Chromium Code Reviews| Index: src/gpu/GrGpu.cpp |
| diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp |
| index 1f01e124bf74a973348ad62706454482aaef2af6..489e51f4ad741e5dacb7bd85e06dcfa770650bc5 100644 |
| --- a/src/gpu/GrGpu.cpp |
| +++ b/src/gpu/GrGpu.cpp |
| @@ -164,6 +164,40 @@ GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) { |
| return this->onCreateIndexBuffer(size, dynamic); |
| } |
| +GrIndexBuffer* GrGpu::createIndexBufferPattern(const uint16_t* pattern, |
| + int patternSize, |
| + int reps, |
| + int vertCount, |
| + bool isDynamic) { |
| + size_t bufferSize = patternSize * reps * sizeof(uint16_t); |
| + GrIndexBuffer* buffer = this->createIndexBuffer(bufferSize, isDynamic); |
| + if (buffer) { |
| + uint16_t* data = (uint16_t*) buffer->map(); |
| + bool useTempData = (NULL == data); |
| + if (useTempData) { |
| + data = SkNEW_ARRAY(uint16_t, reps * patternSize); |
| + } |
| + for (int i = 0; i < reps; ++i) { |
|
robertphillips
2014/10/21 19:12:37
Fix comment ?
|
| + // Each AA filled rect is drawn with 8 vertices and 10 triangles (8 around |
| + // the inner rect (for AA) and 2 for the inner rect. |
| + int baseIdx = i * patternSize; |
| + uint16_t baseVert = (uint16_t)(i * vertCount); |
| + for (int j = 0; j < patternSize; ++j) { |
| + data[baseIdx+j] = baseVert + pattern[j]; |
| + } |
| + } |
| + if (useTempData) { |
| + if (!buffer->updateData(data, bufferSize)) { |
| + SkFAIL("Can't get indices into buffer!"); |
| + } |
| + SkDELETE_ARRAY(data); |
| + } else { |
| + buffer->unmap(); |
| + } |
| + } |
| + return buffer; |
| +} |
| + |
| void GrGpu::clear(const SkIRect* rect, |
| GrColor color, |
| bool canIgnoreRect, |