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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.h

Issue 674543004: OptState owns program descriptor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: cleaup Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramDesc_DEFINED 8 #ifndef GrGLProgramDesc_DEFINED
9 #define GrGLProgramDesc_DEFINED 9 #define GrGLProgramDesc_DEFINED
10 10
11 #include "GrGLProcessor.h" 11 #include "GrColor.h"
12 #include "GrDrawState.h" 12 #include "GrProgramDesc.h"
13 #include "GrGpu.h" 13 #include "GrGpu.h"
14 #include "GrOptDrawState.h" 14 #include "GrTypesPriv.h"
15 15
16 class GrGpuGL; 16 class GrGpuGL;
17 17
18 /** This class describes a program to generate. It also serves as a program cach e key. Very little 18 /**
19 of this is GL-specific. The GL-specific parts could be factored out into a s ubclass. */ 19 * This class can be used to build a GrProgramDesc. It also provides helpers fo r accessing
20 class GrGLProgramDesc { 20 * GL specific info in the header.
21 */
22 class GrGLProgramDescBuilder {
21 public: 23 public:
22 GrGLProgramDesc() {} 24 struct GLKeyHeader : public GrProgramDesc::KeyHeader {
23 GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; } 25 SkBool8 fUseNvpr;
24
25 // Returns this as a uint32_t array to be used as a key in the program cache .
26 const uint32_t* asKey() const {
27 return reinterpret_cast<const uint32_t*>(fKey.begin());
28 }
29
30 // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. W hen comparing two
31 // keys the size of either key can be used with memcmp() since the lengths t hemselves begin the
32 // keys and thus the memcmp will exit early if the keys are of different len gths.
33 uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset> (); }
34
35 // Gets the a checksum of the key. Can be used as a hash value for a fast lo okup in a cache.
36 uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOff set>(); }
37
38 /**
39 * Builds a program descriptor from a GrOptDrawState. Whether the primitive type is points, and
40 * the caps of the GrGpuGL are also inputs. It also outputs the color and co verage stages
41 * referenced by the generated descriptor. Coverage stages from the drawStat e may be treated as
42 * color stages in the output.
43 */
44 static bool Build(const GrOptDrawState&,
45 GrGpu::DrawType,
46 GrGpuGL*,
47 const GrDeviceCoordTexture*,
48 GrGLProgramDesc*);
49
50 bool hasGeometryProcessor() const {
51 return SkToBool(this->getHeader().fHasGeometryProcessor);
52 }
53
54 int numColorEffects() const {
55 return this->getHeader().fColorEffectCnt;
56 }
57
58 int numCoverageEffects() const {
59 return this->getHeader().fCoverageEffectCnt;
60 }
61
62 int numTotalEffects() const { return this->numColorEffects() + this->numCove rageEffects(); }
63
64 GrGLProgramDesc& operator= (const GrGLProgramDesc& other);
65
66 bool operator== (const GrGLProgramDesc& other) const {
67 // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
68 return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x 3);
69 }
70
71 bool operator!= (const GrGLProgramDesc& other) const {
72 return !(*this == other);
73 }
74
75 static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) {
76 return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
77 }
78
79 private:
80 // Specifies where the initial color comes from before the stages are applie d.
81 enum ColorInput {
82 kAllOnes_ColorInput,
83 kAttribute_ColorInput,
84 kUniform_ColorInput,
85
86 kColorInputCnt
87 }; 26 };
88 27
89 struct KeyHeader { 28 // The key, stored in fKey, is composed of five parts(first 2 are defined in the key itself):
90 uint8_t fDstReadKey; // set by GrGLShaderBuil der if there
91 // are effects that must read the dst.
92 // Otherwise, 0.
93 uint8_t fFragPosKey; // set by GrGLShaderBuil der if there are
94 // effects that read the fragment position.
95 // Otherwise, 0.
96
97 SkBool8 fUseNvpr;
98 SkBool8 fEmitsPointSize;
99
100 ColorInput fColorInput : 8;
101 ColorInput fCoverageInput : 8;
102
103 GrOptDrawState::PrimaryOutputType fPrimaryOutputType : 8;
104 GrOptDrawState::SecondaryOutputType fSecondaryOutputType : 8;
105
106 int8_t fPositionAttributeIndex;
107 int8_t fLocalCoordAttributeIndex;
108 int8_t fColorAttributeIndex;
109 int8_t fCoverageAttributeIndex;
110
111 SkBool8 fHasGeometryProcessor;
112 int8_t fColorEffectCnt;
113 int8_t fCoverageEffectCnt;
114 };
115
116 // The key, stored in fKey, is composed of five parts:
117 // 1. uint32_t for total key length. 29 // 1. uint32_t for total key length.
118 // 2. uint32_t for a checksum. 30 // 2. uint32_t for a checksum.
119 // 3. Header struct defined above. 31 // 3. Header struct defined above.
120 // 4. An array of offsets to effect keys and their sizes (see 5). uint16_t f or each 32 // 4. An array of offsets to effect keys and their sizes (see 5). uint16_t f or each
121 // offset and size. 33 // offset and size.
122 // 5. per-effect keys. Each effect's key is a variable length array of uint3 2_t. 34 // 5. per-effect keys. Each effect's key is a variable length array of uint3 2_t.
123 enum { 35 enum {
124 // Part 1.
125 kLengthOffset = 0,
126 // Part 2.
127 kChecksumOffset = kLengthOffset + sizeof(uint32_t),
128 // Part 3. 36 // Part 3.
129 kHeaderOffset = kChecksumOffset + sizeof(uint32_t), 37 kHeaderOffset = GrProgramDesc::kHeaderOffset,
130 kHeaderSize = SkAlign4(sizeof(KeyHeader)), 38 kHeaderSize = SkAlign4(sizeof(GLKeyHeader)),
131 // Part 4. 39 // Part 4.
132 // This is the offset in the overall key to the array of per-effect offs et,length pairs. 40 // This is the offset in the overall key to the array of per-effect offs et,length pairs.
133 kEffectKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize, 41 kProcessorKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize,
134 }; 42 };
135 43
136 template<typename T, size_t OFFSET> T* atOffset() { 44 /**
137 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + O FFSET); 45 * Builds a GL specific program descriptor
46 *
47 * @param GrOptDrawState The optimized drawstate. The descriptor will repr esent a program
48 * which this optstate can use to draw with. The opt state contains
49 * general draw information, as well as the specific color, geometry,
50 * and coverage stages which will be used to generate the GL Program for
51 * this optstate.
52 * @param DescInfo A descriptor info struct, generated by the optstate, whi ch contains a number
53 * of important facts about the program the built descripto r will represent
54 * @param DrawType
55 * @param GrGpuGL A GL Gpu, the caps and Gpu object are used to output proc essor specific
56 * parts of the descriptor.
57 * @param GrDeviceCoordTexture A dstCopy texture, which may be null if fram e buffer fetch is
58 * supported
59 * @param GrProgramDesc The built and finalized descriptor
60 **/
61 static bool Build(const GrOptDrawState&,
62 const GrProgramDesc::DescInfo&,
63 GrGpu::DrawType,
64 GrGpuGL*,
65 const GrDeviceCoordTexture*,
66 GrProgramDesc*);
67
68 static const GLKeyHeader& GetHeader(const GrProgramDesc& desc) {
69 return *desc.atOffset<GLKeyHeader, kHeaderOffset>();
138 } 70 }
139 71
140 template<typename T, size_t OFFSET> const T* atOffset() const { 72 private:
141 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin( )) + OFFSET);
142 }
143
144 KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
145
146 // a helper class to handle getting an individual processor's key
147 template <class ProcessorKeyBuilder> 73 template <class ProcessorKeyBuilder>
148 static bool BuildStagedProcessorKey(const typename ProcessorKeyBuilder::Stag edProcessor& stage, 74 static bool BuildStagedProcessorKey(const typename ProcessorKeyBuilder::Stag edProcessor& stage,
149 const GrGLCaps& caps, 75 const GrGLCaps& caps,
150 bool requiresLocalCoordAttrib, 76 bool requiresLocalCoordAttrib,
151 GrGLProgramDesc* desc, 77 GrProgramDesc* desc,
152 int* offsetAndSizeIndex); 78 int* offsetAndSizeIndex);
153 void finalize();
154
155 const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHead erOffset>(); }
156
157 /** Used to provide effects' keys to their emitCode() function. */
158 class ProcKeyProvider {
159 public:
160 enum ProcessorType {
161 kGeometry_ProcessorType,
162 kFragment_ProcessorType,
163 };
164
165 ProcKeyProvider(const GrGLProgramDesc* desc, ProcessorType type)
166 : fDesc(desc), fBaseIndex(0) {
167 switch (type) {
168 case kGeometry_ProcessorType:
169 // there can be only one
170 fBaseIndex = 0;
171 break;
172 case kFragment_ProcessorType:
173 fBaseIndex = desc->hasGeometryProcessor() ? 1 : 0;
174 break;
175 }
176 }
177
178 GrProcessorKey get(int index) const {
179 const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t* >(
180 fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset);
181 // We store two uint16_ts per effect, one for the offset to the effe ct's key and one for
182 // its length. Here we just need the offset.
183 uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0];
184 uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1];
185 // Currently effects must add to the key in units of uint32_t.
186 SkASSERT(0 == (length % sizeof(uint32_t)));
187 return GrProcessorKey(reinterpret_cast<const uint32_t*>(fDesc->fKey. begin() + offset),
188 length / sizeof(uint32_t));
189 }
190 private:
191 const GrGLProgramDesc* fDesc;
192 int fBaseIndex;
193 };
194
195 enum {
196 kMaxPreallocEffects = 8,
197 kIntsPerEffect = 4, // This is an overestimate of the average ef fect key size.
198 kPreAllocSize = kEffectKeyOffsetsAndLengthOffset +
199 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect,
200 };
201
202 SkSTArray<kPreAllocSize, uint8_t, true> fKey;
203
204 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod e. TODO: Split out
205 // part of GrGLShaderBuilder that is used by effects so that this header doe sn't need to be
206 // visible to GrGLProcessors. Then make public accessors as necessary and re move friends.
207 friend class GrGLProgram;
208 friend class GrGLProgramBuilder;
209 friend class GrGLLegacyNvprProgramBuilder;
210 friend class GrGLVertexBuilder;
211 friend class GrGLFragmentShaderBuilder;
212 friend class GrGLGeometryBuilder;
213 }; 79 };
214 80
215 #endif 81 #endif
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