Index: ui/accessibility/ax_node.h |
diff --git a/ui/accessibility/ax_node.h b/ui/accessibility/ax_node.h |
new file mode 100644 |
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+++ b/ui/accessibility/ax_node.h |
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_ACCESSIBILITY_AX_NODE_H_ |
+#define UI_ACCESSIBILITY_AX_NODE_H_ |
+ |
+#include "ui/accessibility/ax_node_data.h" |
+ |
+namespace ui { |
+ |
+// One node in an AXTree. |
+class AX_EXPORT AXNode { |
+ public: |
+ // The constructor requires a parent, id, and index in parent, but |
+ // the data is not required. After initialization, only index_in_parent |
+ // is allowed to change, the others are guaranteed to never change. |
+ AXNode(AXNode* parent, int32 id, int32 index_in_parent); |
+ virtual ~AXNode(); |
+ |
+ // Accessors. |
+ int32 id() const { return data_.id; } |
+ AXNode* parent() const { return parent_; } |
+ int child_count() const { return static_cast<int>(children_.size()); } |
+ const AXNodeData& data() const { return data_; } |
+ const std::vector<AXNode*>& children() const { return children_; } |
+ |
+ // Get the child at the given index. |
+ AXNode* ChildAtIndex(int index) const { return children_[index]; } |
+ |
+ // Set the node's accessibility data. This may be done during initial |
+ // initialization or later when the node data changes. |
+ virtual void SetData(const AXNodeData& src); |
+ |
+ // Set the index in parent, for example if siblings were inserted or deleted. |
+ void SetIndexInParent(int index_in_parent); |
+ |
+ // Swap the internal children vector with |children|. This instance |
+ // now owns all of the passed children. |
+ virtual void SwapChildren(std::vector<AXNode*>& children); |
+ |
+ // This is called when the AXTree no longer includes this node in the |
+ // tree. Reference counting is used on some platforms because the |
+ // operating system may hold onto a reference to an AXNode |
+ // object even after we're through with it, so this may decrement the |
+ // reference count and clear out the object's data. |
+ virtual void Destroy(); |
+ |
+ private: |
+ int index_in_parent_; |
+ AXNode* parent_; |
+ std::vector<AXNode*> children_; |
+ AXNodeData data_; |
+}; |
+ |
+ |
+} // namespace ui |
+ |
+#endif // UI_ACCESSIBILITY_AX_NODE_H_ |