| Index: src/gpu/gl/GrGLProgramDesc.h
|
| diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h
|
| index d97bdfded5c88b5e0dbe47320561b6c1c8c352c5..8bfd506135cb91ce6001c8d52d072a8b4f9b38d0 100644
|
| --- a/src/gpu/gl/GrGLProgramDesc.h
|
| +++ b/src/gpu/gl/GrGLProgramDesc.h
|
| @@ -8,112 +8,24 @@
|
| #ifndef GrGLProgramDesc_DEFINED
|
| #define GrGLProgramDesc_DEFINED
|
|
|
| -#include "GrGLProcessor.h"
|
| -#include "GrDrawState.h"
|
| +#include "GrColor.h"
|
| +#include "GrProgramDesc.h"
|
| #include "GrGpu.h"
|
| -#include "GrOptDrawState.h"
|
| +#include "GrTypesPriv.h"
|
|
|
| class GrGpuGL;
|
|
|
| -/** This class describes a program to generate. It also serves as a program cache key. Very little
|
| - of this is GL-specific. The GL-specific parts could be factored out into a subclass. */
|
| -class GrGLProgramDesc {
|
| +/**
|
| + * This class can be used to build a GrProgramDesc. It also provides helpers for accessing
|
| + * GL specific info in the header.
|
| + */
|
| +class GrGLProgramDescBuilder {
|
| public:
|
| - GrGLProgramDesc() {}
|
| - GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
|
| -
|
| - // Returns this as a uint32_t array to be used as a key in the program cache.
|
| - const uint32_t* asKey() const {
|
| - return reinterpret_cast<const uint32_t*>(fKey.begin());
|
| - }
|
| -
|
| - // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
|
| - // keys the size of either key can be used with memcmp() since the lengths themselves begin the
|
| - // keys and thus the memcmp will exit early if the keys are of different lengths.
|
| - uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
|
| -
|
| - // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
|
| - uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
|
| -
|
| - /**
|
| - * Builds a program descriptor from a GrOptDrawState. Whether the primitive type is points, and
|
| - * the caps of the GrGpuGL are also inputs. It also outputs the color and coverage stages
|
| - * referenced by the generated descriptor. Coverage stages from the drawState may be treated as
|
| - * color stages in the output.
|
| - */
|
| - static bool Build(const GrOptDrawState&,
|
| - GrGpu::DrawType,
|
| - GrGpuGL*,
|
| - const GrDeviceCoordTexture*,
|
| - GrGLProgramDesc*);
|
| -
|
| - bool hasGeometryProcessor() const {
|
| - return SkToBool(this->getHeader().fHasGeometryProcessor);
|
| - }
|
| -
|
| - int numColorEffects() const {
|
| - return this->getHeader().fColorEffectCnt;
|
| - }
|
| -
|
| - int numCoverageEffects() const {
|
| - return this->getHeader().fCoverageEffectCnt;
|
| - }
|
| -
|
| - int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
|
| -
|
| - GrGLProgramDesc& operator= (const GrGLProgramDesc& other);
|
| -
|
| - bool operator== (const GrGLProgramDesc& other) const {
|
| - // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
|
| - return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3);
|
| - }
|
| -
|
| - bool operator!= (const GrGLProgramDesc& other) const {
|
| - return !(*this == other);
|
| - }
|
| -
|
| - static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) {
|
| - return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
|
| - }
|
| -
|
| -private:
|
| - // Specifies where the initial color comes from before the stages are applied.
|
| - enum ColorInput {
|
| - kAllOnes_ColorInput,
|
| - kAttribute_ColorInput,
|
| - kUniform_ColorInput,
|
| -
|
| - kColorInputCnt
|
| + struct GLKeyHeader : public GrProgramDesc::KeyHeader {
|
| + SkBool8 fUseNvpr;
|
| };
|
|
|
| - struct KeyHeader {
|
| - uint8_t fDstReadKey; // set by GrGLShaderBuilder if there
|
| - // are effects that must read the dst.
|
| - // Otherwise, 0.
|
| - uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are
|
| - // effects that read the fragment position.
|
| - // Otherwise, 0.
|
| -
|
| - SkBool8 fUseNvpr;
|
| - SkBool8 fEmitsPointSize;
|
| -
|
| - ColorInput fColorInput : 8;
|
| - ColorInput fCoverageInput : 8;
|
| -
|
| - GrOptDrawState::PrimaryOutputType fPrimaryOutputType : 8;
|
| - GrOptDrawState::SecondaryOutputType fSecondaryOutputType : 8;
|
| -
|
| - int8_t fPositionAttributeIndex;
|
| - int8_t fLocalCoordAttributeIndex;
|
| - int8_t fColorAttributeIndex;
|
| - int8_t fCoverageAttributeIndex;
|
| -
|
| - SkBool8 fHasGeometryProcessor;
|
| - int8_t fColorEffectCnt;
|
| - int8_t fCoverageEffectCnt;
|
| - };
|
| -
|
| - // The key, stored in fKey, is composed of five parts:
|
| + // The key, stored in fKey, is composed of five parts(first 2 are defined in the key itself):
|
| // 1. uint32_t for total key length.
|
| // 2. uint32_t for a checksum.
|
| // 3. Header struct defined above.
|
| @@ -121,95 +33,49 @@ private:
|
| // offset and size.
|
| // 5. per-effect keys. Each effect's key is a variable length array of uint32_t.
|
| enum {
|
| - // Part 1.
|
| - kLengthOffset = 0,
|
| - // Part 2.
|
| - kChecksumOffset = kLengthOffset + sizeof(uint32_t),
|
| // Part 3.
|
| - kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
|
| - kHeaderSize = SkAlign4(sizeof(KeyHeader)),
|
| + kHeaderOffset = GrProgramDesc::kHeaderOffset,
|
| + kHeaderSize = SkAlign4(sizeof(GLKeyHeader)),
|
| // Part 4.
|
| // This is the offset in the overall key to the array of per-effect offset,length pairs.
|
| - kEffectKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize,
|
| + kProcessorKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize,
|
| };
|
|
|
| - template<typename T, size_t OFFSET> T* atOffset() {
|
| - return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
|
| - }
|
| + /**
|
| + * Builds a GL specific program descriptor
|
| + *
|
| + * @param GrOptDrawState The optimized drawstate. The descriptor will represent a program
|
| + * which this optstate can use to draw with. The optstate contains
|
| + * general draw information, as well as the specific color, geometry,
|
| + * and coverage stages which will be used to generate the GL Program for
|
| + * this optstate.
|
| + * @param DescInfo A descriptor info struct, generated by the optstate, which contains a number
|
| + * of important facts about the program the built descriptor will represent
|
| + * @param DrawType
|
| + * @param GrGpuGL A GL Gpu, the caps and Gpu object are used to output processor specific
|
| + * parts of the descriptor.
|
| + * @param GrDeviceCoordTexture A dstCopy texture, which may be null if frame buffer fetch is
|
| + * supported
|
| + * @param GrProgramDesc The built and finalized descriptor
|
| + **/
|
| + static bool Build(const GrOptDrawState&,
|
| + const GrProgramDesc::DescInfo&,
|
| + GrGpu::DrawType,
|
| + GrGpuGL*,
|
| + const GrDeviceCoordTexture*,
|
| + GrProgramDesc*);
|
|
|
| - template<typename T, size_t OFFSET> const T* atOffset() const {
|
| - return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
|
| + static const GLKeyHeader& GetHeader(const GrProgramDesc& desc) {
|
| + return *desc.atOffset<GLKeyHeader, kHeaderOffset>();
|
| }
|
|
|
| - KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
|
| -
|
| - // a helper class to handle getting an individual processor's key
|
| +private:
|
| template <class ProcessorKeyBuilder>
|
| static bool BuildStagedProcessorKey(const typename ProcessorKeyBuilder::StagedProcessor& stage,
|
| const GrGLCaps& caps,
|
| bool requiresLocalCoordAttrib,
|
| - GrGLProgramDesc* desc,
|
| + GrProgramDesc* desc,
|
| int* offsetAndSizeIndex);
|
| - void finalize();
|
| -
|
| - const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
|
| -
|
| - /** Used to provide effects' keys to their emitCode() function. */
|
| - class ProcKeyProvider {
|
| - public:
|
| - enum ProcessorType {
|
| - kGeometry_ProcessorType,
|
| - kFragment_ProcessorType,
|
| - };
|
| -
|
| - ProcKeyProvider(const GrGLProgramDesc* desc, ProcessorType type)
|
| - : fDesc(desc), fBaseIndex(0) {
|
| - switch (type) {
|
| - case kGeometry_ProcessorType:
|
| - // there can be only one
|
| - fBaseIndex = 0;
|
| - break;
|
| - case kFragment_ProcessorType:
|
| - fBaseIndex = desc->hasGeometryProcessor() ? 1 : 0;
|
| - break;
|
| - }
|
| - }
|
| -
|
| - GrProcessorKey get(int index) const {
|
| - const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>(
|
| - fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset);
|
| - // We store two uint16_ts per effect, one for the offset to the effect's key and one for
|
| - // its length. Here we just need the offset.
|
| - uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0];
|
| - uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1];
|
| - // Currently effects must add to the key in units of uint32_t.
|
| - SkASSERT(0 == (length % sizeof(uint32_t)));
|
| - return GrProcessorKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + offset),
|
| - length / sizeof(uint32_t));
|
| - }
|
| - private:
|
| - const GrGLProgramDesc* fDesc;
|
| - int fBaseIndex;
|
| - };
|
| -
|
| - enum {
|
| - kMaxPreallocEffects = 8,
|
| - kIntsPerEffect = 4, // This is an overestimate of the average effect key size.
|
| - kPreAllocSize = kEffectKeyOffsetsAndLengthOffset +
|
| - kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect,
|
| - };
|
| -
|
| - SkSTArray<kPreAllocSize, uint8_t, true> fKey;
|
| -
|
| - // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Split out
|
| - // part of GrGLShaderBuilder that is used by effects so that this header doesn't need to be
|
| - // visible to GrGLProcessors. Then make public accessors as necessary and remove friends.
|
| - friend class GrGLProgram;
|
| - friend class GrGLProgramBuilder;
|
| - friend class GrGLLegacyNvprProgramBuilder;
|
| - friend class GrGLVertexBuilder;
|
| - friend class GrGLFragmentShaderBuilder;
|
| - friend class GrGLGeometryBuilder;
|
| };
|
|
|
| #endif
|
|
|