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Unified Diff: src/gpu/GrContext.cpp

Issue 650283002: Prefer to recycle non-RT scratch textures that don't have pending IO (Closed) Base URL: https://skia.googlesource.com/skia.git@ast
Patch Set: fix comment Created 6 years, 2 months ago
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Index: src/gpu/GrContext.cpp
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 20596d2b0d4c1db324b02c9f0227815de90d6c36..f3fd4e193b4eb6c41a844be0a977f0dc77162927 100755
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -471,8 +471,15 @@ GrTexture* GrContext::refScratchTexture(const GrTextureDesc& inDesc, ScratchTexM
do {
GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
- GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key,
- calledDuringFlush);
+ uint32_t scratchFlags = 0;
+ if (calledDuringFlush) {
+ scratchFlags = GrResourceCache2::kRequireNoPendingIO_ScratchFlag;
+ } else if (!(desc->fFlags & kRenderTarget_GrTextureFlagBit)) {
robertphillips 2014/10/15 20:06:13 Why not just always pass Prefer if !calledDuringFl
bsalomon 2014/10/16 01:51:14 I think it's better to keep reusing the same textu
+ // If it is not a render target then it will most likley be populated by
+ // writePixels() which will trigger a flush if the texture has pending IO.
+ scratchFlags = GrResourceCache2::kPreferNoPendingIO_ScratchFlag;
+ }
+ GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key, scratchFlags);
if (resource) {
fResourceCache->makeResourceMRU(resource);
return static_cast<GrTexture*>(resource);
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