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Unified Diff: src/gpu/GrDefaultGeoProcFactory.h

Issue 678953002: Default geometry processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix dm bug Created 6 years, 2 months ago
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Index: src/gpu/GrDefaultGeoProcFactory.h
diff --git a/src/gpu/GrDefaultGeoProcFactory.h b/src/gpu/GrDefaultGeoProcFactory.h
new file mode 100644
index 0000000000000000000000000000000000000000..e35a6ecec0c3ca553c3135ac3caf45c0090a6834
--- /dev/null
+++ b/src/gpu/GrDefaultGeoProcFactory.h
@@ -0,0 +1,83 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrDefaultGeoProcFactory_DEFINED
+#define GrDefaultGeoProcFactory_DEFINED
+
+#include "GrGeometryProcessor.h"
+
+class GrDrawState;
+
+/*
+ * A factory for creating default Geometry Processors which simply multiply position by the uniform
+ * view matrix and wire through color, coverage, UV coords if requested. Right now this is only
+ * used in the creation of optimized draw states because adding default GPs to the drawstate can
+ * interfere with batching due to updating the drawstate.
+ * TODO When we track geometry state separately from the draw state, we should be able use a default
+ * GP with every draw call
+ */
+class GrDefaultGeoProcFactory {
+public:
+ // Structs for adding vertex attributes
+ struct PositionAttr {
+ SkPoint fPosition;
+ };
+
+ struct PositionCoverageAttr {
+ SkPoint fPosition;
+ GrColor fCoverage;
+ };
+
+ struct PositionColorAttr {
+ SkPoint fPosition;
+ SkColor fColor;
+ };
+
+ struct PositionColorCoverageAttr {
+ SkPoint fPosition;
+ SkColor fColor;
+ GrColor fCoverage;
+ };
+
+ struct PositionUVAttr {
+ SkPoint fPosition;
+ SkPoint fUV;
+ };
+
+ struct PositionUVCoverageAttr {
+ SkPoint fPosition;
+ SkPoint fUV;
+ GrColor fCoverage;
+ };
+
+ struct PositionColorUVAttr {
+ SkPoint fPosition;
+ GrColor fColor;
+ SkPoint fUV;
+ };
+
+ struct PositionColorUVCoverage {
+ SkPoint fPosition;
+ GrColor fColor;
+ SkPoint fUV;
+ GrColor fCoverage;
+ };
+
+ enum GPType {
+ kPosition_GPType = 0x0, // we ALWAYS have position
+ kColor_GPType = 0x01,
+ kUV_GPType = 0x02,
bsalomon 2014/10/27 13:43:43 Is this local coords? "UV" doesn't seem right to m
+ kCoverage_GPType= 0x04,
+ kLastGPType = kCoverage_GPType
+ };
+
+ // YOU MUST UNREF
+ static const GrGeometryProcessor* CreateAndSetAttribs(GrDrawState*, uint32_t GPTypeFlags);
+ static const GrGeometryProcessor* Create();
+};
+
+#endif

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