| Index: src/gpu/effects/GrCustomCoordsTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
|
| index afa075460386b71531ecc2bb35b659b0a4de571f..3854be4ce5ef90f27946fdeac9c595dedbbba57a 100644
|
| --- a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
|
| @@ -31,6 +31,11 @@ public:
|
| const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTextureCoords();
|
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inTextureCoords.c_str());
|
|
|
| + // setup position varying
|
| + vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
|
| + args.fGP.inPosition());
|
| + vsBuilder->transformPositionToDeviceSpace("pos3");
|
| +
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("%s = ", args.fOutput);
|
| fsBuilder->appendTextureLookupAndModulate(args.fInput,
|
|
|