Index: content/renderer/scheduler/renderer_scheduler_selector.cc |
diff --git a/content/renderer/scheduler/renderer_scheduler_selector.cc b/content/renderer/scheduler/renderer_scheduler_selector.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b6c458931b45541c87b8f70e110c64ad4746ced8 |
--- /dev/null |
+++ b/content/renderer/scheduler/renderer_scheduler_selector.cc |
@@ -0,0 +1,124 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/renderer/scheduler/renderer_scheduler_selector.h" |
+ |
+#include "base/logging.h" |
+#include "base/pending_task.h" |
+ |
+namespace content { |
+ |
+RendererSchedulerSelector::RendererSchedulerSelector() { |
+} |
+ |
+RendererSchedulerSelector::~RendererSchedulerSelector() { |
+} |
+ |
+void RendererSchedulerSelector::RegisterWorkQueues( |
+ const std::vector<const base::TaskQueue*>& work_queues) { |
+ main_thread_checker_.CalledOnValidThread(); |
+ DCHECK_LT(work_queues.size(), |
alexclarke
2014/10/24 14:37:26
Maybe add a comment, I had to read this several ti
rmcilroy
2014/10/24 14:58:29
No longer applicable.
|
+ sizeof(queue_priorities_[kNormalPriority]) * CHAR_BIT); |
+ work_queues_ = work_queues; |
+ // By default, all work queues are set to normal priority. |
+ queue_priorities_[kControlPriority] = 0; |
+ queue_priorities_[kHighPriority] = 0; |
+ queue_priorities_[kNormalPriority] = (1 << work_queues.size()) - 1; |
alexclarke
2014/10/24 14:37:26
Is there a reason to use work_queues.size() instea
rmcilroy
2014/10/24 14:58:29
No longer applicable (plus work_queues.size() is n
|
+ queue_priorities_[kBestEffortPriority] = 0; |
+} |
+ |
+size_t RendererSchedulerSelector::PrioritiesMaskFromQueueIndex( |
+ size_t queue_index) const { |
+ return 1 << queue_index; |
+} |
+ |
+void RendererSchedulerSelector::SetQueuePriority(size_t queue_index, |
+ QueuePriority priority) { |
+ main_thread_checker_.CalledOnValidThread(); |
+ DCHECK_LT(queue_index, work_queues_.size()); |
+ DCHECK_LT(priority, kQueuePriorityCount); |
+ DisableQueue(queue_index); |
+ queue_priorities_[priority] |= PrioritiesMaskFromQueueIndex(queue_index); |
+} |
+ |
+void RendererSchedulerSelector::EnableQueue(size_t queue_index, |
+ QueuePriority priority) { |
+ SetQueuePriority(queue_index, priority); |
+} |
+ |
+void RendererSchedulerSelector::DisableQueue(size_t queue_index) { |
+ main_thread_checker_.CalledOnValidThread(); |
+ DCHECK_LT(queue_index, work_queues_.size()); |
+ |
+ for (auto priority: { kControlPriority, |
alexclarke
2014/10/24 14:37:26
fyi: gcc doesn't like this, although I do (apart f
rmcilroy
2014/10/24 14:58:29
I changed it to a static array.
rmcilroy
2014/10/24 14:58:29
Modified this to be a ranged for on a static const
|
+ kHighPriority, |
+ kNormalPriority, |
+ kBestEffortPriority }) { |
+ queue_priorities_[priority] &= ~PrioritiesMaskFromQueueIndex(queue_index); |
+ } |
+} |
+ |
+bool RendererSchedulerSelector::QueueEnabledWithPriority( |
+ size_t queue_index, |
+ QueuePriority priority) const { |
+ DCHECK_LT(queue_index, work_queues_.size()); |
+ DCHECK_LT(priority, kQueuePriorityCount); |
+ return queue_priorities_[priority] & |
+ PrioritiesMaskFromQueueIndex(queue_index); |
+} |
+ |
+bool RendererSchedulerSelector::ChooseOldestWithPriority( |
+ QueuePriority priority, |
+ size_t* out_queue_index) const { |
+ bool found_non_empty_queue = false; |
+ size_t chosen_queue = 0; |
+ for (size_t i = 0; i < work_queues_.size(); i++) { |
+ if (work_queues_[i]->empty() || |
+ !QueueEnabledWithPriority(i, priority)) { |
+ continue; |
+ } |
+ // Note: the comparison between |chosen_queue| and |i| is correct due to the |
+ // fact that the PendingTask operator inverts comparison for priority queue. |
+ if (!found_non_empty_queue || |
+ work_queues_[chosen_queue]->front() < work_queues_[i]->front()) { |
+ found_non_empty_queue = true; |
+ chosen_queue = i; |
+ } |
+ } |
+ |
+ if (found_non_empty_queue) { |
+ *out_queue_index = chosen_queue; |
+ } |
+ return found_non_empty_queue; |
+} |
+ |
+bool RendererSchedulerSelector::SelectWorkQueueToService( |
+ size_t* out_queue_index) { |
+ main_thread_checker_.CalledOnValidThread(); |
+ DCHECK(work_queues_.size()); |
+ // Always service the control queue if it has any work. |
+ if (ChooseOldestWithPriority(kControlPriority, out_queue_index)) { |
+ return true; |
+ } |
+ // Select from the normal priority queue if we are starving it. |
+ if (normal_queue_starvation_count_ >= kMaxStarvationTasks && |
+ ChooseOldestWithPriority(kNormalPriority, out_queue_index)) { |
+ normal_queue_starvation_count_ = 0; |
+ return true; |
+ } |
+ // Otherwise choose in priority order. |
+ for (auto priority: { kHighPriority, kNormalPriority, kBestEffortPriority }) { |
+ if (ChooseOldestWithPriority(priority, out_queue_index)) { |
+ if (priority == kHighPriority) { |
+ normal_queue_starvation_count_++; |
+ } else { |
+ normal_queue_starvation_count_ = 0; |
+ } |
+ return true; |
+ } |
+ } |
+ return false; |
+} |
+ |
+} // namespace content |