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Side by Side Diff: Source/core/svg/SVGFEDropShadowElement.cpp

Issue 678163002: Oilpan: move SVG property hierarchy to the heap. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased upto r185213 Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
(...skipping 24 matching lines...) Expand all
35 , m_dy(SVGAnimatedNumber::create(this, SVGNames::dyAttr, SVGNumber::create(2 ))) 35 , m_dy(SVGAnimatedNumber::create(this, SVGNames::dyAttr, SVGNumber::create(2 )))
36 , m_stdDeviation(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::std DeviationAttr, 2, 2)) 36 , m_stdDeviation(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::std DeviationAttr, 2, 2))
37 , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create( ))) 37 , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create( )))
38 { 38 {
39 addToPropertyMap(m_dx); 39 addToPropertyMap(m_dx);
40 addToPropertyMap(m_dy); 40 addToPropertyMap(m_dy);
41 addToPropertyMap(m_stdDeviation); 41 addToPropertyMap(m_stdDeviation);
42 addToPropertyMap(m_in1); 42 addToPropertyMap(m_in1);
43 } 43 }
44 44
45 void SVGFEDropShadowElement::trace(Visitor* visitor)
46 {
47 visitor->trace(m_dx);
48 visitor->trace(m_dy);
49 visitor->trace(m_stdDeviation);
50 visitor->trace(m_in1);
51 SVGFilterPrimitiveStandardAttributes::trace(visitor);
52 }
53
45 DEFINE_NODE_FACTORY(SVGFEDropShadowElement) 54 DEFINE_NODE_FACTORY(SVGFEDropShadowElement)
46 55
47 void SVGFEDropShadowElement::setStdDeviation(float x, float y) 56 void SVGFEDropShadowElement::setStdDeviation(float x, float y)
48 { 57 {
49 stdDeviationX()->baseValue()->setValue(x); 58 stdDeviationX()->baseValue()->setValue(x);
50 stdDeviationY()->baseValue()->setValue(y); 59 stdDeviationY()->baseValue()->setValue(y);
51 invalidate(); 60 invalidate();
52 } 61 }
53 62
54 bool SVGFEDropShadowElement::isSupportedAttribute(const QualifiedName& attrName) 63 bool SVGFEDropShadowElement::isSupportedAttribute(const QualifiedName& attrName)
(...skipping 26 matching lines...) Expand all
81 || attrName == SVGNames::stdDeviationAttr 90 || attrName == SVGNames::stdDeviationAttr
82 || attrName == SVGNames::dxAttr 91 || attrName == SVGNames::dxAttr
83 || attrName == SVGNames::dyAttr) { 92 || attrName == SVGNames::dyAttr) {
84 invalidate(); 93 invalidate();
85 return; 94 return;
86 } 95 }
87 96
88 ASSERT_NOT_REACHED(); 97 ASSERT_NOT_REACHED();
89 } 98 }
90 99
91 PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterB uilder, Filter* filter) 100 PassRefPtrWillBeRawPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuil der* filterBuilder, Filter* filter)
92 { 101 {
93 RenderObject* renderer = this->renderer(); 102 RenderObject* renderer = this->renderer();
94 if (!renderer) 103 if (!renderer)
95 return nullptr; 104 return nullptr;
96 105
97 if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->current Value()->value() < 0) 106 if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->current Value()->value() < 0)
98 return nullptr; 107 return nullptr;
99 108
100 ASSERT(renderer->style()); 109 ASSERT(renderer->style());
101 const SVGRenderStyle& svgStyle = renderer->style()->svgStyle(); 110 const SVGRenderStyle& svgStyle = renderer->style()->svgStyle();
102 111
103 Color color = svgStyle.floodColor(); 112 Color color = svgStyle.floodColor();
104 float opacity = svgStyle.floodOpacity(); 113 float opacity = svgStyle.floodOpacity();
105 114
106 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->curr entValue()->value())); 115 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->curr entValue()->value()));
107 if (!input1) 116 if (!input1)
108 return nullptr; 117 return nullptr;
109 118
110 RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()-> currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->current Value()->value(), m_dy->currentValue()->value(), color, opacity); 119 RefPtrWillBeRawPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDe viationX()->currentValue()->value(), stdDeviationY()->currentValue()->value(), m _dx->currentValue()->value(), m_dy->currentValue()->value(), color, opacity);
111 effect->inputEffects().append(input1); 120 effect->inputEffects().append(input1);
112 return effect.release(); 121 return effect.release();
113 } 122 }
114 123
115 } // namespace blink 124 } // namespace blink
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