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Unified Diff: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp

Issue 648463003: FPs now use the correct builder types(just a rename) (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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Index: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
index 206d2d9687bcd8a86eeb9084d22f591ba0b1c8f6..53e28eacaf389f4f8914c08aa4ec554fdd331a32 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
@@ -140,7 +140,7 @@ public:
GLEdge2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GLEdge2PtConicalEffect() { }
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -223,7 +223,7 @@ GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrBackendProcessorFactory&
, fCachedRadius(-SK_ScalarMax)
, fCachedDiffRadius(-SK_ScalarMax) {}
-void GLEdge2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
+void GLEdge2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -249,7 +249,7 @@ void GLEdge2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
SkASSERT(coords[0].getType() == coords[1].getType());
const char* coords2D;
SkString bVar;
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
if (kVec3f_GrSLType == coords[0].getType()) {
fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
coords[0].c_str(), coords[0].c_str(), coords[1].c_str(),
@@ -421,7 +421,7 @@ public:
GLFocalOutside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GLFocalOutside2PtConicalEffect() { }
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -504,7 +504,7 @@ GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrBackendPr
fIsFlipped = data.isFlipped();
}
-void GLFocalOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
+void GLFocalOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -523,7 +523,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
@@ -630,7 +630,7 @@ public:
GLFocalInside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GLFocalInside2PtConicalEffect() {}
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -710,7 +710,7 @@ GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrBackendProc
, fFSVaryingName(NULL)
, fCachedFocal(SK_ScalarMax) {}
-void GLFocalInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
+void GLFocalInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -728,7 +728,7 @@ void GLFocalInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
GrGLShaderVar focal = builder->getUniformVariable(fFocalUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
@@ -875,7 +875,7 @@ public:
GLCircleInside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GLCircleInside2PtConicalEffect() {}
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -963,7 +963,7 @@ GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrBackendPr
, fCachedB(SK_ScalarMax)
, fCachedC(SK_ScalarMax) {}
-void GLCircleInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
+void GLCircleInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -985,7 +985,7 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
GrGLShaderVar params = builder->getUniformVariable(fParamUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
@@ -1107,7 +1107,7 @@ public:
GLCircleOutside2PtConicalEffect(const GrBackendProcessorFactory&, const GrProcessor&);
virtual ~GLCircleOutside2PtConicalEffect() {}
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -1203,7 +1203,7 @@ GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrBackend
fIsFlipped = data.isFlipped();
}
-void GLCircleOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
+void GLCircleOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -1225,7 +1225,7 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
GrGLShaderVar params = builder->getUniformVariable(fParamUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
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