| Index: src/effects/gradients/SkGradientShader.cpp
|
| diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
|
| index cb9cfff43f7524184ae91df42f7fd9c09a5ba3fc..87cca3bf9c876ebfd08bc6ecb72b61ca5cc5d0b9 100644
|
| --- a/src/effects/gradients/SkGradientShader.cpp
|
| +++ b/src/effects/gradients/SkGradientShader.cpp
|
| @@ -956,7 +956,7 @@ GrGLGradientEffect::GrGLGradientEffect(const GrBackendProcessorFactory& factory)
|
|
|
| GrGLGradientEffect::~GrGLGradientEffect() { }
|
|
|
| -void GrGLGradientEffect::emitUniforms(GrGLProgramBuilder* builder, uint32_t baseKey) {
|
| +void GrGLGradientEffect::emitUniforms(GrGLFPBuilder* builder, uint32_t baseKey) {
|
|
|
| if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case
|
| fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| @@ -1056,13 +1056,13 @@ uint32_t GrGLGradientEffect::GenBaseGradientKey(const GrProcessor& processor) {
|
| return key;
|
| }
|
|
|
| -void GrGLGradientEffect::emitColor(GrGLProgramBuilder* builder,
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| +void GrGLGradientEffect::emitColor(GrGLFPBuilder* builder,
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| const char* gradientTValue,
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| uint32_t baseKey,
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| const char* outputColor,
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| const char* inputColor,
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| const TextureSamplerArray& samplers) {
|
| - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){
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| fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n",
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| builder->getUniformVariable(fColorStartUni).c_str(),
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|
|