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Side by Side Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 648463003: FPs now use the correct builder types(just a rename) (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader.h" 9 #include "SkPerlinNoiseShader.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
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508 #if SK_SUPPORT_GPU 508 #if SK_SUPPORT_GPU
509 509
510 #include "GrTBackendProcessorFactory.h" 510 #include "GrTBackendProcessorFactory.h"
511 511
512 class GrGLPerlinNoise : public GrGLFragmentProcessor { 512 class GrGLPerlinNoise : public GrGLFragmentProcessor {
513 public: 513 public:
514 GrGLPerlinNoise(const GrBackendProcessorFactory&, 514 GrGLPerlinNoise(const GrBackendProcessorFactory&,
515 const GrProcessor&); 515 const GrProcessor&);
516 virtual ~GrGLPerlinNoise() {} 516 virtual ~GrGLPerlinNoise() {}
517 517
518 virtual void emitCode(GrGLProgramBuilder*, 518 virtual void emitCode(GrGLFPBuilder*,
519 const GrFragmentProcessor&, 519 const GrFragmentProcessor&,
520 const GrProcessorKey&, 520 const GrProcessorKey&,
521 const char* outputColor, 521 const char* outputColor,
522 const char* inputColor, 522 const char* inputColor,
523 const TransformedCoordsArray&, 523 const TransformedCoordsArray&,
524 const TextureSamplerArray&) SK_OVERRIDE; 524 const TextureSamplerArray&) SK_OVERRIDE;
525 525
526 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE; 526 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE;
527 527
528 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe yBuilder* b); 528 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe yBuilder* b);
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658 } 658 }
659 659
660 GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendProcessorFactory& factory, 660 GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendProcessorFactory& factory,
661 const GrProcessor& processor) 661 const GrProcessor& processor)
662 : INHERITED (factory) 662 : INHERITED (factory)
663 , fType(processor.cast<GrPerlinNoiseEffect>().type()) 663 , fType(processor.cast<GrPerlinNoiseEffect>().type())
664 , fStitchTiles(processor.cast<GrPerlinNoiseEffect>().stitchTiles()) 664 , fStitchTiles(processor.cast<GrPerlinNoiseEffect>().stitchTiles())
665 , fNumOctaves(processor.cast<GrPerlinNoiseEffect>().numOctaves()) { 665 , fNumOctaves(processor.cast<GrPerlinNoiseEffect>().numOctaves()) {
666 } 666 }
667 667
668 void GrGLPerlinNoise::emitCode(GrGLProgramBuilder* builder, 668 void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
669 const GrFragmentProcessor&, 669 const GrFragmentProcessor&,
670 const GrProcessorKey& key, 670 const GrProcessorKey& key,
671 const char* outputColor, 671 const char* outputColor,
672 const char* inputColor, 672 const char* inputColor,
673 const TransformedCoordsArray& coords, 673 const TransformedCoordsArray& coords,
674 const TextureSamplerArray& samplers) { 674 const TextureSamplerArray& samplers) {
675 sk_ignore_unused_variable(inputColor); 675 sk_ignore_unused_variable(inputColor);
676 676
677 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 677 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
678 SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0); 678 SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0);
679 679
680 fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi lity, 680 fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi lity,
681 kVec2f_GrSLType, "baseFrequency"); 681 kVec2f_GrSLType, "baseFrequency");
682 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); 682 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni);
683 fAlphaUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 683 fAlphaUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
684 kFloat_GrSLType, "alpha"); 684 kFloat_GrSLType, "alpha");
685 const char* alphaUni = builder->getUniformCStr(fAlphaUni); 685 const char* alphaUni = builder->getUniformCStr(fAlphaUni);
686 686
687 const char* stitchDataUni = NULL; 687 const char* stitchDataUni = NULL;
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1054 str->append(" seed: "); 1054 str->append(" seed: ");
1055 str->appendScalar(fSeed); 1055 str->appendScalar(fSeed);
1056 str->append(" stitch tiles: "); 1056 str->append(" stitch tiles: ");
1057 str->append(fStitchTiles ? "true " : "false "); 1057 str->append(fStitchTiles ? "true " : "false ");
1058 1058
1059 this->INHERITED::toString(str); 1059 this->INHERITED::toString(str);
1060 1060
1061 str->append(")"); 1061 str->append(")");
1062 } 1062 }
1063 #endif 1063 #endif
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