| Index: src/effects/gradients/SkGradientShaderPriv.h
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| diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
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| index 33d8adde055dde6ee0fa85a506ec1a5c84cfa244..d1ac77bc920c5299e533cdbadc33b6e679a724f6 100644
|
| --- a/src/effects/gradients/SkGradientShaderPriv.h
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| +++ b/src/effects/gradients/SkGradientShaderPriv.h
|
| @@ -415,13 +415,13 @@ protected:
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|
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| // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
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| // should call this method from their emitCode().
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| - void emitUniforms(GrGLProgramBuilder* builder, uint32_t baseKey);
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| + void emitUniforms(GrGLFPBuilder* builder, uint32_t baseKey);
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|
|
|
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| // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate
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| // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
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| // native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
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| - void emitColor(GrGLProgramBuilder* builder,
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| + void emitColor(GrGLFPBuilder* builder,
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| const char* gradientTValue,
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| uint32_t baseKey,
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| const char* outputColor,
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|