| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| index 6e1495a746de37c97ff9ab4570683fd94cd25c87..0b85b84dfb6994642fff5152cbe42c3ce68b9c12 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| @@ -21,7 +21,7 @@
|
| /**
|
| * Are explicit local coordinates provided as input to the vertex shader.
|
| */
|
| - bool hasLocalCoords() const { return (fLocalCoordsVar != fPositionVar); }
|
| + bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVar); }
|
|
|
| /** Returns a vertex attribute that represents the local coords in the VS. This may be the same
|
| as positionAttribute() or it may not be. It depends upon whether the rendering code
|
|
|