| Index: content/renderer/scheduler/renderer_task_queue_selector_unittest.cc
|
| diff --git a/content/renderer/scheduler/renderer_task_queue_selector_unittest.cc b/content/renderer/scheduler/renderer_task_queue_selector_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5f9197ee158a3cf0edfe9a0590a6bea8fe26e062
|
| --- /dev/null
|
| +++ b/content/renderer/scheduler/renderer_task_queue_selector_unittest.cc
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| @@ -0,0 +1,201 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/renderer/scheduler/renderer_task_queue_selector.h"
|
| +
|
| +#include "base/bind.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/memory/scoped_vector.h"
|
| +#include "base/pending_task.h"
|
| +#include "testing/gmock/include/gmock/gmock.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +
|
| +namespace content {
|
| +
|
| +class RendererTaskQueueSelectorTest : public testing::Test {
|
| + public:
|
| + RendererTaskQueueSelectorTest()
|
| + : test_closure_(
|
| + base::Bind(&RendererTaskQueueSelectorTest::TestFunction)) {}
|
| + ~RendererTaskQueueSelectorTest() override {}
|
| +
|
| + std::vector<base::PendingTask> GetTasks(int count) {
|
| + std::vector<base::PendingTask> tasks;
|
| + for (int i = 0; i < count; i++) {
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| + base::PendingTask task = base::PendingTask(FROM_HERE, test_closure_);
|
| + task.sequence_num = i;
|
| + tasks.push_back(task);
|
| + }
|
| + return tasks;
|
| + }
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| +
|
| + void PushTasks(const std::vector<base::PendingTask>& tasks,
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| + const size_t queue_indices[]) {
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| + for (size_t i = 0; i < tasks.size(); i++) {
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| + task_queues_[queue_indices[i]]->push(tasks[i]);
|
| + }
|
| + }
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| +
|
| + std::vector<size_t> PopTasks() {
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| + std::vector<size_t> order;
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| + size_t chosen_queue_index;
|
| + while (selector_.SelectWorkQueueToService(&chosen_queue_index)) {
|
| + order.push_back(chosen_queue_index);
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| + task_queues_[chosen_queue_index]->pop();
|
| + }
|
| + return order;
|
| + }
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| +
|
| + static void TestFunction() {}
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| +
|
| + protected:
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| + void SetUp() final {
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| + std::vector<const base::TaskQueue*> const_task_queues;
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| + for (size_t i = 0; i < kTaskQueueCount; i++) {
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| + scoped_ptr<base::TaskQueue> task_queue(new base::TaskQueue());
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| + const_task_queues.push_back(task_queue.get());
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| + task_queues_.push_back(task_queue.release());
|
| + }
|
| + selector_.RegisterWorkQueues(const_task_queues);
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| + }
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| +
|
| + const size_t kTaskQueueCount = 5;
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| + base::Closure test_closure_;
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| + RendererTaskQueueSelector selector_;
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| + ScopedVector<base::TaskQueue> task_queues_;
|
| +};
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| +
|
| +TEST_F(RendererTaskQueueSelectorTest, TestDefaultPriority) {
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| + std::vector<base::PendingTask> tasks = GetTasks(5);
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| + size_t queue_order[] = {4, 3, 2, 1, 0};
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| + PushTasks(tasks, queue_order);
|
| + EXPECT_THAT(PopTasks(), testing::ElementsAre(4, 3, 2, 1, 0));
|
| +}
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| +
|
| +TEST_F(RendererTaskQueueSelectorTest, TestHighPriority) {
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| + std::vector<base::PendingTask> tasks = GetTasks(5);
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| + size_t queue_order[] = {0, 1, 2, 3, 4};
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| + PushTasks(tasks, queue_order);
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| + selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY);
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| + EXPECT_THAT(PopTasks(), testing::ElementsAre(2, 0, 1, 3, 4));
|
| +}
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| +
|
| +TEST_F(RendererTaskQueueSelectorTest, TestBestEffortPriority) {
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| + std::vector<base::PendingTask> tasks = GetTasks(5);
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| + size_t queue_order[] = {0, 1, 2, 3, 4};
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| + PushTasks(tasks, queue_order);
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| + selector_.SetQueuePriority(0,
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| + RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
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| + selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY);
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| + EXPECT_THAT(PopTasks(), testing::ElementsAre(2, 1, 3, 4, 0));
|
| +}
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| +
|
| +TEST_F(RendererTaskQueueSelectorTest, TestControlPriority) {
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| + std::vector<base::PendingTask> tasks = GetTasks(5);
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| + size_t queue_order[] = {0, 1, 2, 3, 4};
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| + PushTasks(tasks, queue_order);
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| + selector_.SetQueuePriority(4, RendererTaskQueueSelector::CONTROL_PRIORITY);
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| + selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY);
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| + EXPECT_THAT(PopTasks(), testing::ElementsAre(4, 2, 0, 1, 3));
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| +}
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| +
|
| +TEST_F(RendererTaskQueueSelectorTest, TestDisableEnable) {
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| + std::vector<base::PendingTask> tasks = GetTasks(5);
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| + size_t queue_order[] = {0, 1, 2, 3, 4};
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| + PushTasks(tasks, queue_order);
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| + selector_.DisableQueue(2);
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| + selector_.DisableQueue(4);
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| + EXPECT_THAT(PopTasks(), testing::ElementsAre(0, 1, 3));
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| + selector_.EnableQueue(2, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
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| + EXPECT_THAT(PopTasks(), testing::ElementsAre(2));
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| + selector_.EnableQueue(4, RendererTaskQueueSelector::NORMAL_PRIORITY);
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| + EXPECT_THAT(PopTasks(), testing::ElementsAre(4));
|
| +}
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| +
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| +TEST_F(RendererTaskQueueSelectorTest, TestEmptyQueues) {
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| + size_t chosen_queue_index = 0;
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| + EXPECT_FALSE(selector_.SelectWorkQueueToService(&chosen_queue_index));
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| +
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| + // Test only disabled queues.
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| + std::vector<base::PendingTask> tasks = GetTasks(1);
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| + size_t queue_order[] = {0};
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| + PushTasks(tasks, queue_order);
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| + selector_.DisableQueue(0);
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| + EXPECT_FALSE(selector_.SelectWorkQueueToService(&chosen_queue_index));
|
| +}
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| +
|
| +TEST_F(RendererTaskQueueSelectorTest, TestDelay) {
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| + std::vector<base::PendingTask> tasks = GetTasks(5);
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| + tasks[0].delayed_run_time =
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| + base::TimeTicks() + base::TimeDelta::FromMilliseconds(200);
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| + tasks[3].delayed_run_time =
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| + base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
|
| + size_t queue_order[] = {0, 1, 2, 3, 4};
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| + PushTasks(tasks, queue_order);
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| + EXPECT_THAT(PopTasks(), testing::ElementsAre(1, 2, 4, 3, 0));
|
| +}
|
| +
|
| +TEST_F(RendererTaskQueueSelectorTest, TestControlStarvesOthers) {
|
| + std::vector<base::PendingTask> tasks = GetTasks(4);
|
| + size_t queue_order[] = {0, 1, 2, 3};
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| + PushTasks(tasks, queue_order);
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| + selector_.SetQueuePriority(3, RendererTaskQueueSelector::CONTROL_PRIORITY);
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| + selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY);
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| + selector_.SetQueuePriority(1,
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| + RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
|
| + for (int i = 0; i < 100; i++) {
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| + size_t chosen_queue_index = 0;
|
| + EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
|
| + EXPECT_EQ(3ul, chosen_queue_index);
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| + // Don't remove task from queue to simulate all queues still being full.
|
| + }
|
| +}
|
| +
|
| +TEST_F(RendererTaskQueueSelectorTest, TestHighPriorityDoesNotStarveNormal) {
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| + std::vector<base::PendingTask> tasks = GetTasks(3);
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| + size_t queue_order[] = {0, 1, 2};
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| + PushTasks(tasks, queue_order);
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| + selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY);
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| + selector_.SetQueuePriority(1,
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| + RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
|
| + size_t counts[] = {0, 0, 0};
|
| + for (int i = 0; i < 100; i++) {
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| + size_t chosen_queue_index = 0;
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| + EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
|
| + counts[chosen_queue_index]++;
|
| + // Don't remove task from queue to simulate all queues still being full.
|
| + }
|
| + EXPECT_GT(counts[0], 0ul); // Check high doesn't starve normal.
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| + EXPECT_GT(counts[2], counts[0]); // Check high gets more chance to run.
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| + EXPECT_EQ(0ul, counts[1]); // Check best effort is starved.
|
| +}
|
| +
|
| +TEST_F(RendererTaskQueueSelectorTest, TestBestEffortGetsStarved) {
|
| + std::vector<base::PendingTask> tasks = GetTasks(2);
|
| + size_t queue_order[] = {0, 1};
|
| + PushTasks(tasks, queue_order);
|
| + selector_.SetQueuePriority(0,
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| + RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
|
| + selector_.SetQueuePriority(1, RendererTaskQueueSelector::NORMAL_PRIORITY);
|
| + size_t chosen_queue_index = 0;
|
| + for (int i = 0; i < 100; i++) {
|
| + EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
|
| + EXPECT_EQ(1ul, chosen_queue_index);
|
| + // Don't remove task from queue to simulate all queues still being full.
|
| + }
|
| + selector_.SetQueuePriority(1, RendererTaskQueueSelector::HIGH_PRIORITY);
|
| + for (int i = 0; i < 100; i++) {
|
| + EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
|
| + EXPECT_EQ(1ul, chosen_queue_index);
|
| + // Don't remove task from queue to simulate all queues still being full.
|
| + }
|
| + selector_.SetQueuePriority(1, RendererTaskQueueSelector::CONTROL_PRIORITY);
|
| + for (int i = 0; i < 100; i++) {
|
| + EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
|
| + EXPECT_EQ(1ul, chosen_queue_index);
|
| + // Don't remove task from queue to simulate all queues still being full.
|
| + }
|
| +}
|
| +
|
| +} // namespace content
|
|
|