| Index: src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| index f280d1bdd4324a46c330a37088071fbb25677ae6..b18bd7fa015fa6b0c5caa6f5695d2c3d1a3fd279 100644
|
| --- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| +++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| @@ -99,7 +99,6 @@ private:
|
| this->addTextureAccess(&fYAccess);
|
| this->addTextureAccess(&fUAccess);
|
| this->addTextureAccess(&fVAccess);
|
| - this->setWillNotUseInputColor();
|
| }
|
|
|
| virtual bool onIsEqual(const GrFragmentProcessor& sBase) const {
|
| @@ -112,7 +111,8 @@ private:
|
|
|
| virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE {
|
| // YUV is opaque
|
| - inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A);
|
| + inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
|
| + InvariantOutput::kWill_ReadInput);
|
| }
|
|
|
| GrCoordTransform fCoordTransform;
|
|
|