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Side by Side Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp

Issue 675193002: Revert of Added varying struct (Closed) Base URL: https://skia.googlesource.com/skia.git@gp_emit_struct
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLVertexShaderBuilder.h" 8 #include "GrGLVertexShaderBuilder.h"
9 #include "GrGLProgramBuilder.h" 9 #include "GrGLProgramBuilder.h"
10 #include "GrGLShaderStringBuilder.h" 10 #include "GrGLShaderStringBuilder.h"
11 #include "../GrGpuGL.h" 11 #include "../GrGpuGL.h"
12 12
13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
15 15
16 static const char* color_attribute_name() { return "inColor"; } 16 static const char* color_attribute_name() { return "inColor"; }
17 static const char* coverage_attribute_name() { return "inCoverage"; } 17 static const char* coverage_attribute_name() { return "inCoverage"; }
18 18
19 GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program) 19 GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program)
20 : INHERITED(program) 20 : INHERITED(program)
21 , fPositionVar(NULL) 21 , fPositionVar(NULL)
22 , fLocalCoordsVar(NULL) 22 , fLocalCoordsVar(NULL)
23 , fEffectAttribOffset(0) { 23 , fEffectAttribOffset(0) {
24 } 24 }
25 25
26 void GrGLVertexBuilder::addVarying(const char* name, GrGLVarying* v) { 26 SkString* GrGLVertexBuilder::addVarying(GrSLType type, const char* name,
27 const char** vsOutName) {
27 fOutputs.push_back(); 28 fOutputs.push_back();
28 fOutputs.back().setType(v->fType); 29 fOutputs.back().setType(type);
29 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); 30 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
30 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'v', name); 31 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'v', name);
31 v->fVsOut = fOutputs.back().getName().c_str(); 32
33 if (vsOutName) {
34 *vsOutName = fOutputs.back().getName().c_str();
35 }
36 return fOutputs.back().accessName();
32 } 37 }
33 38
34 void GrGLVertexBuilder::setupLocalCoords() { 39 void GrGLVertexBuilder::setupLocalCoords() {
35 fPositionVar = &fInputs.push_back(); 40 fPositionVar = &fInputs.push_back();
36 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, " inPosition"); 41 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, " inPosition");
37 if (-1 != fProgramBuilder->header().fLocalCoordAttributeIndex) { 42 if (-1 != fProgramBuilder->header().fLocalCoordAttributeIndex) {
38 fLocalCoordsVar = &fInputs.push_back(); 43 fLocalCoordsVar = &fInputs.push_back();
39 fLocalCoordsVar->set(kVec2f_GrSLType, 44 fLocalCoordsVar->set(kVec2f_GrSLType,
40 GrGLShaderVar::kAttribute_TypeModifier, 45 GrGLShaderVar::kAttribute_TypeModifier,
41 "inLocalCoords"); 46 "inLocalCoords");
42 } else { 47 } else {
43 fLocalCoordsVar = fPositionVar; 48 fLocalCoordsVar = fPositionVar;
44 } 49 }
45 fEffectAttribOffset = fInputs.count(); 50 fEffectAttribOffset = fInputs.count();
46 } 51 }
47 52
48 void GrGLVertexBuilder::transformGLToSkiaCoords() { 53 void GrGLVertexBuilder::transformGLToSkiaCoords() {
49 const char* viewMName; 54 const char* viewMName;
50 fProgramBuilder->fUniformHandles.fViewMatrixUni = 55 fProgramBuilder->fUniformHandles.fViewMatrixUni =
51 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, 56 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
52 kMat33f_GrSLType, 57 kMat33f_GrSLType,
53 "ViewM", 58 "ViewM",
54 &viewMName); 59 &viewMName);
55 60
56 // Transform the position into Skia's device coords. 61 // Transform the position into Skia's device coords.
57 this->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", viewMName, fPositionVar-> c_str()); 62 this->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", viewMName, fPositionVar-> c_str());
58 } 63 }
59 64
60 void GrGLVertexBuilder::setupBuiltinVertexAttribute(const char* inName, GrGLSLEx pr4* out) { 65 void GrGLVertexBuilder::setupBuiltinVertexAttribute(const char* inName, GrGLSLEx pr4* out) {
61 GrGLVertToFrag v(kVec4f_GrSLType);
62 fProgramBuilder->addVarying(inName, &v);
63 SkString name(inName); 66 SkString name(inName);
67 const char *vsName, *fsName;
68 fProgramBuilder->addVarying(kVec4f_GrSLType, name.c_str(), &vsName, &fsName) ;
64 name.prepend("in"); 69 name.prepend("in");
65 this->addAttribute(GrShaderVar(name.c_str(), 70 this->addAttribute(GrShaderVar(name.c_str(),
66 kVec4f_GrSLType, 71 kVec4f_GrSLType,
67 GrShaderVar::kAttribute_TypeModifier)); 72 GrShaderVar::kAttribute_TypeModifier));
68 this->codeAppendf("%s = %s;", v.vsOut(), name.c_str()); 73 this->codeAppendf("%s = %s;", vsName, name.c_str());
69 *out = v.fsIn(); 74 *out = fsName;
70 fEffectAttribOffset++; 75 fEffectAttribOffset++;
71 } 76 }
72 77
73 void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) { 78 void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) {
74 const GrGeometryProcessor::VertexAttribArray& vars = gp.getVertexAttribs(); 79 const GrGeometryProcessor::VertexAttribArray& vars = gp.getVertexAttribs();
75 int numAttributes = vars.count(); 80 int numAttributes = vars.count();
76 for (int a = 0; a < numAttributes; ++a) { 81 for (int a = 0; a < numAttributes; ++a) {
77 this->addAttribute(vars[a]); 82 this->addAttribute(vars[a]);
78 } 83 }
79 } 84 }
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
164 for (int i = 0; i < fInputs.count(); ++i) { 169 for (int i = 0; i < fInputs.count(); ++i) {
165 const GrGLShaderVar& attr = fInputs[i]; 170 const GrGLShaderVar& attr = fInputs[i];
166 // if attribute already added, don't add it again 171 // if attribute already added, don't add it again
167 if (attr.getName().equals(var.getName())) { 172 if (attr.getName().equals(var.getName())) {
168 return false; 173 return false;
169 } 174 }
170 } 175 }
171 fInputs.push_back(var); 176 fInputs.push_back(var);
172 return true; 177 return true;
173 } 178 }
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