| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index 1fa946793c64bead43fd59c8e1a83ed79d8d996d..76026b7a25005509701e91a874837d72555fe81f 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -23,12 +23,17 @@
|
| , fEffectAttribOffset(0) {
|
| }
|
|
|
| -void GrGLVertexBuilder::addVarying(const char* name, GrGLVarying* v) {
|
| +SkString* GrGLVertexBuilder::addVarying(GrSLType type, const char* name,
|
| + const char** vsOutName) {
|
| fOutputs.push_back();
|
| - fOutputs.back().setType(v->fType);
|
| + fOutputs.back().setType(type);
|
| fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
|
| fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'v', name);
|
| - v->fVsOut = fOutputs.back().getName().c_str();
|
| +
|
| + if (vsOutName) {
|
| + *vsOutName = fOutputs.back().getName().c_str();
|
| + }
|
| + return fOutputs.back().accessName();
|
| }
|
|
|
| void GrGLVertexBuilder::setupLocalCoords() {
|
| @@ -58,15 +63,15 @@
|
| }
|
|
|
| void GrGLVertexBuilder::setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr4* out) {
|
| - GrGLVertToFrag v(kVec4f_GrSLType);
|
| - fProgramBuilder->addVarying(inName, &v);
|
| SkString name(inName);
|
| + const char *vsName, *fsName;
|
| + fProgramBuilder->addVarying(kVec4f_GrSLType, name.c_str(), &vsName, &fsName);
|
| name.prepend("in");
|
| this->addAttribute(GrShaderVar(name.c_str(),
|
| kVec4f_GrSLType,
|
| GrShaderVar::kAttribute_TypeModifier));
|
| - this->codeAppendf("%s = %s;", v.vsOut(), name.c_str());
|
| - *out = v.fsIn();
|
| + this->codeAppendf("%s = %s;", vsName, name.c_str());
|
| + *out = fsName;
|
| fEffectAttribOffset++;
|
| }
|
|
|
|
|