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Side by Side Diff: src/core/SkTileGrid.cpp

Issue 659823004: Treat (private, internal) grid bounds as doubly-inclusive in SkTileGrid. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkTileGrid.h" 8 #include "SkTileGrid.h"
9 9
10 SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGrid Info& info) 10 SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGrid Info& info)
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
55 void SkTileGrid::commonAdjust(SkRect* rect) const { 55 void SkTileGrid::commonAdjust(SkRect* rect) const {
56 // Apply our offset. 56 // Apply our offset.
57 rect->offset(fOffset); 57 rect->offset(fOffset);
58 58
59 // Scrunch the bounds in just a little to make the right and bottom edges 59 // Scrunch the bounds in just a little to make the right and bottom edges
60 // exclusive. We want bounds of exactly one tile to hit exactly one tile. 60 // exclusive. We want bounds of exactly one tile to hit exactly one tile.
61 rect->fRight -= SK_ScalarNearlyZero; 61 rect->fRight -= SK_ScalarNearlyZero;
62 rect->fBottom -= SK_ScalarNearlyZero; 62 rect->fBottom -= SK_ScalarNearlyZero;
63 } 63 }
64 64
65 // Convert user-space bounds to grid tiles they cover (LT inclusive, RB exclusiv e). 65 // Convert user-space bounds to grid tiles they cover (LT and RB both inclusive) .
66 void SkTileGrid::userToGrid(const SkRect& user, SkIRect* grid) const { 66 void SkTileGrid::userToGrid(const SkRect& user, SkIRect* grid) const {
67 grid->fLeft = SkPin32(user.left() * fInvWidth , 0, fXTiles - 1); 67 grid->fLeft = SkPin32(user.left() * fInvWidth , 0, fXTiles - 1);
68 grid->fTop = SkPin32(user.top() * fInvHeight, 0, fYTiles - 1); 68 grid->fTop = SkPin32(user.top() * fInvHeight, 0, fYTiles - 1);
69 grid->fRight = SkPin32(user.right() * fInvWidth , 0, fXTiles - 1) + 1; 69 grid->fRight = SkPin32(user.right() * fInvWidth , 0, fXTiles - 1);
70 grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1) + 1; 70 grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1);
71 } 71 }
72 72
73 void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) { 73 void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) {
74 SkRect bounds = originalBounds; 74 SkRect bounds = originalBounds;
75 bounds.outset(fMarginWidth, fMarginHeight); 75 bounds.outset(fMarginWidth, fMarginHeight);
76 this->commonAdjust(&bounds); 76 this->commonAdjust(&bounds);
77 77
78 // TODO(mtklein): can we assert this instead to save an intersection in Rele ase mode, 78 // TODO(mtklein): can we assert this instead to save an intersection in Rele ase mode,
79 // or just allow out-of-bound insertions to insert anyway (clamped to neares t tile)? 79 // or just allow out-of-bound insertions to insert anyway (clamped to neares t tile)?
80 if (!SkRect::Intersects(bounds, fGridBounds)) { 80 if (!SkRect::Intersects(bounds, fGridBounds)) {
81 return; 81 return;
82 } 82 }
83 83
84 SkIRect grid; 84 SkIRect grid;
85 this->userToGrid(bounds, &grid); 85 this->userToGrid(bounds, &grid);
86 86
87 for (int y = grid.fTop; y < grid.fBottom; y++) { 87 for (int y = grid.fTop; y <= grid.fBottom; y++) {
88 for (int x = grid.fLeft; x < grid.fRight; x++) { 88 for (int x = grid.fLeft; x <= grid.fRight; x++) {
89 fTiles[y * fXTiles + x].push(opIndex); 89 fTiles[y * fXTiles + x].push(opIndex);
90 } 90 }
91 } 91 }
92 } 92 }
93 93
94 // Number of tiles for which data is allocated on the stack in 94 // Number of tiles for which data is allocated on the stack in
95 // SkTileGrid::search. If malloc becomes a bottleneck, we may consider 95 // SkTileGrid::search. If malloc becomes a bottleneck, we may consider
96 // increasing this number. Typical large web page, say 2k x 16k, would 96 // increasing this number. Typical large web page, say 2k x 16k, would
97 // require 512 tiles of size 256 x 256 pixels. 97 // require 512 tiles of size 256 x 256 pixels.
98 static const int kStackAllocationTileCount = 1024; 98 static const int kStackAllocationTileCount = 1024;
99 99
100 void SkTileGrid::search(const SkRect& originalQuery, SkTDArray<unsigned>* result s) const { 100 void SkTileGrid::search(const SkRect& originalQuery, SkTDArray<unsigned>* result s) const {
101 // The inset counteracts the outset that applied in 'insert', which optimize s 101 // The inset counteracts the outset that applied in 'insert', which optimize s
102 // for lookups of size 'tileInterval + 2 * margin' (aligned with the tile gr id). 102 // for lookups of size 'tileInterval + 2 * margin' (aligned with the tile gr id).
103 SkRect query = originalQuery; 103 SkRect query = originalQuery;
104 query.inset(fMarginWidth, fMarginHeight); 104 query.inset(fMarginWidth, fMarginHeight);
105 this->commonAdjust(&query); 105 this->commonAdjust(&query);
106 106
107 // The inset may have inverted the rectangle, so sort(). 107 // The inset may have inverted the rectangle, so sort().
108 // TODO(mtklein): It looks like we only end up with inverted bounds in unit tests 108 // TODO(mtklein): It looks like we only end up with inverted bounds in unit tests
109 // that make explicitly inverted queries, not from insetting. If we can dro p support for 109 // that make explicitly inverted queries, not from insetting. If we can dro p support for
110 // unsorted bounds (i.e. we don't see them outside unit tests), I think we c an drop this. 110 // unsorted bounds (i.e. we don't see them outside unit tests), I think we c an drop this.
111 query.sort(); 111 query.sort();
112 112
113 // No intersection check. We optimize for queries that are in bounds. 113 // No intersection check. We optimize for queries that are in bounds.
114 // We're safe anyway: userToGrid() will clamp out-of-bounds queries to neare st tile. 114 // We're safe anyway: userToGrid() will clamp out-of-bounds queries to neare st tile.
115 SkIRect grid; 115 SkIRect grid;
116 this->userToGrid(query, &grid); 116 this->userToGrid(query, &grid);
117 117
118 const int tilesHit = (grid.fRight - grid.fLeft) * (grid.fBottom - grid.fTop) ; 118 const int tilesHit = (grid.fRight - grid.fLeft + 1) * (grid.fBottom - grid.f Top + 1);
119 SkASSERT(tilesHit > 0); 119 SkASSERT(tilesHit > 0);
120 120
121 if (tilesHit == 1) { 121 if (tilesHit == 1) {
122 // A performance shortcut. The merging code below would work fine here too. 122 // A performance shortcut. The merging code below would work fine here too.
123 *results = fTiles[grid.fTop * fXTiles + grid.fLeft]; 123 *results = fTiles[grid.fTop * fXTiles + grid.fLeft];
124 return; 124 return;
125 } 125 }
126 126
127 // We've got to merge the data in many tiles into a single sorted and dedupl icated stream. 127 // We've got to merge the data in many tiles into a single sorted and dedupl icated stream.
128 // We do a simple k-way merge based on the value of opIndex. 128 // We do a simple k-way merge based on the value of opIndex.
129 129
130 // Gather pointers to the starts and ends of the tiles to merge. 130 // Gather pointers to the starts and ends of the tiles to merge.
131 SkAutoSTArray<kStackAllocationTileCount, const unsigned*> starts(tilesHit), ends(tilesHit); 131 SkAutoSTArray<kStackAllocationTileCount, const unsigned*> starts(tilesHit), ends(tilesHit);
132 int i = 0; 132 int i = 0;
133 for (int y = grid.fTop; y < grid.fBottom; y++) { 133 for (int y = grid.fTop; y <= grid.fBottom; y++) {
134 for (int x = grid.fLeft; x < grid.fRight; x++) { 134 for (int x = grid.fLeft; x <= grid.fRight; x++) {
135 starts[i] = fTiles[y * fXTiles + x].begin(); 135 starts[i] = fTiles[y * fXTiles + x].begin();
136 ends[i] = fTiles[y * fXTiles + x].end(); 136 ends[i] = fTiles[y * fXTiles + x].end();
137 i++; 137 i++;
138 } 138 }
139 } 139 }
140 140
141 // Merge tiles into results until they're fully consumed. 141 // Merge tiles into results until they're fully consumed.
142 results->reset(); 142 results->reset();
143 while (true) { 143 while (true) {
144 // The tiles themselves are already ordered, so the earliest op is at th e front of some 144 // The tiles themselves are already ordered, so the earliest op is at th e front of some
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158 // We did find an earliest op. Output it, and step forward every tile th at contains it. 158 // We did find an earliest op. Output it, and step forward every tile th at contains it.
159 results->push(earliest); 159 results->push(earliest);
160 for (int i = 0; i < starts.count(); i++) { 160 for (int i = 0; i < starts.count(); i++) {
161 if (starts[i] < ends[i] && *starts[i] == earliest) { 161 if (starts[i] < ends[i] && *starts[i] == earliest) {
162 starts[i]++; 162 starts[i]++;
163 } 163 }
164 } 164 }
165 } 165 }
166 } 166 }
167 167
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