Index: ui/accessibility/ax_tree.cc |
diff --git a/ui/accessibility/ax_tree.cc b/ui/accessibility/ax_tree.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8c9b3fd04f79dfa8b13924fac6b411cbd16f0d15 |
--- /dev/null |
+++ b/ui/accessibility/ax_tree.cc |
@@ -0,0 +1,164 @@ |
+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/accessibility/ax_tree.h" |
+ |
+#include <set> |
+ |
+#include "ui/accessibility/ax_node.h" |
+ |
+namespace ui { |
+ |
+AXTree::AXTree() |
+ : root_(NULL) { |
+ AXNodeData root; |
+ root.id = 0; |
+ root.role = AX_ROLE_ROOT_WEB_AREA; |
+ |
+ AXTreeUpdate initial_state; |
+ initial_state.nodes.push_back(root); |
+ Unserialize(initial_state); |
+} |
+ |
+AXTree::AXTree(const AXTreeUpdate& initial_state) |
+ : root_(NULL) { |
+ Unserialize(initial_state); |
+} |
+ |
+AXTree::~AXTree() { |
+ if (root_) |
+ DestroyNodeAndSubtree(root_); |
+} |
+ |
+AXNode* AXTree::GetRoot() const { |
+ return root_; |
+} |
+ |
+AXNode* AXTree::GetFromId(int32 id) const { |
+ base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id); |
+ return iter != id_map_.end() ? (iter->second) : NULL; |
+} |
+ |
+bool AXTree::Unserialize(const AXTreeUpdate& update) { |
+ for (size_t i = 0; i < update.nodes.size(); ++i) { |
+ if (!UpdateNode(update.nodes[i])) |
+ return false; |
+ } |
+ |
+ return true; |
+} |
+ |
+AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) { |
+ return new AXNode(parent, id, index_in_parent); |
+} |
+ |
+bool AXTree::UpdateNode(const AXNodeData& src) { |
+ // This method updates one node in the tree based on serialized data |
+ // received in an AXTreeUpdate. See AXTreeUpdate for pre and post |
+ // conditions. |
+ |
+ // Look up the node by id. If it's not found, then either the root |
+ // of the tree is being swapped, or we're out of sync with the source |
+ // and this is a serious error. |
+ AXNode* node = static_cast<AXNode*>(GetFromId(src.id)); |
+ if (!node) { |
+ if (src.role != AX_ROLE_ROOT_WEB_AREA) |
+ return false; |
+ node = CreateAndInitializeNode(NULL, src.id, 0); |
+ } |
+ |
+ // Set the node's data. |
+ node->SetData(src); |
+ |
+ // First, delete nodes that used to be children of this node but aren't |
+ // anymore. |
+ if (!DeleteOldChildren(node, src.child_ids)) |
+ return false; |
+ |
+ // Now build a new children vector, reusing nodes when possible, |
+ // and swap it in. |
+ std::vector<AXNode*> new_children; |
+ bool success = CreateNewChildVector(node, src.child_ids, &new_children); |
+ node->SwapChildren(new_children); |
+ |
+ // Update the root of the tree if needed. |
+ if (src.role == AX_ROLE_ROOT_WEB_AREA && |
+ (!root_ || root_->id() != src.id)) { |
+ if (root_) |
+ DestroyNodeAndSubtree(root_); |
+ root_ = node; |
+ OnRootChanged(); |
+ } |
+ |
+ return success; |
+} |
+ |
+void AXTree::OnRootChanged() { |
+} |
+ |
+AXNode* AXTree::CreateAndInitializeNode( |
+ AXNode* parent, int32 id, int32 index_in_parent) { |
+ AXNode* node = CreateNode(parent, id, index_in_parent); |
+ id_map_[node->id()] = node; |
+ return node; |
+} |
+ |
+void AXTree::DestroyNodeAndSubtree(AXNode* node) { |
+ id_map_.erase(node->id()); |
+ for (int i = 0; i < node->child_count(); ++i) { |
+ AXNode* child = static_cast<AXNode*>(node->ChildAtIndex(i)); |
+ child->Destroy(); |
+ } |
+ node->Destroy(); |
+} |
+ |
+bool AXTree::DeleteOldChildren(AXNode* node, |
+ const std::vector<int32> new_child_ids) { |
+ // Create a set of child ids in |src| for fast lookup, and return false |
+ // if a duplicate is found; |
+ std::set<int32> new_child_id_set; |
+ for (size_t i = 0; i < new_child_ids.size(); ++i) { |
+ if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) |
+ return false; |
+ new_child_id_set.insert(new_child_ids[i]); |
+ } |
+ |
+ // Delete the old children. |
+ const std::vector<AXNode*>& old_children = node->children(); |
+ for (size_t i = 0; i < old_children.size(); ++i) { |
+ int old_id = old_children[i]->id(); |
+ if (new_child_id_set.find(old_id) == new_child_id_set.end()) |
+ DestroyNodeAndSubtree(old_children[i]); |
+ } |
+ |
+ return true; |
+} |
+ |
+bool AXTree::CreateNewChildVector(AXNode* node, |
+ const std::vector<int32> new_child_ids, |
+ std::vector<AXNode*>* new_children) { |
+ bool success = true; |
+ for (size_t i = 0; i < new_child_ids.size(); ++i) { |
+ int32 child_id = new_child_ids[i]; |
+ int32 index_in_parent = static_cast<int32>(i); |
+ AXNode* child = static_cast<AXNode*>(GetFromId(child_id)); |
+ if (child) { |
+ if (child->parent() != node) { |
+ // This is a serious error - nodes should never be reparented. |
+ // If this case occurs, continue so this node isn't left in an |
+ // inconsistent state, but return failure at the end. |
+ success = false; |
+ continue; |
+ } |
+ child->SetIndexInParent(index_in_parent); |
+ } else { |
+ child = CreateAndInitializeNode(node, child_id, index_in_parent); |
+ } |
+ new_children->push_back(child); |
+ } |
+ |
+ return success; |
+} |
+ |
+} // namespace ui |