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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/accessibility/ax_tree.h" | |
6 | |
7 #include <set> | |
8 | |
9 #include "ui/accessibility/ax_node.h" | |
10 | |
11 namespace ui { | |
12 | |
13 AXTree::AXTree() | |
14 : root_(NULL) { | |
15 AXNodeData root; | |
16 root.id = 0; | |
17 root.role = AX_ROLE_ROOT_WEB_AREA; | |
18 | |
19 AXTreeUpdate initial_state; | |
20 initial_state.nodes.push_back(root); | |
21 Unserialize(initial_state); | |
aboxhall
2013/11/18 21:57:10
Why not just call UpdateNode with root directly? D
dmazzoni
2013/11/19 17:13:54
Yes - in BrowserAccessibilityManager the equivalen
| |
22 } | |
23 | |
24 AXTree::AXTree(const AXTreeUpdate& initial_state) | |
25 : root_(NULL) { | |
26 Unserialize(initial_state); | |
27 } | |
28 | |
29 AXTree::~AXTree() { | |
30 if (root_) | |
31 DestroyNodeAndSubtree(root_); | |
32 } | |
33 | |
34 AXNode* AXTree::GetRoot() const { | |
35 return root_; | |
36 } | |
37 | |
38 AXNode* AXTree::GetFromId(int32 id) const { | |
39 base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id); | |
40 return iter != id_map_.end() ? (iter->second) : NULL; | |
41 } | |
42 | |
43 bool AXTree::Unserialize(const AXTreeUpdate& update) { | |
44 for (size_t i = 0; i < update.nodes.size(); ++i) { | |
45 if (!UpdateNode(update.nodes[i])) | |
46 return false; | |
47 } | |
48 | |
49 return true; | |
50 } | |
51 | |
52 AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) { | |
53 return new AXNode(parent, id, index_in_parent); | |
54 } | |
55 | |
56 bool AXTree::UpdateNode(const AXNodeData& src) { | |
57 // This method updates one node in the tree based on serialized data | |
58 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post | |
59 // conditions. | |
60 | |
61 // Look up the node by id. If it's not found, then either the root | |
62 // of the tree is being swapped, or we're out of sync with the source | |
63 // and this is a serious error. | |
64 AXNode* node = static_cast<AXNode*>(GetFromId(src.id)); | |
65 if (!node) { | |
66 if (src.role != AX_ROLE_ROOT_WEB_AREA) | |
67 return false; | |
68 node = CreateAndInitializeNode(NULL, src.id, 0); | |
69 } | |
70 | |
71 // Set the node's data. | |
72 node->SetData(src); | |
73 | |
74 // First, delete nodes that used to be children of this node but aren't | |
75 // anymore. | |
76 if (!DeleteOldChildren(node, src.child_ids)) | |
77 return false; | |
78 | |
79 // Now build a new children vector, reusing nodes when possible, | |
80 // and swap it in. | |
81 std::vector<AXNode*> new_children; | |
82 bool success = CreateNewChildVector(node, src.child_ids, &new_children); | |
83 node->SwapChildren(new_children); | |
84 | |
85 // Update the root of the tree if needed. | |
86 if (src.role == AX_ROLE_ROOT_WEB_AREA && | |
87 (!root_ || root_->id() != src.id)) { | |
88 if (root_) | |
89 DestroyNodeAndSubtree(root_); | |
90 root_ = node; | |
91 OnRootChanged(); | |
92 } | |
93 | |
94 return success; | |
95 } | |
96 | |
97 void AXTree::OnRootChanged() { | |
98 } | |
99 | |
100 AXNode* AXTree::CreateAndInitializeNode( | |
101 AXNode* parent, int32 id, int32 index_in_parent) { | |
102 AXNode* node = CreateNode(parent, id, index_in_parent); | |
103 id_map_[node->id()] = node; | |
104 return node; | |
105 } | |
106 | |
107 void AXTree::DestroyNodeAndSubtree(AXNode* node) { | |
108 id_map_.erase(node->id()); | |
109 for (int i = 0; i < node->child_count(); ++i) { | |
110 AXNode* child = static_cast<AXNode*>(node->ChildAtIndex(i)); | |
111 child->Destroy(); | |
112 } | |
113 node->Destroy(); | |
114 } | |
115 | |
116 bool AXTree::DeleteOldChildren(AXNode* node, | |
117 const std::vector<int32> new_child_ids) { | |
118 // Create a set of child ids in |src| for fast lookup, and return false | |
119 // if a duplicate is found; | |
120 std::set<int32> new_child_id_set; | |
121 for (size_t i = 0; i < new_child_ids.size(); ++i) { | |
122 if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) | |
123 return false; | |
124 new_child_id_set.insert(new_child_ids[i]); | |
125 } | |
126 | |
127 // Delete the old children. | |
128 const std::vector<AXNode*>& old_children = node->children(); | |
129 for (size_t i = 0; i < old_children.size(); ++i) { | |
130 int old_id = old_children[i]->id(); | |
131 if (new_child_id_set.find(old_id) == new_child_id_set.end()) | |
132 DestroyNodeAndSubtree(old_children[i]); | |
133 } | |
134 | |
135 return true; | |
136 } | |
137 | |
138 bool AXTree::CreateNewChildVector(AXNode* node, | |
139 const std::vector<int32> new_child_ids, | |
140 std::vector<AXNode*>* new_children) { | |
141 bool success = true; | |
142 for (size_t i = 0; i < new_child_ids.size(); ++i) { | |
143 int32 child_id = new_child_ids[i]; | |
144 int32 index_in_parent = static_cast<int32>(i); | |
145 AXNode* child = static_cast<AXNode*>(GetFromId(child_id)); | |
146 if (child) { | |
147 if (child->parent() != node) { | |
148 // This is a serious error - nodes should never be reparented. | |
149 // If this case occurs, continue so this node isn't left in an | |
150 // inconsistent state, but return failure at the end. | |
151 success = false; | |
152 continue; | |
153 } | |
154 child->SetIndexInParent(index_in_parent); | |
155 } else { | |
156 child = CreateAndInitializeNode(node, child_id, index_in_parent); | |
157 } | |
158 new_children->push_back(child); | |
159 } | |
160 | |
161 return success; | |
162 } | |
163 | |
164 } // namespace ui | |
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