Index: cc/output/gl_renderer_unittest.cc |
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc |
index d6f7522a5f64ee084da6fae7e4bcbeac060ae2a2..c64f4a0c0a43f10a610daad6d2a2dbd1e87668e5 100644 |
--- a/cc/output/gl_renderer_unittest.cc |
+++ b/cc/output/gl_renderer_unittest.cc |
@@ -70,18 +70,26 @@ class GLRendererShaderPixelTest : public GLRendererPixelTest { |
} |
void TestShadersWithTexCoordPrecision(TexCoordPrecision precision) { |
- EXPECT_PROGRAM_VALID(renderer()->GetRenderPassProgram(precision)); |
- EXPECT_PROGRAM_VALID(renderer()->GetRenderPassProgramAA(precision)); |
- EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgram(precision)); |
- EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgramAA(precision)); |
- EXPECT_PROGRAM_VALID( |
- renderer()->GetRenderPassColorMatrixProgram(precision)); |
- EXPECT_PROGRAM_VALID( |
- renderer()->GetRenderPassMaskColorMatrixProgramAA(precision)); |
- EXPECT_PROGRAM_VALID( |
- renderer()->GetRenderPassColorMatrixProgramAA(precision)); |
- EXPECT_PROGRAM_VALID( |
- renderer()->GetRenderPassMaskColorMatrixProgram(precision)); |
+ for (SkXfermode::Mode mode = kDefaultBlendMode; mode <= kLastBlendMode;) { |
enne (OOO)
2014/10/16 01:41:25
This is weird to read. I would expect loops to go
rosca
2014/10/16 16:14:56
Done.
|
+ EXPECT_PROGRAM_VALID(renderer()->GetRenderPassProgram(precision, mode)); |
+ EXPECT_PROGRAM_VALID(renderer()->GetRenderPassProgramAA(precision, mode)); |
+ EXPECT_PROGRAM_VALID( |
+ renderer()->GetRenderPassMaskProgram(precision, mode)); |
+ EXPECT_PROGRAM_VALID( |
+ renderer()->GetRenderPassMaskProgramAA(precision, mode)); |
+ EXPECT_PROGRAM_VALID( |
+ renderer()->GetRenderPassColorMatrixProgram(precision, mode)); |
+ EXPECT_PROGRAM_VALID( |
+ renderer()->GetRenderPassMaskColorMatrixProgramAA(precision, mode)); |
+ EXPECT_PROGRAM_VALID( |
+ renderer()->GetRenderPassColorMatrixProgramAA(precision, mode)); |
+ EXPECT_PROGRAM_VALID( |
+ renderer()->GetRenderPassMaskColorMatrixProgram(precision, mode)); |
+ if (mode < kFirstBlendMode) |
+ mode = kFirstBlendMode; |
+ else |
+ mode = static_cast<SkXfermode::Mode>(mode + 1); |
+ } |
EXPECT_PROGRAM_VALID(renderer()->GetTextureProgram(precision)); |
EXPECT_PROGRAM_VALID( |
renderer()->GetNonPremultipliedTextureProgram(precision)); |
@@ -204,59 +212,78 @@ class GLRendererShaderTest : public GLRendererTest { |
resource_provider_.get())); |
} |
- void TestRenderPassProgram(TexCoordPrecision precision) { |
- EXPECT_PROGRAM_VALID(&renderer_->render_pass_program_[precision]); |
- EXPECT_EQ(renderer_->render_pass_program_[precision].program(), |
+ void TestRenderPassProgram(TexCoordPrecision precision, |
+ SkXfermode::Mode mode) { |
+ int bm = index_for_blend_mode(mode); |
+ EXPECT_PROGRAM_VALID(&renderer_->render_pass_program_[precision][bm]); |
+ EXPECT_EQ(renderer_->render_pass_program_[precision][bm].program(), |
renderer_->program_shadow_); |
} |
- void TestRenderPassColorMatrixProgram(TexCoordPrecision precision) { |
+ void TestRenderPassColorMatrixProgram(TexCoordPrecision precision, |
+ SkXfermode::Mode mode) { |
+ int bm = index_for_blend_mode(mode); |
EXPECT_PROGRAM_VALID( |
- &renderer_->render_pass_color_matrix_program_[precision]); |
- EXPECT_EQ(renderer_->render_pass_color_matrix_program_[precision].program(), |
- renderer_->program_shadow_); |
+ &renderer_->render_pass_color_matrix_program_[precision][bm]); |
+ EXPECT_EQ( |
+ renderer_->render_pass_color_matrix_program_[precision][bm].program(), |
+ renderer_->program_shadow_); |
} |
- void TestRenderPassMaskProgram(TexCoordPrecision precision) { |
- EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_program_[precision]); |
- EXPECT_EQ(renderer_->render_pass_mask_program_[precision].program(), |
+ void TestRenderPassMaskProgram(TexCoordPrecision precision, |
+ SkXfermode::Mode mode) { |
+ int bm = index_for_blend_mode(mode); |
+ EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_program_[precision][bm]); |
+ EXPECT_EQ(renderer_->render_pass_mask_program_[precision][bm].program(), |
renderer_->program_shadow_); |
} |
- void TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision) { |
+ void TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision, |
+ SkXfermode::Mode mode) { |
+ int bm = index_for_blend_mode(mode); |
EXPECT_PROGRAM_VALID( |
- &renderer_->render_pass_mask_color_matrix_program_[precision]); |
- EXPECT_EQ( |
- renderer_->render_pass_mask_color_matrix_program_[precision].program(), |
- renderer_->program_shadow_); |
+ &renderer_->render_pass_mask_color_matrix_program_[precision][bm]); |
+ EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_[precision][bm] |
+ .program(), |
+ renderer_->program_shadow_); |
} |
- void TestRenderPassProgramAA(TexCoordPrecision precision) { |
- EXPECT_PROGRAM_VALID(&renderer_->render_pass_program_aa_[precision]); |
- EXPECT_EQ(renderer_->render_pass_program_aa_[precision].program(), |
+ void TestRenderPassProgramAA(TexCoordPrecision precision, |
+ SkXfermode::Mode mode) { |
+ int bm = index_for_blend_mode(mode); |
+ EXPECT_PROGRAM_VALID(&renderer_->render_pass_program_aa_[precision][bm]); |
+ EXPECT_EQ(renderer_->render_pass_program_aa_[precision][bm].program(), |
renderer_->program_shadow_); |
} |
- void TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision) { |
+ void TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision, |
+ SkXfermode::Mode mode) { |
+ int bm = index_for_blend_mode(mode); |
EXPECT_PROGRAM_VALID( |
- &renderer_->render_pass_color_matrix_program_aa_[precision]); |
- EXPECT_EQ( |
- renderer_->render_pass_color_matrix_program_aa_[precision].program(), |
- renderer_->program_shadow_); |
+ &renderer_->render_pass_color_matrix_program_aa_[precision][bm]); |
+ EXPECT_EQ(renderer_->render_pass_color_matrix_program_aa_[precision][bm] |
+ .program(), |
+ renderer_->program_shadow_); |
} |
- void TestRenderPassMaskProgramAA(TexCoordPrecision precision) { |
- EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_program_aa_[precision]); |
- EXPECT_EQ(renderer_->render_pass_mask_program_aa_[precision].program(), |
+ void TestRenderPassMaskProgramAA(TexCoordPrecision precision, |
+ SkXfermode::Mode mode) { |
+ int bm = index_for_blend_mode(mode); |
+ EXPECT_PROGRAM_VALID( |
+ &renderer_->render_pass_mask_program_aa_[precision][bm]); |
+ EXPECT_EQ(renderer_->render_pass_mask_program_aa_[precision][bm].program(), |
renderer_->program_shadow_); |
} |
- void TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) { |
+ void TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision, |
+ SkXfermode::Mode mode) { |
+ int bm = index_for_blend_mode(mode); |
enne (OOO)
2014/10/16 01:41:25
nit: please don't abbreviate bm; make it blend_mod
rosca
2014/10/16 16:14:56
Done.
|
EXPECT_PROGRAM_VALID( |
- &renderer_->render_pass_mask_color_matrix_program_aa_[precision]); |
- EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_aa_[precision] |
- .program(), |
- renderer_->program_shadow_); |
+ &renderer_->render_pass_mask_color_matrix_program_aa_[precision][bm]); |
+ EXPECT_EQ( |
+ renderer_->render_pass_mask_color_matrix_program_aa_[precision][bm] |
+ .program(), |
+ renderer_->program_shadow_); |
} |
void TestSolidColorProgramAA() { |
@@ -1387,191 +1414,223 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) { |
gfx::Transform transform_causing_aa; |
transform_causing_aa.Rotate(20.0); |
- // RenderPassProgram |
- child_pass = AddRenderPass(&render_passes_in_draw_order_, |
- child_pass_id, |
- child_rect, |
- gfx::Transform()); |
+ for (SkXfermode::Mode mode = kDefaultBlendMode; mode <= kLastBlendMode;) { |
+ // RenderPassProgram |
+ render_passes_in_draw_order_.clear(); |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ gfx::Transform()); |
- root_pass = AddRenderPass(&render_passes_in_draw_order_, |
- root_pass_id, |
- viewport_rect, |
- gfx::Transform()); |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
- AddRenderPassQuad( |
- root_pass, child_pass, 0, FilterOperations(), gfx::Transform()); |
+ AddRenderPassQuad( |
+ root_pass, child_pass, 0, FilterOperations(), gfx::Transform(), mode); |
- renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
- renderer_->DrawFrame(&render_passes_in_draw_order_, |
- 1.f, |
- viewport_rect, |
- viewport_rect, |
- false); |
- TestRenderPassProgram(TexCoordPrecisionMedium); |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassProgram(TexCoordPrecisionMedium, mode); |
- // RenderPassColorMatrixProgram |
- render_passes_in_draw_order_.clear(); |
+ // RenderPassColorMatrixProgram |
+ render_passes_in_draw_order_.clear(); |
- child_pass = AddRenderPass(&render_passes_in_draw_order_, |
- child_pass_id, |
- child_rect, |
- transform_causing_aa); |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ transform_causing_aa); |
- root_pass = AddRenderPass(&render_passes_in_draw_order_, |
- root_pass_id, |
- viewport_rect, |
- gfx::Transform()); |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
- AddRenderPassQuad(root_pass, child_pass, 0, filters, gfx::Transform()); |
+ AddRenderPassQuad( |
+ root_pass, child_pass, 0, filters, gfx::Transform(), mode); |
- renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
- renderer_->DrawFrame(&render_passes_in_draw_order_, |
- 1.f, |
- viewport_rect, |
- viewport_rect, |
- false); |
- TestRenderPassColorMatrixProgram(TexCoordPrecisionMedium); |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassColorMatrixProgram(TexCoordPrecisionMedium, mode); |
- // RenderPassMaskProgram |
- render_passes_in_draw_order_.clear(); |
+ // RenderPassMaskProgram |
+ render_passes_in_draw_order_.clear(); |
- child_pass = AddRenderPass(&render_passes_in_draw_order_, |
- child_pass_id, |
- child_rect, |
- gfx::Transform()); |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ gfx::Transform()); |
- root_pass = AddRenderPass(&render_passes_in_draw_order_, |
- root_pass_id, |
- viewport_rect, |
- gfx::Transform()); |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
- AddRenderPassQuad( |
- root_pass, child_pass, mask, FilterOperations(), gfx::Transform()); |
+ AddRenderPassQuad(root_pass, |
+ child_pass, |
+ mask, |
+ FilterOperations(), |
+ gfx::Transform(), |
+ mode); |
- renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
- renderer_->DrawFrame(&render_passes_in_draw_order_, |
- 1.f, |
- viewport_rect, |
- viewport_rect, |
- false); |
- TestRenderPassMaskProgram(TexCoordPrecisionMedium); |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassMaskProgram(TexCoordPrecisionMedium, mode); |
- // RenderPassMaskColorMatrixProgram |
- render_passes_in_draw_order_.clear(); |
+ // RenderPassMaskColorMatrixProgram |
+ render_passes_in_draw_order_.clear(); |
- child_pass = AddRenderPass(&render_passes_in_draw_order_, |
- child_pass_id, |
- child_rect, |
- gfx::Transform()); |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ gfx::Transform()); |
- root_pass = AddRenderPass(&render_passes_in_draw_order_, |
- root_pass_id, |
- viewport_rect, |
- gfx::Transform()); |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
- AddRenderPassQuad(root_pass, child_pass, mask, filters, gfx::Transform()); |
+ AddRenderPassQuad( |
+ root_pass, child_pass, mask, filters, gfx::Transform(), mode); |
- renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
- renderer_->DrawFrame(&render_passes_in_draw_order_, |
- 1.f, |
- viewport_rect, |
- viewport_rect, |
- false); |
- TestRenderPassMaskColorMatrixProgram(TexCoordPrecisionMedium); |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassMaskColorMatrixProgram(TexCoordPrecisionMedium, mode); |
- // RenderPassProgramAA |
- render_passes_in_draw_order_.clear(); |
+ // RenderPassProgramAA |
+ render_passes_in_draw_order_.clear(); |
- child_pass = AddRenderPass(&render_passes_in_draw_order_, |
- child_pass_id, |
- child_rect, |
- transform_causing_aa); |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ transform_causing_aa); |
- root_pass = AddRenderPass(&render_passes_in_draw_order_, |
- root_pass_id, |
- viewport_rect, |
- gfx::Transform()); |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
- AddRenderPassQuad( |
- root_pass, child_pass, 0, FilterOperations(), transform_causing_aa); |
+ AddRenderPassQuad(root_pass, |
+ child_pass, |
+ 0, |
+ FilterOperations(), |
+ transform_causing_aa, |
+ mode); |
- renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
- renderer_->DrawFrame(&render_passes_in_draw_order_, |
- 1.f, |
- viewport_rect, |
- viewport_rect, |
- false); |
- TestRenderPassProgramAA(TexCoordPrecisionMedium); |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassProgramAA(TexCoordPrecisionMedium, mode); |
- // RenderPassColorMatrixProgramAA |
- render_passes_in_draw_order_.clear(); |
+ // RenderPassColorMatrixProgramAA |
+ render_passes_in_draw_order_.clear(); |
- child_pass = AddRenderPass(&render_passes_in_draw_order_, |
- child_pass_id, |
- child_rect, |
- transform_causing_aa); |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ transform_causing_aa); |
- root_pass = AddRenderPass(&render_passes_in_draw_order_, |
- root_pass_id, |
- viewport_rect, |
- gfx::Transform()); |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
- AddRenderPassQuad(root_pass, child_pass, 0, filters, transform_causing_aa); |
+ AddRenderPassQuad( |
+ root_pass, child_pass, 0, filters, transform_causing_aa, mode); |
- renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
- renderer_->DrawFrame(&render_passes_in_draw_order_, |
- 1.f, |
- viewport_rect, |
- viewport_rect, |
- false); |
- TestRenderPassColorMatrixProgramAA(TexCoordPrecisionMedium); |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassColorMatrixProgramAA(TexCoordPrecisionMedium, mode); |
- // RenderPassMaskProgramAA |
- render_passes_in_draw_order_.clear(); |
+ // RenderPassMaskProgramAA |
+ render_passes_in_draw_order_.clear(); |
- child_pass = AddRenderPass(&render_passes_in_draw_order_, |
- child_pass_id, |
- child_rect, |
- transform_causing_aa); |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ transform_causing_aa); |
- root_pass = AddRenderPass(&render_passes_in_draw_order_, |
- root_pass_id, |
- viewport_rect, |
- gfx::Transform()); |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
- AddRenderPassQuad( |
- root_pass, child_pass, mask, FilterOperations(), transform_causing_aa); |
+ AddRenderPassQuad(root_pass, |
+ child_pass, |
+ mask, |
+ FilterOperations(), |
+ transform_causing_aa, |
+ mode); |
- renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
- renderer_->DrawFrame(&render_passes_in_draw_order_, |
- 1.f, |
- viewport_rect, |
- viewport_rect, |
- false); |
- TestRenderPassMaskProgramAA(TexCoordPrecisionMedium); |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassMaskProgramAA(TexCoordPrecisionMedium, mode); |
- // RenderPassMaskColorMatrixProgramAA |
- render_passes_in_draw_order_.clear(); |
+ // RenderPassMaskColorMatrixProgramAA |
+ render_passes_in_draw_order_.clear(); |
- child_pass = AddRenderPass(&render_passes_in_draw_order_, |
- child_pass_id, |
- child_rect, |
- transform_causing_aa); |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ transform_causing_aa); |
- root_pass = AddRenderPass(&render_passes_in_draw_order_, |
- root_pass_id, |
- viewport_rect, |
- transform_causing_aa); |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ transform_causing_aa); |
- AddRenderPassQuad(root_pass, child_pass, mask, filters, transform_causing_aa); |
+ AddRenderPassQuad( |
+ root_pass, child_pass, mask, filters, transform_causing_aa, mode); |
- renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
- renderer_->DrawFrame(&render_passes_in_draw_order_, |
- 1.f, |
- viewport_rect, |
- viewport_rect, |
- false); |
- TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecisionMedium); |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecisionMedium, mode); |
+ |
+ if (mode < kFirstBlendMode) |
+ mode = kFirstBlendMode; |
+ else |
+ mode = static_cast<SkXfermode::Mode>(mode + 1); |
+ } |
} |
// At this time, the AA code path cannot be taken if the surface's rect would |
@@ -1606,8 +1665,12 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) { |
viewport_rect, |
gfx::Transform()); |
- AddRenderPassQuad( |
- root_pass, child_pass, 0, FilterOperations(), transform_preventing_aa); |
+ AddRenderPassQuad(root_pass, |
+ child_pass, |
+ 0, |
+ FilterOperations(), |
+ transform_preventing_aa, |
+ kDefaultBlendMode); |
renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
renderer_->DrawFrame(&render_passes_in_draw_order_, |
@@ -1618,7 +1681,7 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) { |
// If use_aa incorrectly ignores clipping, it will use the |
// RenderPassProgramAA shader instead of the RenderPassProgram. |
- TestRenderPassProgram(TexCoordPrecisionMedium); |
+ TestRenderPassProgram(TexCoordPrecisionMedium, kDefaultBlendMode); |
} |
TEST_F(GLRendererShaderTest, DrawSolidColorShader) { |