Index: src/effects/SkColorMatrixFilter.cpp |
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp |
index 8549fd72e12a719a3f94713218defa1b77dfb930..e4d9f52aab40fd62969b8c9f44b2e3cfb1a4e36c 100644 |
--- a/src/effects/SkColorMatrixFilter.cpp |
+++ b/src/effects/SkColorMatrixFilter.cpp |
@@ -361,7 +361,7 @@ public: |
: INHERITED(factory) { |
} |
- virtual void emitCode(GrGLProgramBuilder* builder, |
+ virtual void emitCode(GrGLFPBuilder* builder, |
const GrFragmentProcessor&, |
const GrProcessorKey&, |
const char* outputColor, |
@@ -379,7 +379,7 @@ public: |
// could optimize this case, but we aren't for now. |
inputColor = "vec4(1)"; |
} |
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
// The max() is to guard against 0 / 0 during unpremul when the incoming color is |
// transparent black. |
fsBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n", inputColor); |