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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_ACCESSIBILITY_AX_NODE_H_ |
| 6 #define UI_ACCESSIBILITY_AX_NODE_H_ |
| 7 |
| 8 #include "ui/accessibility/ax_node_data.h" |
| 9 |
| 10 namespace ui { |
| 11 |
| 12 // One node in an AXTree. |
| 13 class AX_EXPORT AXNode { |
| 14 public: |
| 15 // The constructor requires a parent, id, and index in parent, but |
| 16 // the data is not required. After initialization, only index_in_parent |
| 17 // is allowed to change, the others are guaranteed to never change. |
| 18 AXNode(AXNode* parent, int32 id, int32 index_in_parent); |
| 19 virtual ~AXNode(); |
| 20 |
| 21 // Accessors. |
| 22 int32 id() const { return data_.id; } |
| 23 AXNode* parent() const { return parent_; } |
| 24 int child_count() const { return static_cast<int>(children_.size()); } |
| 25 const AXNodeData& data() const { return data_; } |
| 26 const std::vector<AXNode*>& children() const { return children_; } |
| 27 |
| 28 // Get the child at the given index. |
| 29 AXNode* ChildAtIndex(int index) const { return children_[index]; } |
| 30 |
| 31 // Set the node's accessibility data. This may be done during initial |
| 32 // initialization or later when the node data changes. |
| 33 virtual void SetData(const AXNodeData& src); |
| 34 |
| 35 // Set the index in parent, for example if siblings were inserted or deleted. |
| 36 void SetIndexInParent(int index_in_parent); |
| 37 |
| 38 // Swap the internal children vector with |children|. This instance |
| 39 // now owns all of the passed children. |
| 40 virtual void SwapChildren(std::vector<AXNode*>& children); |
| 41 |
| 42 // This is called when the AXTree no longer includes this node in the |
| 43 // tree. Reference counting is used on some platforms because the |
| 44 // operating system may hold onto a reference to an AXNode |
| 45 // object even after we're through with it, so this may decrement the |
| 46 // reference count and clear out the object's data. |
| 47 virtual void Destroy(); |
| 48 |
| 49 private: |
| 50 int index_in_parent_; |
| 51 AXNode* parent_; |
| 52 std::vector<AXNode*> children_; |
| 53 AXNodeData data_; |
| 54 }; |
| 55 |
| 56 |
| 57 } // namespace ui |
| 58 |
| 59 #endif // UI_ACCESSIBILITY_AX_NODE_H_ |
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