Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index 5d5741ef9bc8f4cb04379b6e1dc60b73d34698de..76558d8875fc9be54a772790a3c7bd87ff56c50c 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -75,6 +75,7 @@ GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program |
, fHasSecondaryOutput(false) |
, fSetupFragPosition(false) |
, fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFragPosKey) |
+ , fCustomColorOutputIndex(-1) |
, fHasReadDstColor(false) |
, fHasReadFragmentPosition(false) { |
} |
@@ -172,7 +173,15 @@ const char* GrGLFragmentShaderBuilder::dstColor() { |
if (gpu->glCaps().fbFetchSupport()) { |
this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeature + 1), |
gpu->glCaps().fbFetchExtensionString()); |
- return gpu->glCaps().fbFetchColorName(); |
+ |
+ // On ES 3.0 we have to declare this, and use the custom color output name |
+ const char* fbFetchColorName = gpu->glCaps().fbFetchColorName(); |
+ if (gpu->glslGeneration() >= k330_GrGLSLGeneration) { |
+ this->enableCustomOutput(); |
+ fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier); |
+ fbFetchColorName = declared_color_output_name(); |
+ } |
+ return fbFetchColorName; |
} else if (fProgramBuilder->fUniformHandles.fDstCopySamplerUni.isValid()) { |
return kDstCopyColorName; |
} else { |
@@ -223,11 +232,13 @@ void GrGLFragmentShaderBuilder::emitCodeToReadDstTexture() { |
} |
void GrGLFragmentShaderBuilder::enableCustomOutput() { |
- SkASSERT(!fHasCustomColorOutput); |
- fHasCustomColorOutput = true; |
- fOutputs.push_back().set(kVec4f_GrSLType, |
- GrGLShaderVar::kOut_TypeModifier, |
- declared_color_output_name()); |
+ if (!fHasCustomColorOutput) { |
+ fHasCustomColorOutput = true; |
+ fCustomColorOutputIndex = fOutputs.count(); |
+ fOutputs.push_back().set(kVec4f_GrSLType, |
+ GrGLShaderVar::kOut_TypeModifier, |
+ declared_color_output_name()); |
+ } |
} |
void GrGLFragmentShaderBuilder::enableSecondaryOutput() { |