Index: src/effects/SkPerlinNoiseShader.cpp |
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp |
index 861e829237b72464e305f120b49a661874b4d6c5..e9f6c60da8eac52c2c8d5206b73a49279eadf218 100644 |
--- a/src/effects/SkPerlinNoiseShader.cpp |
+++ b/src/effects/SkPerlinNoiseShader.cpp |
@@ -515,7 +515,7 @@ public: |
const GrProcessor&); |
virtual ~GrGLPerlinNoise() {} |
- virtual void emitCode(GrGLProgramBuilder*, |
+ virtual void emitCode(GrGLFPBuilder*, |
const GrFragmentProcessor&, |
const GrProcessorKey&, |
const char* outputColor, |
@@ -665,7 +665,7 @@ GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendProcessorFactory& factory, |
, fNumOctaves(processor.cast<GrPerlinNoiseEffect>().numOctaves()) { |
} |
-void GrGLPerlinNoise::emitCode(GrGLProgramBuilder* builder, |
+void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder, |
const GrFragmentProcessor&, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -674,7 +674,7 @@ void GrGLPerlinNoise::emitCode(GrGLProgramBuilder* builder, |
const TextureSamplerArray& samplers) { |
sk_ignore_unused_variable(inputColor); |
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0); |
fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |