| Index: Source/core/rendering/RenderTableRow.cpp
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| diff --git a/Source/core/rendering/RenderTableRow.cpp b/Source/core/rendering/RenderTableRow.cpp
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| index 4639668a44cd4d423c367e3d208a6f67b18865d1..8cc0af283c87ee7576270bc3586cec13b7ab794d 100644
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| --- a/Source/core/rendering/RenderTableRow.cpp
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| +++ b/Source/core/rendering/RenderTableRow.cpp
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| @@ -181,6 +181,8 @@ void RenderTableRow::layout()
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|  
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|      m_overflow.clear();
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|      addVisualEffectOverflow();
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| +    // We do not call addOverflowFromCell here. The cell are laid out to be
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| +    // measured above and will be sized correctly in a follow-up phase.
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|  
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|      // We only ever need to issue paint invalidations if our cells didn't, which means that they didn't need
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|      // layout, so we know that our bounds didn't change. This code is just making up for
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| @@ -244,4 +246,22 @@ RenderTableRow* RenderTableRow::createAnonymousWithParentRenderer(const RenderOb
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|      return newRow;
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|  }
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|  
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| +void RenderTableRow::addOverflowFromCell(const RenderTableCell* cell)
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| +{
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| +    // Non-row-spanning-cells don't create overflow (they are fully contained within this row).
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| +    if (cell->rowSpan() == 1)
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| +        return;
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| +
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| +    // Cells only generates visual overflow.
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| +    LayoutRect cellVisualOverflowRect = cell->visualOverflowRectForPropagation(style());
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| +
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| +    // The cell and the row share the section's coordinate system. However
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| +    // the visual overflow should be determined in the coordinate system of
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| +    // the row, that's why we shift it below.
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| +    LayoutUnit cellOffsetLogicalTopDifference = cell->location().y() - location().y();
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| +    cellVisualOverflowRect.move(0, cellOffsetLogicalTopDifference);
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| +
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| +    addVisualOverflow(cellVisualOverflowRect);
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| +}
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| +
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|  } // namespace blink
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| 
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