| Index: src/gpu/GrDrawState.cpp
|
| diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp
|
| index 1bbcc26325cd7b79d9a877b462fd9585a64dc440..1743604a19a505a498309f229aa90f390f9353b8 100644
|
| --- a/src/gpu/GrDrawState.cpp
|
| +++ b/src/gpu/GrDrawState.cpp
|
| @@ -54,6 +54,7 @@ void GrDrawState::setFromPaint(const GrPaint& paint, const SkMatrix& vm, GrRende
|
| this->enableState(GrDrawState::kClip_StateBit);
|
|
|
| this->setColor(paint.getColor());
|
| + this->setCoverage4(paint.getCoverage());
|
| this->setState(GrDrawState::kDither_StateBit, paint.isDither());
|
| this->setState(GrDrawState::kHWAntialias_StateBit, paint.isAntiAlias());
|
|
|
| @@ -219,7 +220,7 @@ bool GrDrawState::srcAlphaWillBeOne() const {
|
|
|
| // Check whether coverage is treated as color. If so we run through the coverage computation.
|
| if (this->isCoverageDrawing()) {
|
| - GrColor coverageColor = this->getCoverageColor();
|
| + GrColor coverageColor = this->getCoverage();
|
| GrColor oldColor = color;
|
| color = 0;
|
| for (int c = 0; c < 4; ++c) {
|
| @@ -311,7 +312,7 @@ GrDrawState::BlendOptFlags GrDrawState::getBlendOpts(bool forceCoverage,
|
|
|
| bool covIsZero = !this->isCoverageDrawing() &&
|
| !this->hasCoverageVertexAttribute() &&
|
| - 0 == this->getCoverageColor();
|
| + 0 == this->getCoverage();
|
| // When coeffs are (0,1) there is no reason to draw at all, unless
|
| // stenciling is enabled. Having color writes disabled is effectively
|
| // (0,1). The same applies when coverage is known to be 0.
|
| @@ -326,7 +327,7 @@ GrDrawState::BlendOptFlags GrDrawState::getBlendOpts(bool forceCoverage,
|
|
|
| // check for coverage due to constant coverage, per-vertex coverage, or coverage stage
|
| bool hasCoverage = forceCoverage ||
|
| - 0xffffffff != this->getCoverageColor() ||
|
| + 0xffffffff != this->getCoverage() ||
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| this->hasCoverageVertexAttribute() ||
|
| fCoverageStages.count() > 0;
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|
|
|
|