| Index: src/effects/SkPerlinNoiseShader.cpp
|
| diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
|
| index 861e829237b72464e305f120b49a661874b4d6c5..e9f6c60da8eac52c2c8d5206b73a49279eadf218 100644
|
| --- a/src/effects/SkPerlinNoiseShader.cpp
|
| +++ b/src/effects/SkPerlinNoiseShader.cpp
|
| @@ -515,7 +515,7 @@ public:
|
| const GrProcessor&);
|
| virtual ~GrGLPerlinNoise() {}
|
|
|
| - virtual void emitCode(GrGLProgramBuilder*,
|
| + virtual void emitCode(GrGLFPBuilder*,
|
| const GrFragmentProcessor&,
|
| const GrProcessorKey&,
|
| const char* outputColor,
|
| @@ -665,7 +665,7 @@ GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendProcessorFactory& factory,
|
| , fNumOctaves(processor.cast<GrPerlinNoiseEffect>().numOctaves()) {
|
| }
|
|
|
| -void GrGLPerlinNoise::emitCode(GrGLProgramBuilder* builder,
|
| +void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
|
| const GrFragmentProcessor&,
|
| const GrProcessorKey& key,
|
| const char* outputColor,
|
| @@ -674,7 +674,7 @@ void GrGLPerlinNoise::emitCode(GrGLProgramBuilder* builder,
|
| const TextureSamplerArray& samplers) {
|
| sk_ignore_unused_variable(inputColor);
|
|
|
| - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0);
|
|
|
| fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
|
|