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Unified Diff: ui/accessibility/ax_tree.cc

Issue 67283004: First step to move common accessibility code out of content. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Git rid of AX_EXPORT from templatized function Created 7 years, 1 month ago
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Index: ui/accessibility/ax_tree.cc
diff --git a/ui/accessibility/ax_tree.cc b/ui/accessibility/ax_tree.cc
new file mode 100644
index 0000000000000000000000000000000000000000..8c9b3fd04f79dfa8b13924fac6b411cbd16f0d15
--- /dev/null
+++ b/ui/accessibility/ax_tree.cc
@@ -0,0 +1,164 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/accessibility/ax_tree.h"
+
+#include <set>
+
+#include "ui/accessibility/ax_node.h"
+
+namespace ui {
+
+AXTree::AXTree()
+ : root_(NULL) {
+ AXNodeData root;
+ root.id = 0;
+ root.role = AX_ROLE_ROOT_WEB_AREA;
+
+ AXTreeUpdate initial_state;
+ initial_state.nodes.push_back(root);
+ Unserialize(initial_state);
+}
+
+AXTree::AXTree(const AXTreeUpdate& initial_state)
+ : root_(NULL) {
+ Unserialize(initial_state);
+}
+
+AXTree::~AXTree() {
+ if (root_)
+ DestroyNodeAndSubtree(root_);
+}
+
+AXNode* AXTree::GetRoot() const {
+ return root_;
+}
+
+AXNode* AXTree::GetFromId(int32 id) const {
+ base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id);
+ return iter != id_map_.end() ? (iter->second) : NULL;
+}
+
+bool AXTree::Unserialize(const AXTreeUpdate& update) {
+ for (size_t i = 0; i < update.nodes.size(); ++i) {
+ if (!UpdateNode(update.nodes[i]))
+ return false;
+ }
+
+ return true;
+}
+
+AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) {
+ return new AXNode(parent, id, index_in_parent);
+}
+
+bool AXTree::UpdateNode(const AXNodeData& src) {
+ // This method updates one node in the tree based on serialized data
+ // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
+ // conditions.
+
+ // Look up the node by id. If it's not found, then either the root
+ // of the tree is being swapped, or we're out of sync with the source
+ // and this is a serious error.
+ AXNode* node = static_cast<AXNode*>(GetFromId(src.id));
+ if (!node) {
+ if (src.role != AX_ROLE_ROOT_WEB_AREA)
+ return false;
+ node = CreateAndInitializeNode(NULL, src.id, 0);
+ }
+
+ // Set the node's data.
+ node->SetData(src);
+
+ // First, delete nodes that used to be children of this node but aren't
+ // anymore.
+ if (!DeleteOldChildren(node, src.child_ids))
+ return false;
+
+ // Now build a new children vector, reusing nodes when possible,
+ // and swap it in.
+ std::vector<AXNode*> new_children;
+ bool success = CreateNewChildVector(node, src.child_ids, &new_children);
+ node->SwapChildren(new_children);
+
+ // Update the root of the tree if needed.
+ if (src.role == AX_ROLE_ROOT_WEB_AREA &&
+ (!root_ || root_->id() != src.id)) {
+ if (root_)
+ DestroyNodeAndSubtree(root_);
+ root_ = node;
+ OnRootChanged();
+ }
+
+ return success;
+}
+
+void AXTree::OnRootChanged() {
+}
+
+AXNode* AXTree::CreateAndInitializeNode(
+ AXNode* parent, int32 id, int32 index_in_parent) {
+ AXNode* node = CreateNode(parent, id, index_in_parent);
+ id_map_[node->id()] = node;
+ return node;
+}
+
+void AXTree::DestroyNodeAndSubtree(AXNode* node) {
+ id_map_.erase(node->id());
+ for (int i = 0; i < node->child_count(); ++i) {
+ AXNode* child = static_cast<AXNode*>(node->ChildAtIndex(i));
+ child->Destroy();
+ }
+ node->Destroy();
+}
+
+bool AXTree::DeleteOldChildren(AXNode* node,
+ const std::vector<int32> new_child_ids) {
+ // Create a set of child ids in |src| for fast lookup, and return false
+ // if a duplicate is found;
+ std::set<int32> new_child_id_set;
+ for (size_t i = 0; i < new_child_ids.size(); ++i) {
+ if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end())
+ return false;
+ new_child_id_set.insert(new_child_ids[i]);
+ }
+
+ // Delete the old children.
+ const std::vector<AXNode*>& old_children = node->children();
+ for (size_t i = 0; i < old_children.size(); ++i) {
+ int old_id = old_children[i]->id();
+ if (new_child_id_set.find(old_id) == new_child_id_set.end())
+ DestroyNodeAndSubtree(old_children[i]);
+ }
+
+ return true;
+}
+
+bool AXTree::CreateNewChildVector(AXNode* node,
+ const std::vector<int32> new_child_ids,
+ std::vector<AXNode*>* new_children) {
+ bool success = true;
+ for (size_t i = 0; i < new_child_ids.size(); ++i) {
+ int32 child_id = new_child_ids[i];
+ int32 index_in_parent = static_cast<int32>(i);
+ AXNode* child = static_cast<AXNode*>(GetFromId(child_id));
+ if (child) {
+ if (child->parent() != node) {
+ // This is a serious error - nodes should never be reparented.
+ // If this case occurs, continue so this node isn't left in an
+ // inconsistent state, but return failure at the end.
+ success = false;
+ continue;
+ }
+ child->SetIndexInParent(index_in_parent);
+ } else {
+ child = CreateAndInitializeNode(node, child_id, index_in_parent);
+ }
+ new_children->push_back(child);
+ }
+
+ return success;
+}
+
+} // namespace ui
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