| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| index 5d5741ef9bc8f4cb04379b6e1dc60b73d34698de..76558d8875fc9be54a772790a3c7bd87ff56c50c 100644
|
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| @@ -75,6 +75,7 @@ GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program
|
| , fHasSecondaryOutput(false)
|
| , fSetupFragPosition(false)
|
| , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFragPosKey)
|
| + , fCustomColorOutputIndex(-1)
|
| , fHasReadDstColor(false)
|
| , fHasReadFragmentPosition(false) {
|
| }
|
| @@ -172,7 +173,15 @@ const char* GrGLFragmentShaderBuilder::dstColor() {
|
| if (gpu->glCaps().fbFetchSupport()) {
|
| this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeature + 1),
|
| gpu->glCaps().fbFetchExtensionString());
|
| - return gpu->glCaps().fbFetchColorName();
|
| +
|
| + // On ES 3.0 we have to declare this, and use the custom color output name
|
| + const char* fbFetchColorName = gpu->glCaps().fbFetchColorName();
|
| + if (gpu->glslGeneration() >= k330_GrGLSLGeneration) {
|
| + this->enableCustomOutput();
|
| + fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier);
|
| + fbFetchColorName = declared_color_output_name();
|
| + }
|
| + return fbFetchColorName;
|
| } else if (fProgramBuilder->fUniformHandles.fDstCopySamplerUni.isValid()) {
|
| return kDstCopyColorName;
|
| } else {
|
| @@ -223,11 +232,13 @@ void GrGLFragmentShaderBuilder::emitCodeToReadDstTexture() {
|
| }
|
|
|
| void GrGLFragmentShaderBuilder::enableCustomOutput() {
|
| - SkASSERT(!fHasCustomColorOutput);
|
| - fHasCustomColorOutput = true;
|
| - fOutputs.push_back().set(kVec4f_GrSLType,
|
| - GrGLShaderVar::kOut_TypeModifier,
|
| - declared_color_output_name());
|
| + if (!fHasCustomColorOutput) {
|
| + fHasCustomColorOutput = true;
|
| + fCustomColorOutputIndex = fOutputs.count();
|
| + fOutputs.push_back().set(kVec4f_GrSLType,
|
| + GrGLShaderVar::kOut_TypeModifier,
|
| + declared_color_output_name());
|
| + }
|
| }
|
|
|
| void GrGLFragmentShaderBuilder::enableSecondaryOutput() {
|
|
|