Index: Source/core/svg/SVGFEDropShadowElement.cpp |
diff --git a/Source/core/svg/SVGFEDropShadowElement.cpp b/Source/core/svg/SVGFEDropShadowElement.cpp |
index f424bd605c3e2ead0537f93beb8da852ebd2a351..440fcbaea7ca02f90e64066a25ac806578969b03 100644 |
--- a/Source/core/svg/SVGFEDropShadowElement.cpp |
+++ b/Source/core/svg/SVGFEDropShadowElement.cpp |
@@ -42,6 +42,15 @@ inline SVGFEDropShadowElement::SVGFEDropShadowElement(Document& document) |
addToPropertyMap(m_in1); |
} |
+void SVGFEDropShadowElement::trace(Visitor* visitor) |
+{ |
+ visitor->trace(m_dx); |
+ visitor->trace(m_dy); |
+ visitor->trace(m_stdDeviation); |
+ visitor->trace(m_in1); |
+ SVGFilterPrimitiveStandardAttributes::trace(visitor); |
+} |
+ |
DEFINE_NODE_FACTORY(SVGFEDropShadowElement) |
void SVGFEDropShadowElement::setStdDeviation(float x, float y) |
@@ -88,7 +97,7 @@ void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName) |
ASSERT_NOT_REACHED(); |
} |
-PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterBuilder, Filter* filter) |
+PassRefPtrWillBeRawPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterBuilder, Filter* filter) |
{ |
RenderObject* renderer = this->renderer(); |
if (!renderer) |
@@ -107,7 +116,7 @@ PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterB |
if (!input1) |
return nullptr; |
- RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->currentValue()->value(), m_dy->currentValue()->value(), color, opacity); |
+ RefPtrWillBeRawPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->currentValue()->value(), m_dy->currentValue()->value(), color, opacity); |
effect->inputEffects().append(input1); |
return effect.release(); |
} |