| Index: src/compiler/node.h
|
| diff --git a/src/compiler/node.h b/src/compiler/node.h
|
| index 3a5afd25dad800d070a901eecce8ca2591b0c7e8..303ea1b44ebe7e5d9dabd7db6ca35a2d2a3e8fb7 100644
|
| --- a/src/compiler/node.h
|
| +++ b/src/compiler/node.h
|
| @@ -10,19 +10,34 @@
|
| #include <vector>
|
|
|
| #include "src/compiler/generic-algorithm.h"
|
| -#include "src/compiler/generic-node.h"
|
| #include "src/compiler/opcodes.h"
|
| #include "src/compiler/operator.h"
|
| #include "src/types.h"
|
| #include "src/zone.h"
|
| #include "src/zone-allocator.h"
|
| +#include "src/zone-containers.h"
|
|
|
| namespace v8 {
|
| namespace internal {
|
| namespace compiler {
|
|
|
| -class NodeData {
|
| +// A Node is the basic primitive of an IR graph. In addition to the graph
|
| +// book-keeping Nodes only contain a mutable Operator that may change
|
| +// during compilation, e.g. during lowering passes. Other information that
|
| +// needs to be associated with Nodes during compilation must be stored
|
| +// out-of-line indexed by the Node's id.
|
| +class Node FINAL {
|
| public:
|
| + Node(GenericGraphBase* graph, int input_count, int reserve_input_count);
|
| +
|
| + void Initialize(const Operator* op) { set_op(op); }
|
| +
|
| + bool IsDead() const { return InputCount() > 0 && InputAt(0) == NULL; }
|
| + void Kill();
|
| +
|
| + void CollectProjections(ZoneVector<Node*>* projections);
|
| + Node* FindProjection(size_t projection_index);
|
| +
|
| const Operator* op() const { return op_; }
|
| void set_op(const Operator* op) { op_ = op; }
|
|
|
| @@ -31,38 +46,258 @@ class NodeData {
|
| return static_cast<IrOpcode::Value>(op_->opcode());
|
| }
|
|
|
| - protected:
|
| + inline NodeId id() const { return id_; }
|
| +
|
| + int InputCount() const { return input_count_; }
|
| + Node* InputAt(int index) const {
|
| + return static_cast<Node*>(GetInputRecordPtr(index)->to);
|
| + }
|
| +
|
| + void ReplaceInput(int index, Node* new_input);
|
| + void AppendInput(Zone* zone, Node* new_input);
|
| + void InsertInput(Zone* zone, int index, Node* new_input);
|
| + void RemoveInput(int index);
|
| +
|
| + int UseCount() { return use_count_; }
|
| + Node* UseAt(int index) {
|
| + DCHECK(index < use_count_);
|
| + Use* current = first_use_;
|
| + while (index-- != 0) {
|
| + current = current->next;
|
| + }
|
| + return current->from;
|
| + }
|
| + void ReplaceUses(Node* replace_to);
|
| + template <class UnaryPredicate>
|
| + inline void ReplaceUsesIf(UnaryPredicate pred, Node* replace_to);
|
| + void RemoveAllInputs();
|
| +
|
| + void TrimInputCount(int input_count);
|
| +
|
| + class Inputs {
|
| + public:
|
| + class iterator;
|
| + iterator begin();
|
| + iterator end();
|
| +
|
| + explicit Inputs(Node* node) : node_(node) {}
|
| +
|
| + private:
|
| + Node* node_;
|
| + };
|
| +
|
| + Inputs inputs() { return Inputs(this); }
|
| +
|
| + class Uses {
|
| + public:
|
| + class iterator;
|
| + iterator begin();
|
| + iterator end();
|
| + bool empty(); // { return begin() == end(); }
|
| +
|
| + explicit Uses(Node* node) : node_(node) {}
|
| +
|
| + private:
|
| + Node* node_;
|
| + };
|
| +
|
| + Uses uses() { return Uses(this); }
|
| +
|
| + class Edge;
|
| +
|
| + bool OwnedBy(Node* owner) const;
|
| +
|
| + static Node* New(GenericGraphBase* graph, int input_count, Node** inputs,
|
| + bool has_extensible_inputs);
|
| +
|
| +
|
| + private:
|
| const Operator* op_;
|
| Bounds bounds_;
|
| - explicit NodeData(Zone* zone) {}
|
|
|
| friend class NodeProperties;
|
| Bounds bounds() { return bounds_; }
|
| void set_bounds(Bounds b) { bounds_ = b; }
|
| +
|
| + friend class GenericGraphBase;
|
| +
|
| + class Use : public ZoneObject {
|
| + public:
|
| + Node* from;
|
| + Use* next;
|
| + Use* prev;
|
| + int input_index;
|
| + };
|
| +
|
| + class Input {
|
| + public:
|
| + Node* to;
|
| + Use* use;
|
| +
|
| + void Update(Node* new_to);
|
| + };
|
| +
|
| + void EnsureAppendableInputs(Zone* zone);
|
| +
|
| + Input* GetInputRecordPtr(int index) const {
|
| + if (has_appendable_inputs_) {
|
| + return &((*inputs_.appendable_)[index]);
|
| + } else {
|
| + return inputs_.static_ + index;
|
| + }
|
| + }
|
| +
|
| + void AppendUse(Use* use);
|
| + void RemoveUse(Use* use);
|
| +
|
| + void* operator new(size_t, void* location) { return location; }
|
| +
|
| + void AssignUniqueID(GenericGraphBase* graph);
|
| +
|
| + typedef ZoneDeque<Input> InputDeque;
|
| +
|
| + static const int kReservedInputCountBits = 2;
|
| + static const int kMaxReservedInputs = (1 << kReservedInputCountBits) - 1;
|
| + static const int kDefaultReservedInputs = kMaxReservedInputs;
|
| +
|
| + NodeId id_;
|
| + int input_count_ : 29;
|
| + unsigned int reserve_input_count_ : kReservedInputCountBits;
|
| + bool has_appendable_inputs_ : 1;
|
| + union {
|
| + // When a node is initially allocated, it uses a static buffer to hold its
|
| + // inputs under the assumption that the number of outputs will not increase.
|
| + // When the first input is appended, the static buffer is converted into a
|
| + // deque to allow for space-efficient growing.
|
| + Input* static_;
|
| + InputDeque* appendable_;
|
| + } inputs_;
|
| + int use_count_;
|
| + Use* first_use_;
|
| + Use* last_use_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(Node);
|
| };
|
|
|
| -// A Node is the basic primitive of an IR graph. In addition to the members
|
| -// inherited from Vector, Nodes only contain a mutable Operator that may change
|
| -// during compilation, e.g. during lowering passes. Other information that
|
| -// needs to be associated with Nodes during compilation must be stored
|
| -// out-of-line indexed by the Node's id.
|
| -class Node FINAL : public GenericNode<NodeData, Node> {
|
| +class Node::Edge {
|
| public:
|
| - Node(GenericGraphBase* graph, int input_count, int reserve_input_count)
|
| - : GenericNode<NodeData, Node>(graph, input_count, reserve_input_count) {}
|
| + Node* from() const { return input_->use->from; }
|
| + Node* to() const { return input_->to; }
|
| + int index() const {
|
| + int index = input_->use->input_index;
|
| + DCHECK(index < input_->use->from->input_count_);
|
| + return index;
|
| + }
|
|
|
| - void Initialize(const Operator* op) { set_op(op); }
|
| + private:
|
| + friend class Node::Uses::iterator;
|
| + friend class Node::Inputs::iterator;
|
|
|
| - bool IsDead() const { return InputCount() > 0 && InputAt(0) == NULL; }
|
| - void Kill();
|
| + explicit Edge(Node::Input* input) : input_(input) {}
|
|
|
| - void CollectProjections(ZoneVector<Node*>* projections);
|
| - Node* FindProjection(size_t projection_index);
|
| + Node::Input* input_;
|
| };
|
|
|
| +
|
| +// A forward iterator to visit the nodes which are depended upon by a node
|
| +// in the order of input.
|
| +class Node::Inputs::iterator {
|
| + public:
|
| + iterator(const Node::Inputs::iterator& other) // NOLINT
|
| + : node_(other.node_),
|
| + index_(other.index_) {}
|
| +
|
| + Node* operator*() { return GetInput()->to; }
|
| + Node::Edge edge() { return Node::Edge(GetInput()); }
|
| + bool operator==(const iterator& other) const {
|
| + return other.index_ == index_ && other.node_ == node_;
|
| + }
|
| + bool operator!=(const iterator& other) const { return !(other == *this); }
|
| + iterator& operator++() {
|
| + DCHECK(node_ != NULL);
|
| + DCHECK(index_ < node_->input_count_);
|
| + ++index_;
|
| + return *this;
|
| + }
|
| + iterator& UpdateToAndIncrement(Node* new_to) {
|
| + Node::Input* input = GetInput();
|
| + input->Update(new_to);
|
| + index_++;
|
| + return *this;
|
| + }
|
| + int index() { return index_; }
|
| +
|
| + private:
|
| + friend class Node;
|
| +
|
| + explicit iterator(Node* node, int index) : node_(node), index_(index) {}
|
| +
|
| + Input* GetInput() const { return node_->GetInputRecordPtr(index_); }
|
| +
|
| + Node* node_;
|
| + int index_;
|
| +};
|
| +
|
| +// A forward iterator to visit the uses of a node. The uses are returned in
|
| +// the order in which they were added as inputs.
|
| +class Node::Uses::iterator {
|
| + public:
|
| + iterator(const Node::Uses::iterator& other) // NOLINT
|
| + : current_(other.current_),
|
| + index_(other.index_) {}
|
| +
|
| + Node* operator*() { return current_->from; }
|
| + Node::Edge edge() { return Node::Edge(CurrentInput()); }
|
| +
|
| + bool operator==(const iterator& other) { return other.current_ == current_; }
|
| + bool operator!=(const iterator& other) { return other.current_ != current_; }
|
| + iterator& operator++() {
|
| + DCHECK(current_ != NULL);
|
| + index_++;
|
| + current_ = current_->next;
|
| + return *this;
|
| + }
|
| + iterator& UpdateToAndIncrement(Node* new_to) {
|
| + DCHECK(current_ != NULL);
|
| + index_++;
|
| + Node::Input* input = CurrentInput();
|
| + current_ = current_->next;
|
| + input->Update(new_to);
|
| + return *this;
|
| + }
|
| + int index() const { return index_; }
|
| +
|
| + private:
|
| + friend class Node::Uses;
|
| +
|
| + iterator() : current_(NULL), index_(0) {}
|
| + explicit iterator(Node* node) : current_(node->first_use_), index_(0) {}
|
| +
|
| + Input* CurrentInput() const {
|
| + return current_->from->GetInputRecordPtr(current_->input_index);
|
| + }
|
| +
|
| + Node::Use* current_;
|
| + int index_;
|
| +};
|
| +
|
| +
|
| +template <class UnaryPredicate>
|
| +inline void Node::ReplaceUsesIf(UnaryPredicate pred, Node* replace_to) {
|
| + for (Use* use = first_use_; use != NULL;) {
|
| + Use* next = use->next;
|
| + if (pred(use->from)) {
|
| + RemoveUse(use);
|
| + replace_to->AppendUse(use);
|
| + use->from->GetInputRecordPtr(use->input_index)->to = replace_to;
|
| + }
|
| + use = next;
|
| + }
|
| +}
|
| +
|
| std::ostream& operator<<(std::ostream& os, const Node& n);
|
|
|
| -typedef GenericGraphVisit::NullNodeVisitor<NodeData, Node> NullNodeVisitor;
|
| +typedef GenericGraphVisit::NullNodeVisitor<Node> NullNodeVisitor;
|
|
|
| typedef std::set<Node*, std::less<Node*>, zone_allocator<Node*> > NodeSet;
|
| typedef NodeSet::iterator NodeSetIter;
|
|
|