| Index: src/effects/SkDisplacementMapEffect.cpp
|
| diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
|
| index ace9e028660097479b5bdacf380e16a4d5dfdc28..d137fba8c0e667f68860a92026ba3a6380f011bb 100644
|
| --- a/src/effects/SkDisplacementMapEffect.cpp
|
| +++ b/src/effects/SkDisplacementMapEffect.cpp
|
| @@ -303,7 +303,7 @@ public:
|
| const GrProcessor&);
|
| virtual ~GrGLDisplacementMapEffect();
|
|
|
| - virtual void emitCode(GrGLProgramBuilder*,
|
| + virtual void emitCode(GrGLFPBuilder*,
|
| const GrFragmentProcessor&,
|
| const GrProcessorKey&,
|
| const char* outputColor,
|
| @@ -540,7 +540,7 @@ GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendProcessorFac
|
| GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
|
| }
|
|
|
| -void GrGLDisplacementMapEffect::emitCode(GrGLProgramBuilder* builder,
|
| +void GrGLDisplacementMapEffect::emitCode(GrGLFPBuilder* builder,
|
| const GrFragmentProcessor&,
|
| const GrProcessorKey& key,
|
| const char* outputColor,
|
| @@ -559,7 +559,7 @@ void GrGLDisplacementMapEffect::emitCode(GrGLProgramBuilder* builder,
|
| // a number smaller than that to approximate 0, but
|
| // leave room for 32-bit float GPU rounding errors.
|
|
|
| - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
|
| fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
|
| fsBuilder->codeAppend(";\n");
|
|
|