Index: Source/core/rendering/RenderSelectionInfo.h |
diff --git a/Source/core/rendering/RenderSelectionInfo.h b/Source/core/rendering/RenderSelectionInfo.h |
index 800a431aaae905980fc2c6982ec0b2bff7001147..05a9ae480833dfddd137e9fe7a694f1b8146d072 100644 |
--- a/Source/core/rendering/RenderSelectionInfo.h |
+++ b/Source/core/rendering/RenderSelectionInfo.h |
@@ -70,11 +70,6 @@ public: |
} |
} |
- void invalidatePaint() |
- { |
- m_object->invalidatePaintUsingContainer(m_paintInvalidationContainer, enclosingIntRect(m_rect), PaintInvalidationSelection); |
- } |
- |
LayoutRect absoluteSelectionRect() const |
{ |
if (!m_paintInvalidationContainer) |
@@ -84,57 +79,10 @@ public: |
return absQuad.enclosingBoundingBox(); |
} |
- bool hasChangedFrom(const RenderSelectionInfo& other) const |
- { |
- // There is no point in comparing selection info for different objects. |
- ASSERT(m_object == other.m_object); |
- ASSERT(m_paintInvalidationContainer == other.m_paintInvalidationContainer); |
- |
- return m_state != other.m_state || m_rect != other.m_rect; |
- } |
- |
private: |
LayoutRect m_rect; // relative to paint invalidation container |
}; |
-// This struct is used when the selection changes to cache the old and new state of the selection for each RenderBlock. |
-class RenderBlockSelectionInfo final : public RenderSelectionInfoBase { |
-public: |
- RenderBlockSelectionInfo(RenderBlock* b) |
- : RenderSelectionInfoBase(b) |
- { |
- if (m_paintInvalidationContainer && b->canUpdateSelectionOnRootLineBoxes()) |
- m_rects = block()->selectionGapRectsForPaintInvalidation(m_paintInvalidationContainer); |
- else |
- m_rects = GapRects(); |
- } |
- |
- void invalidatePaint() |
- { |
- LayoutRect paintInvalidationRect = m_rects; |
- // FIXME: this is leaking the squashing abstraction. However, removing the groupedMapping() condiitional causes |
- // RenderBox::mapRectToPaintInvalidationBacking to get called, which makes rect adjustments even if you pass the same |
- // paintInvalidationContainer as the render object. Find out why it does that and fix. |
- if (m_paintInvalidationContainer && m_paintInvalidationContainer->layer()->groupedMapping()) |
- RenderLayer::mapRectToPaintBackingCoordinates(m_paintInvalidationContainer, paintInvalidationRect); |
- m_object->invalidatePaintUsingContainer(m_paintInvalidationContainer, enclosingIntRect(paintInvalidationRect), PaintInvalidationSelection); |
- } |
- |
- bool hasChangedFrom(const RenderBlockSelectionInfo& other) const |
- { |
- // There is no point in comparing selection info for different objects. |
- ASSERT(m_object == other.m_object); |
- ASSERT(m_paintInvalidationContainer == other.m_paintInvalidationContainer); |
- |
- return m_state != other.m_state || m_rects != other.m_rects; |
- } |
- |
-private: |
- RenderBlock* block() const { return toRenderBlock(m_object); } |
- |
- GapRects m_rects; // relative to paint invalidation container |
-}; |
- |
} // namespace blink |