| Index: ui/accessibility/ax_node.h
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| diff --git a/ui/accessibility/ax_node.h b/ui/accessibility/ax_node.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..f97c8b253310bf46418754f1cbedc9a9fba1ad5f
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| --- /dev/null
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| +++ b/ui/accessibility/ax_node.h
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| @@ -0,0 +1,59 @@
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| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#ifndef UI_ACCESSIBILITY_AX_NODE_H_
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| +#define UI_ACCESSIBILITY_AX_NODE_H_
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| +
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| +#include "ui/accessibility/ax_node_data.h"
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| +
|
| +namespace ui {
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| +
|
| +// One node in an AXTree.
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| +class AX_EXPORT AXNode {
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| + public:
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| + // The constructor requires a parent, id, and index in parent, but
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| + // the data is not required. After initialization, only index_in_parent
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| + // is allowed to change, the others are guaranteed to never change.
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| + AXNode(AXNode* parent, int32 id, int32 index_in_parent);
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| + virtual ~AXNode();
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| +
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| + // Accessors.
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| + int32 id() const { return data_.id; }
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| + AXNode* parent() const { return parent_; }
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| + int child_count() const { return static_cast<int>(children_.size()); }
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| + const AXNodeData& data() const { return data_; }
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| + const std::vector<AXNode*>& children() const { return children_; }
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| +
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| + // Get the child at the given index.
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| + AXNode* ChildAtIndex(int index) const { return children_[index]; }
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| +
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| + // Set the node's accessibility data. This may be done during initial
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| + // initialization or later when the node data changes.
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| + virtual void SetData(const AXNodeData& src);
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| +
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| + // Set the index in parent, for example if siblings were inserted or deleted.
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| + void SetIndexInParent(int index_in_parent);
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| +
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| + // Swap the internal children vector with |children|. This instance
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| + // now owns all of the passed children.
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| + virtual void SwapChildren(std::vector<AXNode*>& children);
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| +
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| + // This is called when the AXTree no longer includes this node in the
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| + // tree. Reference counting is used on some platforms because the
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| + // operating system may hold onto a reference to an AXNode
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| + // object even after we're through with it, so this may decrement the
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| + // reference count and clear out the object's data.
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| + virtual void Destroy();
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| +
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| + private:
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| + int index_in_parent_;
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| + AXNode* parent_;
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| + std::vector<AXNode*> children_;
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| + AXNodeData data_;
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| +};
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| +
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| +
|
| +} // namespace ui
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| +
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| +#endif // UI_ACCESSIBILITY_AX_NODE_H_
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|
|