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Unified Diff: src/gpu/effects/GrBezierEffect.cpp

Issue 678953002: Default geometry processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: feedback incorporated Created 6 years, 1 month ago
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Index: src/gpu/effects/GrBezierEffect.cpp
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 196168c06a6e2628b7958c0a2dd1efdadfdf0cfd..20f97c90c9f98f0ba7baefe49cf6362f7c0e7980 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -44,6 +44,11 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) {
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str());
+ // setup position varying
+ vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
+ args.fGP.inPosition());
+ vsBuilder->transformPositionToDeviceSpace("pos3");
+
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppend("float edgeAlpha;");
@@ -184,6 +189,11 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) {
const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuadEdge();
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str());
+ // setup position varying
+ vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
+ args.fGP.inPosition());
+ vsBuilder->transformPositionToDeviceSpace("pos3");
+
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppendf("float edgeAlpha;");
@@ -310,6 +320,11 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) {
const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoeffs();
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str());
+ // setup position varying
+ vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
+ args.fGP.inPosition());
+ vsBuilder->transformPositionToDeviceSpace("pos3");
+
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);

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