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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_FRAME_CUSTOM_FRAME_VIEW_ASH_H_ | 5 #ifndef ASH_FRAME_CUSTOM_FRAME_VIEW_ASH_H_ |
6 #define ASH_FRAME_CUSTOM_FRAME_VIEW_ASH_H_ | 6 #define ASH_FRAME_CUSTOM_FRAME_VIEW_ASH_H_ |
7 | 7 |
8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "third_party/skia/include/core/SkColor.h" |
10 #include "ui/views/window/non_client_view.h" | 11 #include "ui/views/window/non_client_view.h" |
11 | 12 |
12 namespace ash { | 13 namespace ash { |
13 class FrameBorderHitTestController; | 14 class FrameBorderHitTestController; |
14 class FrameCaptionButtonContainerView; | 15 class FrameCaptionButtonContainerView; |
15 class ImmersiveFullscreenController; | 16 class ImmersiveFullscreenController; |
16 } | 17 } |
17 namespace views { | 18 namespace views { |
18 class Widget; | 19 class Widget; |
19 } | 20 } |
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34 explicit CustomFrameViewAsh(views::Widget* frame); | 35 explicit CustomFrameViewAsh(views::Widget* frame); |
35 virtual ~CustomFrameViewAsh(); | 36 virtual ~CustomFrameViewAsh(); |
36 | 37 |
37 // Inits |immersive_fullscreen_controller| so that the controller reveals | 38 // Inits |immersive_fullscreen_controller| so that the controller reveals |
38 // and hides |header_view_| in immersive fullscreen. | 39 // and hides |header_view_| in immersive fullscreen. |
39 // CustomFrameViewAsh does not take ownership of | 40 // CustomFrameViewAsh does not take ownership of |
40 // |immersive_fullscreen_controller|. | 41 // |immersive_fullscreen_controller|. |
41 void InitImmersiveFullscreenControllerForView( | 42 void InitImmersiveFullscreenControllerForView( |
42 ImmersiveFullscreenController* immersive_fullscreen_controller); | 43 ImmersiveFullscreenController* immersive_fullscreen_controller); |
43 | 44 |
| 45 // Sets the active and inactive frame colors. Note the inactive frame color |
| 46 // will have some transparency added when the frame is drawn. |
| 47 void SetFrameColors(SkColor active_frame_color, SkColor inactive_frame_color); |
| 48 |
44 // views::NonClientFrameView: | 49 // views::NonClientFrameView: |
45 virtual gfx::Rect GetBoundsForClientView() const override; | 50 virtual gfx::Rect GetBoundsForClientView() const override; |
46 virtual gfx::Rect GetWindowBoundsForClientBounds( | 51 virtual gfx::Rect GetWindowBoundsForClientBounds( |
47 const gfx::Rect& client_bounds) const override; | 52 const gfx::Rect& client_bounds) const override; |
48 virtual int NonClientHitTest(const gfx::Point& point) override; | 53 virtual int NonClientHitTest(const gfx::Point& point) override; |
49 virtual void GetWindowMask(const gfx::Size& size, | 54 virtual void GetWindowMask(const gfx::Size& size, |
50 gfx::Path* window_mask) override; | 55 gfx::Path* window_mask) override; |
51 virtual void ResetWindowControls() override; | 56 virtual void ResetWindowControls() override; |
52 virtual void UpdateWindowIcon() override; | 57 virtual void UpdateWindowIcon() override; |
53 virtual void UpdateWindowTitle() override; | 58 virtual void UpdateWindowTitle() override; |
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91 | 96 |
92 // Updates the hittest bounds overrides based on the window state type. | 97 // Updates the hittest bounds overrides based on the window state type. |
93 scoped_ptr<FrameBorderHitTestController> frame_border_hit_test_controller_; | 98 scoped_ptr<FrameBorderHitTestController> frame_border_hit_test_controller_; |
94 | 99 |
95 DISALLOW_COPY_AND_ASSIGN(CustomFrameViewAsh); | 100 DISALLOW_COPY_AND_ASSIGN(CustomFrameViewAsh); |
96 }; | 101 }; |
97 | 102 |
98 } // namespace ash | 103 } // namespace ash |
99 | 104 |
100 #endif // ASH_FRAME_CUSTOM_FRAME_VIEW_ASH_H_ | 105 #endif // ASH_FRAME_CUSTOM_FRAME_VIEW_ASH_H_ |
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