OLD | NEW |
---|---|
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 | 8 |
9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
10 #include "cc/output/compositor_frame_metadata.h" | 10 #include "cc/output/compositor_frame_metadata.h" |
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
63 EXPECT_PROGRAM_VALID(renderer()->GetTileCheckerboardProgram()); | 63 EXPECT_PROGRAM_VALID(renderer()->GetTileCheckerboardProgram()); |
64 EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram()); | 64 EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram()); |
65 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram()); | 65 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram()); |
66 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA()); | 66 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA()); |
67 TestShadersWithTexCoordPrecision(TexCoordPrecisionMedium); | 67 TestShadersWithTexCoordPrecision(TexCoordPrecisionMedium); |
68 TestShadersWithTexCoordPrecision(TexCoordPrecisionHigh); | 68 TestShadersWithTexCoordPrecision(TexCoordPrecisionHigh); |
69 ASSERT_FALSE(renderer()->IsContextLost()); | 69 ASSERT_FALSE(renderer()->IsContextLost()); |
70 } | 70 } |
71 | 71 |
72 void TestShadersWithTexCoordPrecision(TexCoordPrecision precision) { | 72 void TestShadersWithTexCoordPrecision(TexCoordPrecision precision) { |
73 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassProgram(precision)); | 73 for (SkXfermode::Mode mode = kDefaultBlendMode; mode <= kLastBlendMode;) { |
enne (OOO)
2014/10/16 01:41:25
This is weird to read. I would expect loops to go
rosca
2014/10/16 16:14:56
Done.
| |
74 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassProgramAA(precision)); | 74 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassProgram(precision, mode)); |
75 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgram(precision)); | 75 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassProgramAA(precision, mode)); |
76 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgramAA(precision)); | 76 EXPECT_PROGRAM_VALID( |
77 EXPECT_PROGRAM_VALID( | 77 renderer()->GetRenderPassMaskProgram(precision, mode)); |
78 renderer()->GetRenderPassColorMatrixProgram(precision)); | 78 EXPECT_PROGRAM_VALID( |
79 EXPECT_PROGRAM_VALID( | 79 renderer()->GetRenderPassMaskProgramAA(precision, mode)); |
80 renderer()->GetRenderPassMaskColorMatrixProgramAA(precision)); | 80 EXPECT_PROGRAM_VALID( |
81 EXPECT_PROGRAM_VALID( | 81 renderer()->GetRenderPassColorMatrixProgram(precision, mode)); |
82 renderer()->GetRenderPassColorMatrixProgramAA(precision)); | 82 EXPECT_PROGRAM_VALID( |
83 EXPECT_PROGRAM_VALID( | 83 renderer()->GetRenderPassMaskColorMatrixProgramAA(precision, mode)); |
84 renderer()->GetRenderPassMaskColorMatrixProgram(precision)); | 84 EXPECT_PROGRAM_VALID( |
85 renderer()->GetRenderPassColorMatrixProgramAA(precision, mode)); | |
86 EXPECT_PROGRAM_VALID( | |
87 renderer()->GetRenderPassMaskColorMatrixProgram(precision, mode)); | |
88 if (mode < kFirstBlendMode) | |
89 mode = kFirstBlendMode; | |
90 else | |
91 mode = static_cast<SkXfermode::Mode>(mode + 1); | |
92 } | |
85 EXPECT_PROGRAM_VALID(renderer()->GetTextureProgram(precision)); | 93 EXPECT_PROGRAM_VALID(renderer()->GetTextureProgram(precision)); |
86 EXPECT_PROGRAM_VALID( | 94 EXPECT_PROGRAM_VALID( |
87 renderer()->GetNonPremultipliedTextureProgram(precision)); | 95 renderer()->GetNonPremultipliedTextureProgram(precision)); |
88 EXPECT_PROGRAM_VALID(renderer()->GetTextureBackgroundProgram(precision)); | 96 EXPECT_PROGRAM_VALID(renderer()->GetTextureBackgroundProgram(precision)); |
89 EXPECT_PROGRAM_VALID( | 97 EXPECT_PROGRAM_VALID( |
90 renderer()->GetNonPremultipliedTextureBackgroundProgram(precision)); | 98 renderer()->GetNonPremultipliedTextureBackgroundProgram(precision)); |
91 EXPECT_PROGRAM_VALID(renderer()->GetTextureIOSurfaceProgram(precision)); | 99 EXPECT_PROGRAM_VALID(renderer()->GetTextureIOSurfaceProgram(precision)); |
92 EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVProgram(precision)); | 100 EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVProgram(precision)); |
93 EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVAProgram(precision)); | 101 EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVAProgram(precision)); |
94 // This is unlikely to be ever true in tests due to usage of osmesa. | 102 // This is unlikely to be ever true in tests due to usage of osmesa. |
(...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
197 0, | 205 0, |
198 false, | 206 false, |
199 1, | 207 1, |
200 false).Pass(); | 208 false).Pass(); |
201 renderer_.reset(new FakeRendererGL(&renderer_client_, | 209 renderer_.reset(new FakeRendererGL(&renderer_client_, |
202 &settings_, | 210 &settings_, |
203 output_surface_.get(), | 211 output_surface_.get(), |
204 resource_provider_.get())); | 212 resource_provider_.get())); |
205 } | 213 } |
206 | 214 |
207 void TestRenderPassProgram(TexCoordPrecision precision) { | 215 void TestRenderPassProgram(TexCoordPrecision precision, |
208 EXPECT_PROGRAM_VALID(&renderer_->render_pass_program_[precision]); | 216 SkXfermode::Mode mode) { |
209 EXPECT_EQ(renderer_->render_pass_program_[precision].program(), | 217 int bm = index_for_blend_mode(mode); |
218 EXPECT_PROGRAM_VALID(&renderer_->render_pass_program_[precision][bm]); | |
219 EXPECT_EQ(renderer_->render_pass_program_[precision][bm].program(), | |
210 renderer_->program_shadow_); | 220 renderer_->program_shadow_); |
211 } | 221 } |
212 | 222 |
213 void TestRenderPassColorMatrixProgram(TexCoordPrecision precision) { | 223 void TestRenderPassColorMatrixProgram(TexCoordPrecision precision, |
224 SkXfermode::Mode mode) { | |
225 int bm = index_for_blend_mode(mode); | |
214 EXPECT_PROGRAM_VALID( | 226 EXPECT_PROGRAM_VALID( |
215 &renderer_->render_pass_color_matrix_program_[precision]); | 227 &renderer_->render_pass_color_matrix_program_[precision][bm]); |
216 EXPECT_EQ(renderer_->render_pass_color_matrix_program_[precision].program(), | 228 EXPECT_EQ( |
229 renderer_->render_pass_color_matrix_program_[precision][bm].program(), | |
230 renderer_->program_shadow_); | |
231 } | |
232 | |
233 void TestRenderPassMaskProgram(TexCoordPrecision precision, | |
234 SkXfermode::Mode mode) { | |
235 int bm = index_for_blend_mode(mode); | |
236 EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_program_[precision][bm]); | |
237 EXPECT_EQ(renderer_->render_pass_mask_program_[precision][bm].program(), | |
217 renderer_->program_shadow_); | 238 renderer_->program_shadow_); |
218 } | 239 } |
219 | 240 |
220 void TestRenderPassMaskProgram(TexCoordPrecision precision) { | 241 void TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision, |
221 EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_program_[precision]); | 242 SkXfermode::Mode mode) { |
222 EXPECT_EQ(renderer_->render_pass_mask_program_[precision].program(), | 243 int bm = index_for_blend_mode(mode); |
223 renderer_->program_shadow_); | |
224 } | |
225 | |
226 void TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision) { | |
227 EXPECT_PROGRAM_VALID( | 244 EXPECT_PROGRAM_VALID( |
228 &renderer_->render_pass_mask_color_matrix_program_[precision]); | 245 &renderer_->render_pass_mask_color_matrix_program_[precision][bm]); |
229 EXPECT_EQ( | 246 EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_[precision][bm] |
230 renderer_->render_pass_mask_color_matrix_program_[precision].program(), | |
231 renderer_->program_shadow_); | |
232 } | |
233 | |
234 void TestRenderPassProgramAA(TexCoordPrecision precision) { | |
235 EXPECT_PROGRAM_VALID(&renderer_->render_pass_program_aa_[precision]); | |
236 EXPECT_EQ(renderer_->render_pass_program_aa_[precision].program(), | |
237 renderer_->program_shadow_); | |
238 } | |
239 | |
240 void TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision) { | |
241 EXPECT_PROGRAM_VALID( | |
242 &renderer_->render_pass_color_matrix_program_aa_[precision]); | |
243 EXPECT_EQ( | |
244 renderer_->render_pass_color_matrix_program_aa_[precision].program(), | |
245 renderer_->program_shadow_); | |
246 } | |
247 | |
248 void TestRenderPassMaskProgramAA(TexCoordPrecision precision) { | |
249 EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_program_aa_[precision]); | |
250 EXPECT_EQ(renderer_->render_pass_mask_program_aa_[precision].program(), | |
251 renderer_->program_shadow_); | |
252 } | |
253 | |
254 void TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) { | |
255 EXPECT_PROGRAM_VALID( | |
256 &renderer_->render_pass_mask_color_matrix_program_aa_[precision]); | |
257 EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_aa_[precision] | |
258 .program(), | 247 .program(), |
259 renderer_->program_shadow_); | 248 renderer_->program_shadow_); |
260 } | 249 } |
261 | 250 |
251 void TestRenderPassProgramAA(TexCoordPrecision precision, | |
252 SkXfermode::Mode mode) { | |
253 int bm = index_for_blend_mode(mode); | |
254 EXPECT_PROGRAM_VALID(&renderer_->render_pass_program_aa_[precision][bm]); | |
255 EXPECT_EQ(renderer_->render_pass_program_aa_[precision][bm].program(), | |
256 renderer_->program_shadow_); | |
257 } | |
258 | |
259 void TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision, | |
260 SkXfermode::Mode mode) { | |
261 int bm = index_for_blend_mode(mode); | |
262 EXPECT_PROGRAM_VALID( | |
263 &renderer_->render_pass_color_matrix_program_aa_[precision][bm]); | |
264 EXPECT_EQ(renderer_->render_pass_color_matrix_program_aa_[precision][bm] | |
265 .program(), | |
266 renderer_->program_shadow_); | |
267 } | |
268 | |
269 void TestRenderPassMaskProgramAA(TexCoordPrecision precision, | |
270 SkXfermode::Mode mode) { | |
271 int bm = index_for_blend_mode(mode); | |
272 EXPECT_PROGRAM_VALID( | |
273 &renderer_->render_pass_mask_program_aa_[precision][bm]); | |
274 EXPECT_EQ(renderer_->render_pass_mask_program_aa_[precision][bm].program(), | |
275 renderer_->program_shadow_); | |
276 } | |
277 | |
278 void TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision, | |
279 SkXfermode::Mode mode) { | |
280 int bm = index_for_blend_mode(mode); | |
enne (OOO)
2014/10/16 01:41:25
nit: please don't abbreviate bm; make it blend_mod
rosca
2014/10/16 16:14:56
Done.
| |
281 EXPECT_PROGRAM_VALID( | |
282 &renderer_->render_pass_mask_color_matrix_program_aa_[precision][bm]); | |
283 EXPECT_EQ( | |
284 renderer_->render_pass_mask_color_matrix_program_aa_[precision][bm] | |
285 .program(), | |
286 renderer_->program_shadow_); | |
287 } | |
288 | |
262 void TestSolidColorProgramAA() { | 289 void TestSolidColorProgramAA() { |
263 EXPECT_PROGRAM_VALID(&renderer_->solid_color_program_aa_); | 290 EXPECT_PROGRAM_VALID(&renderer_->solid_color_program_aa_); |
264 EXPECT_EQ(renderer_->solid_color_program_aa_.program(), | 291 EXPECT_EQ(renderer_->solid_color_program_aa_.program(), |
265 renderer_->program_shadow_); | 292 renderer_->program_shadow_); |
266 } | 293 } |
267 | 294 |
268 LayerTreeSettings settings_; | 295 LayerTreeSettings settings_; |
269 FakeOutputSurfaceClient output_surface_client_; | 296 FakeOutputSurfaceClient output_surface_client_; |
270 scoped_ptr<FakeOutputSurface> output_surface_; | 297 scoped_ptr<FakeOutputSurface> output_surface_; |
271 FakeRendererClient renderer_client_; | 298 FakeRendererClient renderer_client_; |
(...skipping 1108 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1380 skia::RefPtr<SkColorFilter> color_filter( | 1407 skia::RefPtr<SkColorFilter> color_filter( |
1381 skia::AdoptRef(SkColorMatrixFilter::Create(matrix))); | 1408 skia::AdoptRef(SkColorMatrixFilter::Create(matrix))); |
1382 skia::RefPtr<SkImageFilter> filter = skia::AdoptRef( | 1409 skia::RefPtr<SkImageFilter> filter = skia::AdoptRef( |
1383 SkColorFilterImageFilter::Create(color_filter.get(), NULL)); | 1410 SkColorFilterImageFilter::Create(color_filter.get(), NULL)); |
1384 FilterOperations filters; | 1411 FilterOperations filters; |
1385 filters.Append(FilterOperation::CreateReferenceFilter(filter)); | 1412 filters.Append(FilterOperation::CreateReferenceFilter(filter)); |
1386 | 1413 |
1387 gfx::Transform transform_causing_aa; | 1414 gfx::Transform transform_causing_aa; |
1388 transform_causing_aa.Rotate(20.0); | 1415 transform_causing_aa.Rotate(20.0); |
1389 | 1416 |
1390 // RenderPassProgram | 1417 for (SkXfermode::Mode mode = kDefaultBlendMode; mode <= kLastBlendMode;) { |
1391 child_pass = AddRenderPass(&render_passes_in_draw_order_, | 1418 // RenderPassProgram |
1392 child_pass_id, | 1419 render_passes_in_draw_order_.clear(); |
1393 child_rect, | 1420 child_pass = AddRenderPass(&render_passes_in_draw_order_, |
1394 gfx::Transform()); | 1421 child_pass_id, |
1395 | 1422 child_rect, |
1396 root_pass = AddRenderPass(&render_passes_in_draw_order_, | 1423 gfx::Transform()); |
1397 root_pass_id, | 1424 |
1398 viewport_rect, | 1425 root_pass = AddRenderPass(&render_passes_in_draw_order_, |
1399 gfx::Transform()); | 1426 root_pass_id, |
1400 | 1427 viewport_rect, |
1401 AddRenderPassQuad( | 1428 gfx::Transform()); |
1402 root_pass, child_pass, 0, FilterOperations(), gfx::Transform()); | 1429 |
1403 | 1430 AddRenderPassQuad( |
1404 renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); | 1431 root_pass, child_pass, 0, FilterOperations(), gfx::Transform(), mode); |
1405 renderer_->DrawFrame(&render_passes_in_draw_order_, | 1432 |
1406 1.f, | 1433 renderer_->DecideRenderPassAllocationsForFrame( |
1407 viewport_rect, | 1434 render_passes_in_draw_order_); |
1408 viewport_rect, | 1435 renderer_->DrawFrame(&render_passes_in_draw_order_, |
1409 false); | 1436 1.f, |
1410 TestRenderPassProgram(TexCoordPrecisionMedium); | 1437 viewport_rect, |
1411 | 1438 viewport_rect, |
1412 // RenderPassColorMatrixProgram | 1439 false); |
1413 render_passes_in_draw_order_.clear(); | 1440 TestRenderPassProgram(TexCoordPrecisionMedium, mode); |
1414 | 1441 |
1415 child_pass = AddRenderPass(&render_passes_in_draw_order_, | 1442 // RenderPassColorMatrixProgram |
1416 child_pass_id, | 1443 render_passes_in_draw_order_.clear(); |
1417 child_rect, | 1444 |
1418 transform_causing_aa); | 1445 child_pass = AddRenderPass(&render_passes_in_draw_order_, |
1419 | 1446 child_pass_id, |
1420 root_pass = AddRenderPass(&render_passes_in_draw_order_, | 1447 child_rect, |
1421 root_pass_id, | 1448 transform_causing_aa); |
1422 viewport_rect, | 1449 |
1423 gfx::Transform()); | 1450 root_pass = AddRenderPass(&render_passes_in_draw_order_, |
1424 | 1451 root_pass_id, |
1425 AddRenderPassQuad(root_pass, child_pass, 0, filters, gfx::Transform()); | 1452 viewport_rect, |
1426 | 1453 gfx::Transform()); |
1427 renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); | 1454 |
1428 renderer_->DrawFrame(&render_passes_in_draw_order_, | 1455 AddRenderPassQuad( |
1429 1.f, | 1456 root_pass, child_pass, 0, filters, gfx::Transform(), mode); |
1430 viewport_rect, | 1457 |
1431 viewport_rect, | 1458 renderer_->DecideRenderPassAllocationsForFrame( |
1432 false); | 1459 render_passes_in_draw_order_); |
1433 TestRenderPassColorMatrixProgram(TexCoordPrecisionMedium); | 1460 renderer_->DrawFrame(&render_passes_in_draw_order_, |
1434 | 1461 1.f, |
1435 // RenderPassMaskProgram | 1462 viewport_rect, |
1436 render_passes_in_draw_order_.clear(); | 1463 viewport_rect, |
1437 | 1464 false); |
1438 child_pass = AddRenderPass(&render_passes_in_draw_order_, | 1465 TestRenderPassColorMatrixProgram(TexCoordPrecisionMedium, mode); |
1439 child_pass_id, | 1466 |
1440 child_rect, | 1467 // RenderPassMaskProgram |
1441 gfx::Transform()); | 1468 render_passes_in_draw_order_.clear(); |
1442 | 1469 |
1443 root_pass = AddRenderPass(&render_passes_in_draw_order_, | 1470 child_pass = AddRenderPass(&render_passes_in_draw_order_, |
1444 root_pass_id, | 1471 child_pass_id, |
1445 viewport_rect, | 1472 child_rect, |
1446 gfx::Transform()); | 1473 gfx::Transform()); |
1447 | 1474 |
1448 AddRenderPassQuad( | 1475 root_pass = AddRenderPass(&render_passes_in_draw_order_, |
1449 root_pass, child_pass, mask, FilterOperations(), gfx::Transform()); | 1476 root_pass_id, |
1450 | 1477 viewport_rect, |
1451 renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); | 1478 gfx::Transform()); |
1452 renderer_->DrawFrame(&render_passes_in_draw_order_, | 1479 |
1453 1.f, | 1480 AddRenderPassQuad(root_pass, |
1454 viewport_rect, | 1481 child_pass, |
1455 viewport_rect, | 1482 mask, |
1456 false); | 1483 FilterOperations(), |
1457 TestRenderPassMaskProgram(TexCoordPrecisionMedium); | 1484 gfx::Transform(), |
1458 | 1485 mode); |
1459 // RenderPassMaskColorMatrixProgram | 1486 |
1460 render_passes_in_draw_order_.clear(); | 1487 renderer_->DecideRenderPassAllocationsForFrame( |
1461 | 1488 render_passes_in_draw_order_); |
1462 child_pass = AddRenderPass(&render_passes_in_draw_order_, | 1489 renderer_->DrawFrame(&render_passes_in_draw_order_, |
1463 child_pass_id, | 1490 1.f, |
1464 child_rect, | 1491 viewport_rect, |
1465 gfx::Transform()); | 1492 viewport_rect, |
1466 | 1493 false); |
1467 root_pass = AddRenderPass(&render_passes_in_draw_order_, | 1494 TestRenderPassMaskProgram(TexCoordPrecisionMedium, mode); |
1468 root_pass_id, | 1495 |
1469 viewport_rect, | 1496 // RenderPassMaskColorMatrixProgram |
1470 gfx::Transform()); | 1497 render_passes_in_draw_order_.clear(); |
1471 | 1498 |
1472 AddRenderPassQuad(root_pass, child_pass, mask, filters, gfx::Transform()); | 1499 child_pass = AddRenderPass(&render_passes_in_draw_order_, |
1473 | 1500 child_pass_id, |
1474 renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); | 1501 child_rect, |
1475 renderer_->DrawFrame(&render_passes_in_draw_order_, | 1502 gfx::Transform()); |
1476 1.f, | 1503 |
1477 viewport_rect, | 1504 root_pass = AddRenderPass(&render_passes_in_draw_order_, |
1478 viewport_rect, | 1505 root_pass_id, |
1479 false); | 1506 viewport_rect, |
1480 TestRenderPassMaskColorMatrixProgram(TexCoordPrecisionMedium); | 1507 gfx::Transform()); |
1481 | 1508 |
1482 // RenderPassProgramAA | 1509 AddRenderPassQuad( |
1483 render_passes_in_draw_order_.clear(); | 1510 root_pass, child_pass, mask, filters, gfx::Transform(), mode); |
1484 | 1511 |
1485 child_pass = AddRenderPass(&render_passes_in_draw_order_, | 1512 renderer_->DecideRenderPassAllocationsForFrame( |
1486 child_pass_id, | 1513 render_passes_in_draw_order_); |
1487 child_rect, | 1514 renderer_->DrawFrame(&render_passes_in_draw_order_, |
1488 transform_causing_aa); | 1515 1.f, |
1489 | 1516 viewport_rect, |
1490 root_pass = AddRenderPass(&render_passes_in_draw_order_, | 1517 viewport_rect, |
1491 root_pass_id, | 1518 false); |
1492 viewport_rect, | 1519 TestRenderPassMaskColorMatrixProgram(TexCoordPrecisionMedium, mode); |
1493 gfx::Transform()); | 1520 |
1494 | 1521 // RenderPassProgramAA |
1495 AddRenderPassQuad( | 1522 render_passes_in_draw_order_.clear(); |
1496 root_pass, child_pass, 0, FilterOperations(), transform_causing_aa); | 1523 |
1497 | 1524 child_pass = AddRenderPass(&render_passes_in_draw_order_, |
1498 renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); | 1525 child_pass_id, |
1499 renderer_->DrawFrame(&render_passes_in_draw_order_, | 1526 child_rect, |
1500 1.f, | 1527 transform_causing_aa); |
1501 viewport_rect, | 1528 |
1502 viewport_rect, | 1529 root_pass = AddRenderPass(&render_passes_in_draw_order_, |
1503 false); | 1530 root_pass_id, |
1504 TestRenderPassProgramAA(TexCoordPrecisionMedium); | 1531 viewport_rect, |
1505 | 1532 gfx::Transform()); |
1506 // RenderPassColorMatrixProgramAA | 1533 |
1507 render_passes_in_draw_order_.clear(); | 1534 AddRenderPassQuad(root_pass, |
1508 | 1535 child_pass, |
1509 child_pass = AddRenderPass(&render_passes_in_draw_order_, | 1536 0, |
1510 child_pass_id, | 1537 FilterOperations(), |
1511 child_rect, | 1538 transform_causing_aa, |
1512 transform_causing_aa); | 1539 mode); |
1513 | 1540 |
1514 root_pass = AddRenderPass(&render_passes_in_draw_order_, | 1541 renderer_->DecideRenderPassAllocationsForFrame( |
1515 root_pass_id, | 1542 render_passes_in_draw_order_); |
1516 viewport_rect, | 1543 renderer_->DrawFrame(&render_passes_in_draw_order_, |
1517 gfx::Transform()); | 1544 1.f, |
1518 | 1545 viewport_rect, |
1519 AddRenderPassQuad(root_pass, child_pass, 0, filters, transform_causing_aa); | 1546 viewport_rect, |
1520 | 1547 false); |
1521 renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); | 1548 TestRenderPassProgramAA(TexCoordPrecisionMedium, mode); |
1522 renderer_->DrawFrame(&render_passes_in_draw_order_, | 1549 |
1523 1.f, | 1550 // RenderPassColorMatrixProgramAA |
1524 viewport_rect, | 1551 render_passes_in_draw_order_.clear(); |
1525 viewport_rect, | 1552 |
1526 false); | 1553 child_pass = AddRenderPass(&render_passes_in_draw_order_, |
1527 TestRenderPassColorMatrixProgramAA(TexCoordPrecisionMedium); | 1554 child_pass_id, |
1528 | 1555 child_rect, |
1529 // RenderPassMaskProgramAA | 1556 transform_causing_aa); |
1530 render_passes_in_draw_order_.clear(); | 1557 |
1531 | 1558 root_pass = AddRenderPass(&render_passes_in_draw_order_, |
1532 child_pass = AddRenderPass(&render_passes_in_draw_order_, | 1559 root_pass_id, |
1533 child_pass_id, | 1560 viewport_rect, |
1534 child_rect, | 1561 gfx::Transform()); |
1535 transform_causing_aa); | 1562 |
1536 | 1563 AddRenderPassQuad( |
1537 root_pass = AddRenderPass(&render_passes_in_draw_order_, | 1564 root_pass, child_pass, 0, filters, transform_causing_aa, mode); |
1538 root_pass_id, | 1565 |
1539 viewport_rect, | 1566 renderer_->DecideRenderPassAllocationsForFrame( |
1540 gfx::Transform()); | 1567 render_passes_in_draw_order_); |
1541 | 1568 renderer_->DrawFrame(&render_passes_in_draw_order_, |
1542 AddRenderPassQuad( | 1569 1.f, |
1543 root_pass, child_pass, mask, FilterOperations(), transform_causing_aa); | 1570 viewport_rect, |
1544 | 1571 viewport_rect, |
1545 renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); | 1572 false); |
1546 renderer_->DrawFrame(&render_passes_in_draw_order_, | 1573 TestRenderPassColorMatrixProgramAA(TexCoordPrecisionMedium, mode); |
1547 1.f, | 1574 |
1548 viewport_rect, | 1575 // RenderPassMaskProgramAA |
1549 viewport_rect, | 1576 render_passes_in_draw_order_.clear(); |
1550 false); | 1577 |
1551 TestRenderPassMaskProgramAA(TexCoordPrecisionMedium); | 1578 child_pass = AddRenderPass(&render_passes_in_draw_order_, |
1552 | 1579 child_pass_id, |
1553 // RenderPassMaskColorMatrixProgramAA | 1580 child_rect, |
1554 render_passes_in_draw_order_.clear(); | 1581 transform_causing_aa); |
1555 | 1582 |
1556 child_pass = AddRenderPass(&render_passes_in_draw_order_, | 1583 root_pass = AddRenderPass(&render_passes_in_draw_order_, |
1557 child_pass_id, | 1584 root_pass_id, |
1558 child_rect, | 1585 viewport_rect, |
1559 transform_causing_aa); | 1586 gfx::Transform()); |
1560 | 1587 |
1561 root_pass = AddRenderPass(&render_passes_in_draw_order_, | 1588 AddRenderPassQuad(root_pass, |
1562 root_pass_id, | 1589 child_pass, |
1563 viewport_rect, | 1590 mask, |
1564 transform_causing_aa); | 1591 FilterOperations(), |
1565 | 1592 transform_causing_aa, |
1566 AddRenderPassQuad(root_pass, child_pass, mask, filters, transform_causing_aa); | 1593 mode); |
1567 | 1594 |
1568 renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); | 1595 renderer_->DecideRenderPassAllocationsForFrame( |
1569 renderer_->DrawFrame(&render_passes_in_draw_order_, | 1596 render_passes_in_draw_order_); |
1570 1.f, | 1597 renderer_->DrawFrame(&render_passes_in_draw_order_, |
1571 viewport_rect, | 1598 1.f, |
1572 viewport_rect, | 1599 viewport_rect, |
1573 false); | 1600 viewport_rect, |
1574 TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecisionMedium); | 1601 false); |
1602 TestRenderPassMaskProgramAA(TexCoordPrecisionMedium, mode); | |
1603 | |
1604 // RenderPassMaskColorMatrixProgramAA | |
1605 render_passes_in_draw_order_.clear(); | |
1606 | |
1607 child_pass = AddRenderPass(&render_passes_in_draw_order_, | |
1608 child_pass_id, | |
1609 child_rect, | |
1610 transform_causing_aa); | |
1611 | |
1612 root_pass = AddRenderPass(&render_passes_in_draw_order_, | |
1613 root_pass_id, | |
1614 viewport_rect, | |
1615 transform_causing_aa); | |
1616 | |
1617 AddRenderPassQuad( | |
1618 root_pass, child_pass, mask, filters, transform_causing_aa, mode); | |
1619 | |
1620 renderer_->DecideRenderPassAllocationsForFrame( | |
1621 render_passes_in_draw_order_); | |
1622 renderer_->DrawFrame(&render_passes_in_draw_order_, | |
1623 1.f, | |
1624 viewport_rect, | |
1625 viewport_rect, | |
1626 false); | |
1627 TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecisionMedium, mode); | |
1628 | |
1629 if (mode < kFirstBlendMode) | |
1630 mode = kFirstBlendMode; | |
1631 else | |
1632 mode = static_cast<SkXfermode::Mode>(mode + 1); | |
1633 } | |
1575 } | 1634 } |
1576 | 1635 |
1577 // At this time, the AA code path cannot be taken if the surface's rect would | 1636 // At this time, the AA code path cannot be taken if the surface's rect would |
1578 // project incorrectly by the given transform, because of w<0 clipping. | 1637 // project incorrectly by the given transform, because of w<0 clipping. |
1579 TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) { | 1638 TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) { |
1580 gfx::Rect child_rect(50, 50); | 1639 gfx::Rect child_rect(50, 50); |
1581 RenderPassId child_pass_id(2, 0); | 1640 RenderPassId child_pass_id(2, 0); |
1582 TestRenderPass* child_pass; | 1641 TestRenderPass* child_pass; |
1583 | 1642 |
1584 gfx::Rect viewport_rect(1, 1); | 1643 gfx::Rect viewport_rect(1, 1); |
(...skipping 14 matching lines...) Expand all Loading... | |
1599 child_pass = AddRenderPass(&render_passes_in_draw_order_, | 1658 child_pass = AddRenderPass(&render_passes_in_draw_order_, |
1600 child_pass_id, | 1659 child_pass_id, |
1601 child_rect, | 1660 child_rect, |
1602 transform_preventing_aa); | 1661 transform_preventing_aa); |
1603 | 1662 |
1604 root_pass = AddRenderPass(&render_passes_in_draw_order_, | 1663 root_pass = AddRenderPass(&render_passes_in_draw_order_, |
1605 root_pass_id, | 1664 root_pass_id, |
1606 viewport_rect, | 1665 viewport_rect, |
1607 gfx::Transform()); | 1666 gfx::Transform()); |
1608 | 1667 |
1609 AddRenderPassQuad( | 1668 AddRenderPassQuad(root_pass, |
1610 root_pass, child_pass, 0, FilterOperations(), transform_preventing_aa); | 1669 child_pass, |
1670 0, | |
1671 FilterOperations(), | |
1672 transform_preventing_aa, | |
1673 kDefaultBlendMode); | |
1611 | 1674 |
1612 renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); | 1675 renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
1613 renderer_->DrawFrame(&render_passes_in_draw_order_, | 1676 renderer_->DrawFrame(&render_passes_in_draw_order_, |
1614 1.f, | 1677 1.f, |
1615 viewport_rect, | 1678 viewport_rect, |
1616 viewport_rect, | 1679 viewport_rect, |
1617 false); | 1680 false); |
1618 | 1681 |
1619 // If use_aa incorrectly ignores clipping, it will use the | 1682 // If use_aa incorrectly ignores clipping, it will use the |
1620 // RenderPassProgramAA shader instead of the RenderPassProgram. | 1683 // RenderPassProgramAA shader instead of the RenderPassProgram. |
1621 TestRenderPassProgram(TexCoordPrecisionMedium); | 1684 TestRenderPassProgram(TexCoordPrecisionMedium, kDefaultBlendMode); |
1622 } | 1685 } |
1623 | 1686 |
1624 TEST_F(GLRendererShaderTest, DrawSolidColorShader) { | 1687 TEST_F(GLRendererShaderTest, DrawSolidColorShader) { |
1625 gfx::Rect viewport_rect(1, 1); | 1688 gfx::Rect viewport_rect(1, 1); |
1626 RenderPassId root_pass_id(1, 0); | 1689 RenderPassId root_pass_id(1, 0); |
1627 TestRenderPass* root_pass; | 1690 TestRenderPass* root_pass; |
1628 | 1691 |
1629 gfx::Transform pixel_aligned_transform_causing_aa; | 1692 gfx::Transform pixel_aligned_transform_causing_aa; |
1630 pixel_aligned_transform_causing_aa.Translate(25.5f, 25.5f); | 1693 pixel_aligned_transform_causing_aa.Translate(25.5f, 25.5f); |
1631 pixel_aligned_transform_causing_aa.Scale(0.5f, 0.5f); | 1694 pixel_aligned_transform_causing_aa.Scale(0.5f, 0.5f); |
(...skipping 218 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1850 base::MessageLoop::current()->Run(); | 1913 base::MessageLoop::current()->Run(); |
1851 | 1914 |
1852 // The sync point should have happened. | 1915 // The sync point should have happened. |
1853 EXPECT_EQ(1, sync_point_callback_count); | 1916 EXPECT_EQ(1, sync_point_callback_count); |
1854 EXPECT_EQ(1, other_callback_count); | 1917 EXPECT_EQ(1, other_callback_count); |
1855 } | 1918 } |
1856 #endif // OS_ANDROID | 1919 #endif // OS_ANDROID |
1857 | 1920 |
1858 } // namespace | 1921 } // namespace |
1859 } // namespace cc | 1922 } // namespace cc |
OLD | NEW |