Index: ash/frame/custom_frame_view_ash.h |
diff --git a/ash/frame/custom_frame_view_ash.h b/ash/frame/custom_frame_view_ash.h |
index 4abe92390382e807c86c1f830772fe39b6156c3c..b4e064dc1f6d99c8432ec14836e78f35c3621c42 100644 |
--- a/ash/frame/custom_frame_view_ash.h |
+++ b/ash/frame/custom_frame_view_ash.h |
@@ -7,6 +7,7 @@ |
#include "ash/ash_export.h" |
#include "base/memory/scoped_ptr.h" |
+#include "third_party/skia/include/core/SkColor.h" |
#include "ui/views/window/non_client_view.h" |
namespace ash { |
@@ -41,6 +42,10 @@ class ASH_EXPORT CustomFrameViewAsh : public views::NonClientFrameView { |
void InitImmersiveFullscreenControllerForView( |
ImmersiveFullscreenController* immersive_fullscreen_controller); |
+ // Sets the active and inactive frame colors. Note the inactive frame color |
+ // will have some transparency added when the frame is drawn. |
+ void SetFrameColors(SkColor active_frame_color, SkColor inactive_frame_color); |
+ |
// views::NonClientFrameView: |
virtual gfx::Rect GetBoundsForClientView() const override; |
virtual gfx::Rect GetWindowBoundsForClientBounds( |