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Side by Side Diff: src/gpu/effects/GrYUVtoRGBEffect.cpp

Issue 656503002: Move willUseInputColor check to computeInvariantOutput (Closed) Base URL: https://skia.googlesource.com/skia.git@addMultFlag
Patch Set: Rebase2 Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h" 8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrYUVtoRGBEffect.h" 9 #include "GrYUVtoRGBEffect.h"
10 10
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92 : fCoordTransform(kLocal_GrCoordSet, GrCoordTransform::MakeDivByTextureWHMa trix(yTexture), 92 : fCoordTransform(kLocal_GrCoordSet, GrCoordTransform::MakeDivByTextureWHMa trix(yTexture),
93 yTexture) 93 yTexture)
94 , fYAccess(yTexture) 94 , fYAccess(yTexture)
95 , fUAccess(uTexture) 95 , fUAccess(uTexture)
96 , fVAccess(vTexture) 96 , fVAccess(vTexture)
97 , fColorSpace(colorSpace) { 97 , fColorSpace(colorSpace) {
98 this->addCoordTransform(&fCoordTransform); 98 this->addCoordTransform(&fCoordTransform);
99 this->addTextureAccess(&fYAccess); 99 this->addTextureAccess(&fYAccess);
100 this->addTextureAccess(&fUAccess); 100 this->addTextureAccess(&fUAccess);
101 this->addTextureAccess(&fVAccess); 101 this->addTextureAccess(&fVAccess);
102 this->setWillNotUseInputColor();
103 } 102 }
104 103
105 virtual bool onIsEqual(const GrFragmentProcessor& sBase) const { 104 virtual bool onIsEqual(const GrFragmentProcessor& sBase) const {
106 const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>(); 105 const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>();
107 return fYAccess.getTexture() == s.fYAccess.getTexture() && 106 return fYAccess.getTexture() == s.fYAccess.getTexture() &&
108 fUAccess.getTexture() == s.fUAccess.getTexture() && 107 fUAccess.getTexture() == s.fUAccess.getTexture() &&
109 fVAccess.getTexture() == s.fVAccess.getTexture() && 108 fVAccess.getTexture() == s.fVAccess.getTexture() &&
110 fColorSpace == s.getColorSpace(); 109 fColorSpace == s.getColorSpace();
111 } 110 }
112 111
113 virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERR IDE { 112 virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERR IDE {
114 // YUV is opaque 113 // YUV is opaque
115 inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A); 114 inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
115 InvariantOutput::kWill_ReadInput);
116 } 116 }
117 117
118 GrCoordTransform fCoordTransform; 118 GrCoordTransform fCoordTransform;
119 GrTextureAccess fYAccess; 119 GrTextureAccess fYAccess;
120 GrTextureAccess fUAccess; 120 GrTextureAccess fUAccess;
121 GrTextureAccess fVAccess; 121 GrTextureAccess fVAccess;
122 SkYUVColorSpace fColorSpace; 122 SkYUVColorSpace fColorSpace;
123 123
124 typedef GrFragmentProcessor INHERITED; 124 typedef GrFragmentProcessor INHERITED;
125 }; 125 };
(...skipping 10 matching lines...) Expand all
136 0.0f, 0.0f, 0.0f, 1.0}; 136 0.0f, 0.0f, 0.0f, 1.0};
137 } 137 }
138 138
139 ////////////////////////////////////////////////////////////////////////////// 139 //////////////////////////////////////////////////////////////////////////////
140 140
141 GrFragmentProcessor* 141 GrFragmentProcessor*
142 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT exture, 142 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT exture,
143 SkYUVColorSpace colorSpace) { 143 SkYUVColorSpace colorSpace) {
144 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace); 144 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace);
145 } 145 }
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