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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/renderer/scheduler/renderer_task_queue_selector.h" |
| 6 |
| 7 #include "base/bind.h" |
| 8 #include "base/memory/scoped_ptr.h" |
| 9 #include "base/memory/scoped_vector.h" |
| 10 #include "base/pending_task.h" |
| 11 #include "testing/gmock/include/gmock/gmock.h" |
| 12 #include "testing/gtest/include/gtest/gtest.h" |
| 13 |
| 14 namespace content { |
| 15 |
| 16 class RendererTaskQueueSelectorTest : public testing::Test { |
| 17 public: |
| 18 RendererTaskQueueSelectorTest() |
| 19 : test_closure_( |
| 20 base::Bind(&RendererTaskQueueSelectorTest::TestFunction)) {} |
| 21 ~RendererTaskQueueSelectorTest() override {} |
| 22 |
| 23 std::vector<base::PendingTask> GetTasks(int count) { |
| 24 std::vector<base::PendingTask> tasks; |
| 25 for (int i = 0; i < count; i++) { |
| 26 base::PendingTask task = base::PendingTask(FROM_HERE, test_closure_); |
| 27 task.sequence_num = i; |
| 28 tasks.push_back(task); |
| 29 } |
| 30 return tasks; |
| 31 } |
| 32 |
| 33 void PushTasks(const std::vector<base::PendingTask>& tasks, |
| 34 const size_t queue_indices[]) { |
| 35 for (size_t i = 0; i < tasks.size(); i++) { |
| 36 task_queues_[queue_indices[i]]->push(tasks[i]); |
| 37 } |
| 38 } |
| 39 |
| 40 std::vector<size_t> PopTasks() { |
| 41 std::vector<size_t> order; |
| 42 size_t chosen_queue_index; |
| 43 while (selector_.SelectWorkQueueToService(&chosen_queue_index)) { |
| 44 order.push_back(chosen_queue_index); |
| 45 task_queues_[chosen_queue_index]->pop(); |
| 46 } |
| 47 return order; |
| 48 } |
| 49 |
| 50 static void TestFunction() {} |
| 51 |
| 52 protected: |
| 53 void SetUp() final { |
| 54 std::vector<const base::TaskQueue*> const_task_queues; |
| 55 for (size_t i = 0; i < kTaskQueueCount; i++) { |
| 56 scoped_ptr<base::TaskQueue> task_queue(new base::TaskQueue()); |
| 57 const_task_queues.push_back(task_queue.get()); |
| 58 task_queues_.push_back(task_queue.release()); |
| 59 } |
| 60 selector_.RegisterWorkQueues(const_task_queues); |
| 61 } |
| 62 |
| 63 const size_t kTaskQueueCount = 5; |
| 64 base::Closure test_closure_; |
| 65 RendererTaskQueueSelector selector_; |
| 66 ScopedVector<base::TaskQueue> task_queues_; |
| 67 }; |
| 68 |
| 69 TEST_F(RendererTaskQueueSelectorTest, TestDefaultPriority) { |
| 70 std::vector<base::PendingTask> tasks = GetTasks(5); |
| 71 size_t queue_order[] = {4, 3, 2, 1, 0}; |
| 72 PushTasks(tasks, queue_order); |
| 73 EXPECT_THAT(PopTasks(), testing::ElementsAre(4, 3, 2, 1, 0)); |
| 74 } |
| 75 |
| 76 TEST_F(RendererTaskQueueSelectorTest, TestHighPriority) { |
| 77 std::vector<base::PendingTask> tasks = GetTasks(5); |
| 78 size_t queue_order[] = {0, 1, 2, 3, 4}; |
| 79 PushTasks(tasks, queue_order); |
| 80 selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
| 81 EXPECT_THAT(PopTasks(), testing::ElementsAre(2, 0, 1, 3, 4)); |
| 82 } |
| 83 |
| 84 TEST_F(RendererTaskQueueSelectorTest, TestBestEffortPriority) { |
| 85 std::vector<base::PendingTask> tasks = GetTasks(5); |
| 86 size_t queue_order[] = {0, 1, 2, 3, 4}; |
| 87 PushTasks(tasks, queue_order); |
| 88 selector_.SetQueuePriority(0, |
| 89 RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| 90 selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
| 91 EXPECT_THAT(PopTasks(), testing::ElementsAre(2, 1, 3, 4, 0)); |
| 92 } |
| 93 |
| 94 TEST_F(RendererTaskQueueSelectorTest, TestControlPriority) { |
| 95 std::vector<base::PendingTask> tasks = GetTasks(5); |
| 96 size_t queue_order[] = {0, 1, 2, 3, 4}; |
| 97 PushTasks(tasks, queue_order); |
| 98 selector_.SetQueuePriority(4, RendererTaskQueueSelector::CONTROL_PRIORITY); |
| 99 selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
| 100 EXPECT_THAT(PopTasks(), testing::ElementsAre(4, 2, 0, 1, 3)); |
| 101 } |
| 102 |
| 103 TEST_F(RendererTaskQueueSelectorTest, TestDisableEnable) { |
| 104 std::vector<base::PendingTask> tasks = GetTasks(5); |
| 105 size_t queue_order[] = {0, 1, 2, 3, 4}; |
| 106 PushTasks(tasks, queue_order); |
| 107 selector_.DisableQueue(2); |
| 108 selector_.DisableQueue(4); |
| 109 EXPECT_THAT(PopTasks(), testing::ElementsAre(0, 1, 3)); |
| 110 selector_.EnableQueue(2, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| 111 EXPECT_THAT(PopTasks(), testing::ElementsAre(2)); |
| 112 selector_.EnableQueue(4, RendererTaskQueueSelector::NORMAL_PRIORITY); |
| 113 EXPECT_THAT(PopTasks(), testing::ElementsAre(4)); |
| 114 } |
| 115 |
| 116 TEST_F(RendererTaskQueueSelectorTest, TestEmptyQueues) { |
| 117 size_t chosen_queue_index = 0; |
| 118 EXPECT_FALSE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| 119 |
| 120 // Test only disabled queues. |
| 121 std::vector<base::PendingTask> tasks = GetTasks(1); |
| 122 size_t queue_order[] = {0}; |
| 123 PushTasks(tasks, queue_order); |
| 124 selector_.DisableQueue(0); |
| 125 EXPECT_FALSE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| 126 } |
| 127 |
| 128 TEST_F(RendererTaskQueueSelectorTest, TestDelay) { |
| 129 std::vector<base::PendingTask> tasks = GetTasks(5); |
| 130 tasks[0].delayed_run_time = |
| 131 base::TimeTicks() + base::TimeDelta::FromMilliseconds(200); |
| 132 tasks[3].delayed_run_time = |
| 133 base::TimeTicks() + base::TimeDelta::FromMilliseconds(100); |
| 134 size_t queue_order[] = {0, 1, 2, 3, 4}; |
| 135 PushTasks(tasks, queue_order); |
| 136 EXPECT_THAT(PopTasks(), testing::ElementsAre(1, 2, 4, 3, 0)); |
| 137 } |
| 138 |
| 139 TEST_F(RendererTaskQueueSelectorTest, TestControlStarvesOthers) { |
| 140 std::vector<base::PendingTask> tasks = GetTasks(4); |
| 141 size_t queue_order[] = {0, 1, 2, 3}; |
| 142 PushTasks(tasks, queue_order); |
| 143 selector_.SetQueuePriority(3, RendererTaskQueueSelector::CONTROL_PRIORITY); |
| 144 selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
| 145 selector_.SetQueuePriority(1, |
| 146 RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| 147 for (int i = 0; i < 100; i++) { |
| 148 size_t chosen_queue_index = 0; |
| 149 EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| 150 EXPECT_EQ(3ul, chosen_queue_index); |
| 151 // Don't remove task from queue to simulate all queues still being full. |
| 152 } |
| 153 } |
| 154 |
| 155 TEST_F(RendererTaskQueueSelectorTest, TestHighPriorityDoesNotStarveNormal) { |
| 156 std::vector<base::PendingTask> tasks = GetTasks(3); |
| 157 size_t queue_order[] = {0, 1, 2}; |
| 158 PushTasks(tasks, queue_order); |
| 159 selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
| 160 selector_.SetQueuePriority(1, |
| 161 RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| 162 size_t counts[] = {0, 0, 0}; |
| 163 for (int i = 0; i < 100; i++) { |
| 164 size_t chosen_queue_index = 0; |
| 165 EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| 166 counts[chosen_queue_index]++; |
| 167 // Don't remove task from queue to simulate all queues still being full. |
| 168 } |
| 169 EXPECT_GT(counts[0], 0ul); // Check high doesn't starve normal. |
| 170 EXPECT_GT(counts[2], counts[0]); // Check high gets more chance to run. |
| 171 EXPECT_EQ(0ul, counts[1]); // Check best effort is starved. |
| 172 } |
| 173 |
| 174 TEST_F(RendererTaskQueueSelectorTest, TestBestEffortGetsStarved) { |
| 175 std::vector<base::PendingTask> tasks = GetTasks(2); |
| 176 size_t queue_order[] = {0, 1}; |
| 177 PushTasks(tasks, queue_order); |
| 178 selector_.SetQueuePriority(0, |
| 179 RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| 180 selector_.SetQueuePriority(1, RendererTaskQueueSelector::NORMAL_PRIORITY); |
| 181 size_t chosen_queue_index = 0; |
| 182 for (int i = 0; i < 100; i++) { |
| 183 EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| 184 EXPECT_EQ(1ul, chosen_queue_index); |
| 185 // Don't remove task from queue to simulate all queues still being full. |
| 186 } |
| 187 selector_.SetQueuePriority(1, RendererTaskQueueSelector::HIGH_PRIORITY); |
| 188 for (int i = 0; i < 100; i++) { |
| 189 EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| 190 EXPECT_EQ(1ul, chosen_queue_index); |
| 191 // Don't remove task from queue to simulate all queues still being full. |
| 192 } |
| 193 selector_.SetQueuePriority(1, RendererTaskQueueSelector::CONTROL_PRIORITY); |
| 194 for (int i = 0; i < 100; i++) { |
| 195 EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| 196 EXPECT_EQ(1ul, chosen_queue_index); |
| 197 // Don't remove task from queue to simulate all queues still being full. |
| 198 } |
| 199 } |
| 200 |
| 201 } // namespace content |
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