| Index: ui/accessibility/ax_tree.cc
|
| diff --git a/ui/accessibility/ax_tree.cc b/ui/accessibility/ax_tree.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8c9b3fd04f79dfa8b13924fac6b411cbd16f0d15
|
| --- /dev/null
|
| +++ b/ui/accessibility/ax_tree.cc
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| @@ -0,0 +1,164 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/accessibility/ax_tree.h"
|
| +
|
| +#include <set>
|
| +
|
| +#include "ui/accessibility/ax_node.h"
|
| +
|
| +namespace ui {
|
| +
|
| +AXTree::AXTree()
|
| + : root_(NULL) {
|
| + AXNodeData root;
|
| + root.id = 0;
|
| + root.role = AX_ROLE_ROOT_WEB_AREA;
|
| +
|
| + AXTreeUpdate initial_state;
|
| + initial_state.nodes.push_back(root);
|
| + Unserialize(initial_state);
|
| +}
|
| +
|
| +AXTree::AXTree(const AXTreeUpdate& initial_state)
|
| + : root_(NULL) {
|
| + Unserialize(initial_state);
|
| +}
|
| +
|
| +AXTree::~AXTree() {
|
| + if (root_)
|
| + DestroyNodeAndSubtree(root_);
|
| +}
|
| +
|
| +AXNode* AXTree::GetRoot() const {
|
| + return root_;
|
| +}
|
| +
|
| +AXNode* AXTree::GetFromId(int32 id) const {
|
| + base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id);
|
| + return iter != id_map_.end() ? (iter->second) : NULL;
|
| +}
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| +
|
| +bool AXTree::Unserialize(const AXTreeUpdate& update) {
|
| + for (size_t i = 0; i < update.nodes.size(); ++i) {
|
| + if (!UpdateNode(update.nodes[i]))
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| + return false;
|
| + }
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| +
|
| + return true;
|
| +}
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| +
|
| +AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) {
|
| + return new AXNode(parent, id, index_in_parent);
|
| +}
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| +
|
| +bool AXTree::UpdateNode(const AXNodeData& src) {
|
| + // This method updates one node in the tree based on serialized data
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| + // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
|
| + // conditions.
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| +
|
| + // Look up the node by id. If it's not found, then either the root
|
| + // of the tree is being swapped, or we're out of sync with the source
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| + // and this is a serious error.
|
| + AXNode* node = static_cast<AXNode*>(GetFromId(src.id));
|
| + if (!node) {
|
| + if (src.role != AX_ROLE_ROOT_WEB_AREA)
|
| + return false;
|
| + node = CreateAndInitializeNode(NULL, src.id, 0);
|
| + }
|
| +
|
| + // Set the node's data.
|
| + node->SetData(src);
|
| +
|
| + // First, delete nodes that used to be children of this node but aren't
|
| + // anymore.
|
| + if (!DeleteOldChildren(node, src.child_ids))
|
| + return false;
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| +
|
| + // Now build a new children vector, reusing nodes when possible,
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| + // and swap it in.
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| + std::vector<AXNode*> new_children;
|
| + bool success = CreateNewChildVector(node, src.child_ids, &new_children);
|
| + node->SwapChildren(new_children);
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| +
|
| + // Update the root of the tree if needed.
|
| + if (src.role == AX_ROLE_ROOT_WEB_AREA &&
|
| + (!root_ || root_->id() != src.id)) {
|
| + if (root_)
|
| + DestroyNodeAndSubtree(root_);
|
| + root_ = node;
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| + OnRootChanged();
|
| + }
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| +
|
| + return success;
|
| +}
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| +
|
| +void AXTree::OnRootChanged() {
|
| +}
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| +
|
| +AXNode* AXTree::CreateAndInitializeNode(
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| + AXNode* parent, int32 id, int32 index_in_parent) {
|
| + AXNode* node = CreateNode(parent, id, index_in_parent);
|
| + id_map_[node->id()] = node;
|
| + return node;
|
| +}
|
| +
|
| +void AXTree::DestroyNodeAndSubtree(AXNode* node) {
|
| + id_map_.erase(node->id());
|
| + for (int i = 0; i < node->child_count(); ++i) {
|
| + AXNode* child = static_cast<AXNode*>(node->ChildAtIndex(i));
|
| + child->Destroy();
|
| + }
|
| + node->Destroy();
|
| +}
|
| +
|
| +bool AXTree::DeleteOldChildren(AXNode* node,
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| + const std::vector<int32> new_child_ids) {
|
| + // Create a set of child ids in |src| for fast lookup, and return false
|
| + // if a duplicate is found;
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| + std::set<int32> new_child_id_set;
|
| + for (size_t i = 0; i < new_child_ids.size(); ++i) {
|
| + if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end())
|
| + return false;
|
| + new_child_id_set.insert(new_child_ids[i]);
|
| + }
|
| +
|
| + // Delete the old children.
|
| + const std::vector<AXNode*>& old_children = node->children();
|
| + for (size_t i = 0; i < old_children.size(); ++i) {
|
| + int old_id = old_children[i]->id();
|
| + if (new_child_id_set.find(old_id) == new_child_id_set.end())
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| + DestroyNodeAndSubtree(old_children[i]);
|
| + }
|
| +
|
| + return true;
|
| +}
|
| +
|
| +bool AXTree::CreateNewChildVector(AXNode* node,
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| + const std::vector<int32> new_child_ids,
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| + std::vector<AXNode*>* new_children) {
|
| + bool success = true;
|
| + for (size_t i = 0; i < new_child_ids.size(); ++i) {
|
| + int32 child_id = new_child_ids[i];
|
| + int32 index_in_parent = static_cast<int32>(i);
|
| + AXNode* child = static_cast<AXNode*>(GetFromId(child_id));
|
| + if (child) {
|
| + if (child->parent() != node) {
|
| + // This is a serious error - nodes should never be reparented.
|
| + // If this case occurs, continue so this node isn't left in an
|
| + // inconsistent state, but return failure at the end.
|
| + success = false;
|
| + continue;
|
| + }
|
| + child->SetIndexInParent(index_in_parent);
|
| + } else {
|
| + child = CreateAndInitializeNode(node, child_id, index_in_parent);
|
| + }
|
| + new_children->push_back(child);
|
| + }
|
| +
|
| + return success;
|
| +}
|
| +
|
| +} // namespace ui
|
|
|