Index: cc/scheduler/scheduler.cc |
diff --git a/cc/scheduler/scheduler.cc b/cc/scheduler/scheduler.cc |
index 88c27c103e33fe2d85302772a302663515a5715c..270aacec748e6fac45e2b036de7c2c27a9f910af 100644 |
--- a/cc/scheduler/scheduler.cc |
+++ b/cc/scheduler/scheduler.cc |
@@ -197,6 +197,11 @@ void Scheduler::NotifyReadyToActivate() { |
ProcessScheduledActions(); |
} |
+void Scheduler::NotifyReadyToDraw() { |
+ // Empty for now, until we take action based on the notification as part of |
+ // crbugs 352894, 383157, 421923. |
reveman
2014/10/28 15:52:24
Could we at least make this perform a UpdateVisibl
enne (OOO)
2014/10/28 19:07:47
+danakj
reveman
2014/10/28 19:20:10
Never mind. I see that you already have this check
brianderson
2014/10/28 22:11:07
We'll use this notification in the Scheduler very
danakj
2014/10/31 17:07:55
I think this plumbing can go away. We can just Set
brianderson
2014/10/31 23:04:24
NotifyReadyToDraw will indicate that we can draw w
danakj
2014/11/03 16:11:12
Interesting, how does that play out with other sou
|
+} |
+ |
void Scheduler::SetNeedsCommit() { |
state_machine_.SetNeedsCommit(); |
ProcessScheduledActions(); |