Description2D canvas: fix shadow rendering with compositing modes that require temp layers
For compositng mode that are known as "full canvas compositing modes",
i.e. modes that affect pixels outside of the primitive, we
need to draw to a temporary buffer, and composite it back to the
canvas. In cases where shadows are being painted, it is important
to composite the shadow independently of the foreground to
produse spec-compliant behavior.
BUG=411316
TEST=layout test fast/canvas/canvas-shadow-source-in.html
Committed: https://src.chromium.org/viewvc/blink?view=rev&revision=183774
Patch Set 1 #Patch Set 2 : rehash #
Total comments: 3
Patch Set 3 : corrections+rebase #Patch Set 4 : remove spurious new line #Patch Set 5 : fix rebase #
Total comments: 2
Patch Set 6 : comment fix #
Messages
Total messages: 15 (5 generated)
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