| Index: src/gpu/GrAARectRenderer.cpp
|
| diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
|
| index 18bba5a1b8335a387476fee31902a5ed90deb235..62d5ae52f145059d37c7a0a530f3fcb46b0ecca4 100644
|
| --- a/src/gpu/GrAARectRenderer.cpp
|
| +++ b/src/gpu/GrAARectRenderer.cpp
|
| @@ -52,6 +52,11 @@ public:
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| vsBuilder->codeAppendf("\t%s = %s;\n", v.fsIn(), inRect.c_str());
|
|
|
| + // setup position varying
|
| + vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
|
| + args.fGP.inPosition());
|
| + vsBuilder->transformPositionToDeviceSpace("pos3");
|
| +
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| // TODO: compute all these offsets, spans, and scales in the VS
|
| fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", v.fsIn());
|
| @@ -177,6 +182,11 @@ public:
|
| widthHeight.vsOut(),
|
| rectEffect.inWidthHeight().c_str());
|
|
|
| + // setup position varying
|
| + vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
|
| + args.fGP.inPosition());
|
| + vsBuilder->transformPositionToDeviceSpace("pos3");
|
| +
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| // TODO: compute all these offsets, spans, and scales in the VS
|
| fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", widthHeight.fsIn());
|
|
|