Index: ui/accessibility/ax_tree.h |
diff --git a/ui/accessibility/ax_tree.h b/ui/accessibility/ax_tree.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ecc799c1c4f35d21cacf55d2b69521454175794e |
--- /dev/null |
+++ b/ui/accessibility/ax_tree.h |
@@ -0,0 +1,75 @@ |
+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_ACCESSIBILITY_AX_TREE_H_ |
+#define UI_ACCESSIBILITY_AX_TREE_H_ |
+ |
+#include "base/containers/hash_tables.h" |
+ |
+#include "ui/accessibility/ax_export.h" |
+#include "ui/accessibility/ax_tree.h" |
+#include "ui/accessibility/ax_tree_update.h" |
+ |
+namespace ui { |
+ |
+class AXNode; |
+ |
+// AXTree is a live, managed tree of AXNode objects that can receive |
+// updates from another AXTreeSource via AXTreeUpdates, and it can be |
+// used as a source for sending updates to another client tree. |
+// It's designed to be subclassed to implement support for native |
+// accessibility APIs on a specific platform. |
+class AX_EXPORT AXTree { |
+ public: |
+ AXTree(); |
+ explicit AXTree(const AXTreeUpdate& initial_state); |
+ virtual ~AXTree(); |
+ |
+ virtual AXNode* GetRoot() const; |
+ virtual AXNode* GetFromId(int32 id) const; |
+ |
+ virtual bool Unserialize(const AXTreeUpdate& update); |
+ |
+ protected: |
+ // Subclasses can override this to use a subclass of AXNode. |
+ virtual AXNode* CreateNode(AXNode* parent, int32 id, int32 index_in_parent); |
+ |
+ // This is called from within Unserialize(), it returns true on success. |
+ // Subclasses can override this to do additional processing. |
+ virtual bool UpdateNode(const AXNodeData& src); |
+ |
+ // Subclasses can override this to do special behavior when the root changes. |
+ virtual void OnRootChanged(); |
+ |
+ private: |
+ // Convenience function to create a node and call Initialize on it. |
+ AXNode* CreateAndInitializeNode( |
+ AXNode* parent, int32 id, int32 index_in_parent); |
+ |
+ // Call Destroy() on |node|, and delete it from the id map, and then |
+ // call recursively on all nodes in its subtree. |
+ void DestroyNodeAndSubtree(AXNode* node); |
+ |
+ // Iterate over the children of |node| and for each child, destroy the |
+ // child and its subtree if its id is not in |new_child_ids|. Returns |
+ // true on success, false on fatal error. |
+ bool DeleteOldChildren(AXNode* node, |
+ const std::vector<int32> new_child_ids); |
+ |
+ // Iterate over |new_child_ids| and populate |new_children| with |
+ // pointers to child nodes, reusing existing nodes already in the tree |
+ // if they exist, and creating otherwise. Reparenting is disallowed, so |
+ // if the id already exists as the child of another node, that's an |
+ // error. Returns true on success, false on fatal error. |
+ bool CreateNewChildVector(AXNode* node, |
+ const std::vector<int32> new_child_ids, |
+ std::vector<AXNode*>* new_children); |
+ |
+ AXNode* root_; |
+ base::hash_map<int32, AXNode*> id_map_; |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_ACCESSIBILITY_AX_TREE_H_ |