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Side by Side Diff: content/browser/android/overscroll_refresh.h

Issue 679493002: [Android] Add a native pull-to-refresh overscroll effect (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix findbugs... Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_
6 #define CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_
7
8 #include "base/memory/scoped_ptr.h"
9 #include "base/time/time.h"
10 #include "content/common/content_export.h"
11 #include "ui/gfx/size_f.h"
12 #include "ui/gfx/vector2d_f.h"
13
14 namespace cc {
15 class Layer;
16 }
17
18 namespace ui {
19 class SystemUIResourceManager;
20 }
21
22 namespace content {
23
24 // Allows both page reload activation and page reloading state queries.
25 class CONTENT_EXPORT OverscrollRefreshClient {
26 public:
27 virtual ~OverscrollRefreshClient() {}
28
29 // Called when the effect is released beyond the activation threshold. This
30 // should cause a refresh of some kind, e.g., page reload.
31 virtual void TriggerRefresh() = 0;
32
33 // Whether the triggered refresh has yet to complete. The effect will continue
34 // animating until the refresh completes (or it reaches a reasonable timeout).
35 virtual bool IsStillRefreshing() const = 0;
36 };
37
38 // Simple pull-to-refresh styled effect. Listens to scroll events, conditionally
39 // activating when:
40 // 1) The scroll begins when the page has no vertical scroll offset.
41 // 2) The page doesn't consume the initial scroll events.
42 // 3) The initial scroll direction is upward.
43 // The actual page reload action is triggered only when the effect is active
44 // and beyond a particular threshold when released.
45 class CONTENT_EXPORT OverscrollRefresh {
46 public:
47 OverscrollRefresh(ui::SystemUIResourceManager* resource_manager,
48 OverscrollRefreshClient* client);
49 ~OverscrollRefresh();
50
51 // Scroll event stream listening methods.
52 void OnScrollBegin();
53 void OnScrollEnd(const gfx::Vector2dF& velocity);
54
55 // Scroll ack listener. The effect will only be activated if the initial
56 // updates go unconsumed.
57 void OnScrollUpdateAck(bool was_consumed);
58
59 // Returns true if the effect has consumed the |scroll_delta|.
60 bool WillHandleScrollUpdate(const gfx::Vector2dF& scroll_delta);
61
62 // Returns true if the effect still needs animation ticks, with effect layers
63 // attached to |parent| if necessary.
64 // Note: The effect will detach itself when no further animation is required.
65 bool Animate(base::TimeTicks current_time, cc::Layer* parent_layer);
66
67 // Update the effect according to the most recent display parameters,
68 // Note: All dimensions are in device pixels.
69 void UpdateDisplay(const gfx::SizeF& viewport_size,
70 const gfx::Vector2dF& content_scroll_offset);
71
72 // Reset the effect to its inactive state, detaching any active effects.
73 void Reset();
74
75 // Returns true if the refresh effect is either being manipulated or animated.
76 bool IsActive() const;
77
78 // Returns true if the effect is waiting for an unconsumed scroll to start.
79 bool IsAwaitingScrollUpdateAck() const;
80
81 private:
82 void Release(bool allow_activation);
83
84 OverscrollRefreshClient* const client_;
85
86 gfx::SizeF viewport_size_;
87 bool scrolled_to_top_;
88
89 enum ScrollConsumptionState {
90 DISABLED,
91 AWAITING_SCROLL_UPDATE_ACK,
92 ENABLED,
93 } scroll_consumption_state_;
94
95 class Effect;
96 scoped_ptr<Effect> effect_;
97
98 DISALLOW_COPY_AND_ASSIGN(OverscrollRefresh);
99 };
100
101 } // namespace content
102
103 #endif // CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_
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