Chromium Code Reviews| Index: ui/accessibility/ax_tree.cc |
| diff --git a/ui/accessibility/ax_tree.cc b/ui/accessibility/ax_tree.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..8c9b3fd04f79dfa8b13924fac6b411cbd16f0d15 |
| --- /dev/null |
| +++ b/ui/accessibility/ax_tree.cc |
| @@ -0,0 +1,164 @@ |
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ui/accessibility/ax_tree.h" |
| + |
| +#include <set> |
| + |
| +#include "ui/accessibility/ax_node.h" |
| + |
| +namespace ui { |
| + |
| +AXTree::AXTree() |
| + : root_(NULL) { |
| + AXNodeData root; |
| + root.id = 0; |
| + root.role = AX_ROLE_ROOT_WEB_AREA; |
| + |
| + AXTreeUpdate initial_state; |
| + initial_state.nodes.push_back(root); |
| + Unserialize(initial_state); |
|
aboxhall
2013/11/18 21:57:10
Why not just call UpdateNode with root directly? D
dmazzoni
2013/11/19 17:13:54
Yes - in BrowserAccessibilityManager the equivalen
|
| +} |
| + |
| +AXTree::AXTree(const AXTreeUpdate& initial_state) |
| + : root_(NULL) { |
| + Unserialize(initial_state); |
| +} |
| + |
| +AXTree::~AXTree() { |
| + if (root_) |
| + DestroyNodeAndSubtree(root_); |
| +} |
| + |
| +AXNode* AXTree::GetRoot() const { |
| + return root_; |
| +} |
| + |
| +AXNode* AXTree::GetFromId(int32 id) const { |
| + base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id); |
| + return iter != id_map_.end() ? (iter->second) : NULL; |
| +} |
| + |
| +bool AXTree::Unserialize(const AXTreeUpdate& update) { |
| + for (size_t i = 0; i < update.nodes.size(); ++i) { |
| + if (!UpdateNode(update.nodes[i])) |
| + return false; |
| + } |
| + |
| + return true; |
| +} |
| + |
| +AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) { |
| + return new AXNode(parent, id, index_in_parent); |
| +} |
| + |
| +bool AXTree::UpdateNode(const AXNodeData& src) { |
| + // This method updates one node in the tree based on serialized data |
| + // received in an AXTreeUpdate. See AXTreeUpdate for pre and post |
| + // conditions. |
| + |
| + // Look up the node by id. If it's not found, then either the root |
| + // of the tree is being swapped, or we're out of sync with the source |
| + // and this is a serious error. |
| + AXNode* node = static_cast<AXNode*>(GetFromId(src.id)); |
| + if (!node) { |
| + if (src.role != AX_ROLE_ROOT_WEB_AREA) |
| + return false; |
| + node = CreateAndInitializeNode(NULL, src.id, 0); |
| + } |
| + |
| + // Set the node's data. |
| + node->SetData(src); |
| + |
| + // First, delete nodes that used to be children of this node but aren't |
| + // anymore. |
| + if (!DeleteOldChildren(node, src.child_ids)) |
| + return false; |
| + |
| + // Now build a new children vector, reusing nodes when possible, |
| + // and swap it in. |
| + std::vector<AXNode*> new_children; |
| + bool success = CreateNewChildVector(node, src.child_ids, &new_children); |
| + node->SwapChildren(new_children); |
| + |
| + // Update the root of the tree if needed. |
| + if (src.role == AX_ROLE_ROOT_WEB_AREA && |
| + (!root_ || root_->id() != src.id)) { |
| + if (root_) |
| + DestroyNodeAndSubtree(root_); |
| + root_ = node; |
| + OnRootChanged(); |
| + } |
| + |
| + return success; |
| +} |
| + |
| +void AXTree::OnRootChanged() { |
| +} |
| + |
| +AXNode* AXTree::CreateAndInitializeNode( |
| + AXNode* parent, int32 id, int32 index_in_parent) { |
| + AXNode* node = CreateNode(parent, id, index_in_parent); |
| + id_map_[node->id()] = node; |
| + return node; |
| +} |
| + |
| +void AXTree::DestroyNodeAndSubtree(AXNode* node) { |
| + id_map_.erase(node->id()); |
| + for (int i = 0; i < node->child_count(); ++i) { |
| + AXNode* child = static_cast<AXNode*>(node->ChildAtIndex(i)); |
| + child->Destroy(); |
| + } |
| + node->Destroy(); |
| +} |
| + |
| +bool AXTree::DeleteOldChildren(AXNode* node, |
| + const std::vector<int32> new_child_ids) { |
| + // Create a set of child ids in |src| for fast lookup, and return false |
| + // if a duplicate is found; |
| + std::set<int32> new_child_id_set; |
| + for (size_t i = 0; i < new_child_ids.size(); ++i) { |
| + if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) |
| + return false; |
| + new_child_id_set.insert(new_child_ids[i]); |
| + } |
| + |
| + // Delete the old children. |
| + const std::vector<AXNode*>& old_children = node->children(); |
| + for (size_t i = 0; i < old_children.size(); ++i) { |
| + int old_id = old_children[i]->id(); |
| + if (new_child_id_set.find(old_id) == new_child_id_set.end()) |
| + DestroyNodeAndSubtree(old_children[i]); |
| + } |
| + |
| + return true; |
| +} |
| + |
| +bool AXTree::CreateNewChildVector(AXNode* node, |
| + const std::vector<int32> new_child_ids, |
| + std::vector<AXNode*>* new_children) { |
| + bool success = true; |
| + for (size_t i = 0; i < new_child_ids.size(); ++i) { |
| + int32 child_id = new_child_ids[i]; |
| + int32 index_in_parent = static_cast<int32>(i); |
| + AXNode* child = static_cast<AXNode*>(GetFromId(child_id)); |
| + if (child) { |
| + if (child->parent() != node) { |
| + // This is a serious error - nodes should never be reparented. |
| + // If this case occurs, continue so this node isn't left in an |
| + // inconsistent state, but return failure at the end. |
| + success = false; |
| + continue; |
| + } |
| + child->SetIndexInParent(index_in_parent); |
| + } else { |
| + child = CreateAndInitializeNode(node, child_id, index_in_parent); |
| + } |
| + new_children->push_back(child); |
| + } |
| + |
| + return success; |
| +} |
| + |
| +} // namespace ui |