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1 /* | 1 /* |
2 * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
3 * Copyright (C) 2008-2009 Torch Mobile, Inc. | 3 * Copyright (C) 2008-2009 Torch Mobile, Inc. |
4 * Copyright (C) 2013 Google Inc. All rights reserved. | 4 * Copyright (C) 2013 Google Inc. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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345 | 345 |
346 // Instead of being dispatched to the active canvas, draw commands following
beginRecording() | 346 // Instead of being dispatched to the active canvas, draw commands following
beginRecording() |
347 // are stored in a display list that can be replayed at a later time. Pass i
n the bounding | 347 // are stored in a display list that can be replayed at a later time. Pass i
n the bounding |
348 // rectangle for the content in the list. | 348 // rectangle for the content in the list. |
349 void beginRecording(const FloatRect&, uint32_t = 0); | 349 void beginRecording(const FloatRect&, uint32_t = 0); |
350 PassRefPtr<DisplayList> endRecording(); | 350 PassRefPtr<DisplayList> endRecording(); |
351 | 351 |
352 bool hasShadow() const; | 352 bool hasShadow() const; |
353 void setShadow(const FloatSize& offset, float blur, const Color&, | 353 void setShadow(const FloatSize& offset, float blur, const Color&, |
354 DrawLooperBuilder::ShadowTransformMode = DrawLooperBuilder::ShadowRespec
tsTransforms, | 354 DrawLooperBuilder::ShadowTransformMode = DrawLooperBuilder::ShadowRespec
tsTransforms, |
355 DrawLooperBuilder::ShadowAlphaMode = DrawLooperBuilder::ShadowRespectsAl
pha); | 355 DrawLooperBuilder::ShadowAlphaMode = DrawLooperBuilder::ShadowRespectsAl
pha, ShadowMode = DrawShadowAndForeground); |
356 void clearShadow() { clearDrawLooper(); } | 356 void clearShadow() { clearDrawLooper(); } |
357 | 357 |
358 // It is assumed that this draw looper is used only for shadows | 358 // It is assumed that this draw looper is used only for shadows |
359 // (i.e. a draw looper is set if and only if there is a shadow). | 359 // (i.e. a draw looper is set if and only if there is a shadow). |
360 // The builder passed into this method will be destroyed. | 360 // The builder passed into this method will be destroyed. |
361 void setDrawLooper(PassOwnPtr<DrawLooperBuilder>); | 361 void setDrawLooper(PassOwnPtr<DrawLooperBuilder>); |
362 void clearDrawLooper(); | 362 void clearDrawLooper(); |
363 | 363 |
364 void drawFocusRing(const Vector<IntRect>&, int width, int offset, const Colo
r&); | 364 void drawFocusRing(const Vector<IntRect>&, int width, int offset, const Colo
r&); |
365 void drawFocusRing(const Path&, int width, int offset, const Color&); | 365 void drawFocusRing(const Path&, int width, int offset, const Color&); |
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541 bool m_accelerated : 1; | 541 bool m_accelerated : 1; |
542 bool m_isCertainlyOpaque : 1; | 542 bool m_isCertainlyOpaque : 1; |
543 bool m_printing : 1; | 543 bool m_printing : 1; |
544 bool m_antialiasHairlineImages : 1; | 544 bool m_antialiasHairlineImages : 1; |
545 bool m_shouldSmoothFonts : 1; | 545 bool m_shouldSmoothFonts : 1; |
546 }; | 546 }; |
547 | 547 |
548 } // namespace blink | 548 } // namespace blink |
549 | 549 |
550 #endif // GraphicsContext_h | 550 #endif // GraphicsContext_h |
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