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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrContext.h" | 9 #include "GrContext.h" |
| 10 | 10 |
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| 464 if (kApprox_ScratchTexMatch == match) { | 464 if (kApprox_ScratchTexMatch == match) { |
| 465 // bin by pow2 with a reasonable min | 465 // bin by pow2 with a reasonable min |
| 466 static const int MIN_SIZE = 16; | 466 static const int MIN_SIZE = 16; |
| 467 GrTextureDesc* wdesc = desc.writable(); | 467 GrTextureDesc* wdesc = desc.writable(); |
| 468 wdesc->fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc->fWidth)); | 468 wdesc->fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc->fWidth)); |
| 469 wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight)); | 469 wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight)); |
| 470 } | 470 } |
| 471 | 471 |
| 472 do { | 472 do { |
| 473 GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc); | 473 GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc); |
| 474 GrGpuResource* resource = fResourceCache2->findAndRefScratchResource (key, | 474 uint32_t scratchFlags = 0; |
| 475 calledDuringFlush); | 475 if (calledDuringFlush) { |
| 476 scratchFlags = GrResourceCache2::kRequireNoPendingIO_ScratchFlag ; | |
| 477 } else if (!(desc->fFlags & kRenderTarget_GrTextureFlagBit)) { | |
|
robertphillips
2014/10/15 20:06:13
Why not just always pass Prefer if !calledDuringFl
bsalomon
2014/10/16 01:51:14
I think it's better to keep reusing the same textu
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| 478 // If it is not a render target then it will most likley be popu lated by | |
| 479 // writePixels() which will trigger a flush if the texture has p ending IO. | |
| 480 scratchFlags = GrResourceCache2::kPreferNoPendingIO_ScratchFlag; | |
| 481 } | |
| 482 GrGpuResource* resource = fResourceCache2->findAndRefScratchResource (key, scratchFlags); | |
| 476 if (resource) { | 483 if (resource) { |
| 477 fResourceCache->makeResourceMRU(resource); | 484 fResourceCache->makeResourceMRU(resource); |
| 478 return static_cast<GrTexture*>(resource); | 485 return static_cast<GrTexture*>(resource); |
| 479 } | 486 } |
| 480 | 487 |
| 481 if (kExact_ScratchTexMatch == match) { | 488 if (kExact_ScratchTexMatch == match) { |
| 482 break; | 489 break; |
| 483 } | 490 } |
| 484 // We had a cache miss and we are in approx mode, relax the fit of t he flags. | 491 // We had a cache miss and we are in approx mode, relax the fit of t he flags. |
| 485 | 492 |
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| 1788 fResourceCache->printStats(); | 1795 fResourceCache->printStats(); |
| 1789 } | 1796 } |
| 1790 #endif | 1797 #endif |
| 1791 | 1798 |
| 1792 #if GR_GPU_STATS | 1799 #if GR_GPU_STATS |
| 1793 const GrContext::GPUStats* GrContext::gpuStats() const { | 1800 const GrContext::GPUStats* GrContext::gpuStats() const { |
| 1794 return fGpu->gpuStats(); | 1801 return fGpu->gpuStats(); |
| 1795 } | 1802 } |
| 1796 #endif | 1803 #endif |
| 1797 | 1804 |
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