* parent_layer);
+
+ // Update the effect according to the most recent display parameters,
+ // Note: All dimensions are in device pixels.
+ void UpdateDisplay(const gfx::SizeF& viewport_size,
+ const gfx::Vector2dF& content_scroll_offset);
+
+ // Reset the effect to its inactive state, detaching any active effects.
+ void Reset();
+
+ // Returns true if the refresh effect is either being manipulated or animated.
+ bool IsActive() const;
+
+ // Returns true if the effect is waiting for an unconsumed scroll to start.
+ bool IsAwaitingScrollUpdateAck() const;
+
+ private:
+ void Release(bool allow_activation);
+
+ OverscrollRefreshClient* const client_;
+
+ gfx::SizeF viewport_size_;
+ bool scrolled_to_top_;
+
+ enum ScrollConsumptionState {
+ DISABLED,
+ AWAITING_SCROLL_UPDATE_ACK,
+ ENABLED,
+ } scroll_consumption_state_;
+
+ class Effect;
+ scoped_ptr<Effect> effect_;
+
+ DISALLOW_COPY_AND_ASSIGN(OverscrollRefresh);
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_
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