Index: src/core/SkTileGrid.cpp |
diff --git a/src/core/SkTileGrid.cpp b/src/core/SkTileGrid.cpp |
index 30ca4b9179b7e29d71425a65b0ad4d1dfd31fc8b..fd00253097ed87d578309d268254b4eccf50a7ef 100644 |
--- a/src/core/SkTileGrid.cpp |
+++ b/src/core/SkTileGrid.cpp |
@@ -62,12 +62,12 @@ void SkTileGrid::commonAdjust(SkRect* rect) const { |
rect->fBottom -= SK_ScalarNearlyZero; |
} |
-// Convert user-space bounds to grid tiles they cover (LT inclusive, RB exclusive). |
+// Convert user-space bounds to grid tiles they cover (LT and RB both inclusive). |
void SkTileGrid::userToGrid(const SkRect& user, SkIRect* grid) const { |
grid->fLeft = SkPin32(user.left() * fInvWidth , 0, fXTiles - 1); |
grid->fTop = SkPin32(user.top() * fInvHeight, 0, fYTiles - 1); |
- grid->fRight = SkPin32(user.right() * fInvWidth , 0, fXTiles - 1) + 1; |
- grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1) + 1; |
+ grid->fRight = SkPin32(user.right() * fInvWidth , 0, fXTiles - 1); |
+ grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1); |
} |
void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) { |
@@ -84,8 +84,8 @@ void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) { |
SkIRect grid; |
this->userToGrid(bounds, &grid); |
- for (int y = grid.fTop; y < grid.fBottom; y++) { |
- for (int x = grid.fLeft; x < grid.fRight; x++) { |
+ for (int y = grid.fTop; y <= grid.fBottom; y++) { |
+ for (int x = grid.fLeft; x <= grid.fRight; x++) { |
fTiles[y * fXTiles + x].push(opIndex); |
} |
} |
@@ -115,7 +115,7 @@ void SkTileGrid::search(const SkRect& originalQuery, SkTDArray<unsigned>* result |
SkIRect grid; |
this->userToGrid(query, &grid); |
- const int tilesHit = (grid.fRight - grid.fLeft) * (grid.fBottom - grid.fTop); |
+ const int tilesHit = (grid.fRight - grid.fLeft + 1) * (grid.fBottom - grid.fTop + 1); |
SkASSERT(tilesHit > 0); |
if (tilesHit == 1) { |
@@ -130,8 +130,8 @@ void SkTileGrid::search(const SkRect& originalQuery, SkTDArray<unsigned>* result |
// Gather pointers to the starts and ends of the tiles to merge. |
SkAutoSTArray<kStackAllocationTileCount, const unsigned*> starts(tilesHit), ends(tilesHit); |
int i = 0; |
- for (int y = grid.fTop; y < grid.fBottom; y++) { |
- for (int x = grid.fLeft; x < grid.fRight; x++) { |
+ for (int y = grid.fTop; y <= grid.fBottom; y++) { |
+ for (int x = grid.fLeft; x <= grid.fRight; x++) { |
starts[i] = fTiles[y * fXTiles + x].begin(); |
ends[i] = fTiles[y * fXTiles + x].end(); |
i++; |